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Adds new lawset, "Pranksimov" (#19306)
* Adds new lawset, "Goofsimov" * Goofsimov module now spawns at player's feet * Module renamed to AsiFun * Renamed... again!
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@@ -265,6 +265,12 @@ AI MODULES
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origin_tech = "programming=3;materials=4"
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laws = new /datum/ai_laws/crewsimov
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/obj/item/aiModule/crewsimov/cmag_act(mob/user)
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playsound(src, "sparks", 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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to_chat(user, "<span class='warning'>Yellow ooze seeps into [src]'s circuits...</span>")
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new /obj/item/aiModule/pranksimov(user.loc)
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qdel(src)
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/******************* Quarantine ********************/
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/obj/item/aiModule/quarantine
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name = "\improper Quarantine core AI module"
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@@ -321,6 +327,13 @@ AI MODULES
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origin_tech = "programming=4"
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laws = new /datum/ai_laws/antimov()
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/******************** Pranksimov ********************/
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/obj/item/aiModule/pranksimov
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name = "\improper Pranksimov core AI module"
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desc = "A 'Pranksimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;syndicate=2"
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laws = new /datum/ai_laws/pranksimov()
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/******************** NT Aggressive ********************/
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/obj/item/aiModule/nanotrasen_aggressive
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name = "\improper NT Aggressive core AI module"
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