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Standardize windows.
Conflicts: code/WorkInProgress/buildmode.dm code/game/machinery/doors/airlock.dm code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/weapons/twohanded.dm code/game/objects/structures/window.dm code/modules/mining/mine_items.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/simple_animal/constructs.dm code/modules/mob/living/simple_animal/friendly/corgi.dm
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@@ -83,11 +83,16 @@ proc/move_mining_shuttle()
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
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bug.gib()
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for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
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pest.gib()
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//Do I really need to explain this loop?
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for(var/atom/A in toArea)
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if(istype(A,/mob/living))
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var/mob/living/unlucky_person = A
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unlucky_person.gib()
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// Weird things happen when this shit gets in the way.
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if(istype(A,/obj/structure/lattice) \
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|| istype(A, /obj/structure/window) \
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|| istype(A, /obj/structure/grille))
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qdel(A)
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fromArea.move_contents_to(toArea)
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if (mining_shuttle_location)
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