Standardize windows.

Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
This commit is contained in:
Rob Nelson
2014-04-19 19:36:33 -04:00
committed by ZomgPonies
parent dc6f794368
commit 9227481a8a
25 changed files with 239 additions and 251 deletions
+3 -3
View File
@@ -77,8 +77,8 @@ var/intercom_range_display_status = 0
for(var/obj/machinery/camera/C in cameranet.cameras)
CL += C
var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
<B>The following annomalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
var/output = {"<B>CAMERA ANOMALIES REPORT</B><HR>
<B>The following anomalies have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
@@ -94,7 +94,7 @@ var/intercom_range_display_status = 0
if(!(locate(/obj/structure/grille,T)))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
if (W.dir == turn(C1.dir,180) || W.is_fulltile() )
window_check = 1
break
if(!window_check)