Adds new lawset, "Pranksimov" (#19306)

* Adds new lawset, "Goofsimov"

* Goofsimov module now spawns at player's feet

* Module renamed to AsiFun

* Renamed... again!
This commit is contained in:
FloFluoro
2022-11-05 13:44:41 +00:00
committed by GitHub
parent 62a4ddb174
commit 923e4b933a
3 changed files with 35 additions and 0 deletions
@@ -265,6 +265,12 @@ AI MODULES
origin_tech = "programming=3;materials=4"
laws = new /datum/ai_laws/crewsimov
/obj/item/aiModule/crewsimov/cmag_act(mob/user)
playsound(src, "sparks", 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
to_chat(user, "<span class='warning'>Yellow ooze seeps into [src]'s circuits...</span>")
new /obj/item/aiModule/pranksimov(user.loc)
qdel(src)
/******************* Quarantine ********************/
/obj/item/aiModule/quarantine
name = "\improper Quarantine core AI module"
@@ -321,6 +327,13 @@ AI MODULES
origin_tech = "programming=4"
laws = new /datum/ai_laws/antimov()
/******************** Pranksimov ********************/
/obj/item/aiModule/pranksimov
name = "\improper Pranksimov core AI module"
desc = "A 'Pranksimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;syndicate=2"
laws = new /datum/ai_laws/pranksimov()
/******************** NT Aggressive ********************/
/obj/item/aiModule/nanotrasen_aggressive
name = "\improper NT Aggressive core AI module"