diff --git a/code/__HELPERS/lists.dm b/code/__HELPERS/lists.dm
index 7820d6a5cbf..cfb6d9d2108 100644
--- a/code/__HELPERS/lists.dm
+++ b/code/__HELPERS/lists.dm
@@ -10,7 +10,7 @@
*/
//Returns a list in plain english as a string
-/proc/english_list(var/list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "," )
+/proc/english_list(var/list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
var/total = input.len
if (!total)
return "[nothing_text]"
diff --git a/code/datums/disease.dm b/code/datums/disease.dm
index f1cb047c818..7af54542c89 100644
--- a/code/datums/disease.dm
+++ b/code/datums/disease.dm
@@ -103,7 +103,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
if(force_spread)
how_spread = force_spread
- if(how_spread == SPECIAL || how_spread == NON_CONTAGIOUS)//does not spread
+ if(how_spread == SPECIAL || how_spread == NON_CONTAGIOUS || how_spread == BLOOD)//does not spread
return
if(stage < contagious_period) //the disease is not contagious at this stage
diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm
index c392efefa3b..efa2a3876df 100644
--- a/code/datums/diseases/advance/advance.dm
+++ b/code/datums/diseases/advance/advance.dm
@@ -39,6 +39,7 @@ var/list/advance_cures = list(
var/list/symptoms = list() // The symptoms of the disease.
var/id = ""
+ var/processing = 0
/*
@@ -70,10 +71,22 @@ var/list/advance_cures = list(
..(process, D)
return
+/datum/disease/advance/Del()
+ if(processing)
+ for(var/datum/symptom/S in symptoms)
+ S.End(src)
+ ..()
+
// Randomly pick a symptom to activate.
/datum/disease/advance/stage_act()
..()
if(symptoms && symptoms.len)
+
+ if(!processing)
+ processing = 1
+ for(var/datum/symptom/S in symptoms)
+ S.Start(src)
+
for(var/datum/symptom/S in symptoms)
S.Activate(src)
else
@@ -392,6 +405,8 @@ var/list/advance_cures = list(
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
+ if(H.z != 1)
+ continue
if(!H.has_disease(D))
H.contract_disease(D, 1)
break
diff --git a/code/datums/diseases/advance/symptoms/cough.dm b/code/datums/diseases/advance/symptoms/cough.dm
index d9f12b463d5..ad36d3300e5 100644
--- a/code/datums/diseases/advance/symptoms/cough.dm
+++ b/code/datums/diseases/advance/symptoms/cough.dm
@@ -21,7 +21,7 @@ BONUS
stealth = -1
resistance = 3
stage_speed = 1
- transmittable = 1
+ transmittable = 2
level = 1
/datum/symptom/cough/Activate(var/datum/disease/advance/A)
diff --git a/code/datums/diseases/advance/symptoms/fever.dm b/code/datums/diseases/advance/symptoms/fever.dm
index e53e36bf159..f24e789810f 100644
--- a/code/datums/diseases/advance/symptoms/fever.dm
+++ b/code/datums/diseases/advance/symptoms/fever.dm
@@ -21,7 +21,7 @@ Bonus
stealth = 0
resistance = 3
stage_speed = 3
- transmittable = 1
+ transmittable = 2
level = 2
/datum/symptom/fever/Activate(var/datum/disease/advance/A)
@@ -29,6 +29,7 @@ Bonus
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
M << "[pick("You feel hot.", "You feel like you're burning.")]"
- M.bodytemperature += 20 * A.stage
+ if(M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT)
+ M.bodytemperature = min(M.bodytemperature + (20 * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
return
diff --git a/code/datums/diseases/advance/symptoms/shivering.dm b/code/datums/diseases/advance/symptoms/shivering.dm
index ba7c4d0c870..e87b395b13a 100644
--- a/code/datums/diseases/advance/symptoms/shivering.dm
+++ b/code/datums/diseases/advance/symptoms/shivering.dm
@@ -21,7 +21,7 @@ Bonus
stealth = 0
resistance = 2
stage_speed = 2
- transmittable = 1
+ transmittable = 2
level = 2
/datum/symptom/shivering/Activate(var/datum/disease/advance/A)
@@ -29,6 +29,7 @@ Bonus
if(prob(SYMPTOM_ACTIVATION_PROB))
var/mob/living/carbon/M = A.affected_mob
M << "[pick("You feel cold.", "You start shaking from the cold.")]"
- M.bodytemperature -= 20 * A.stage
+ if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
+ M.bodytemperature = min(M.bodytemperature - (20 * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
return
diff --git a/code/datums/diseases/advance/symptoms/sneeze.dm b/code/datums/diseases/advance/symptoms/sneeze.dm
index a50ef9def2f..155e71839a4 100644
--- a/code/datums/diseases/advance/symptoms/sneeze.dm
+++ b/code/datums/diseases/advance/symptoms/sneeze.dm
@@ -22,7 +22,7 @@ Bonus
stealth = -2
resistance = 3
stage_speed = 0
- transmittable = 3
+ transmittable = 4
level = 1
/datum/symptom/sneeze/Activate(var/datum/disease/advance/A)
diff --git a/code/datums/diseases/advance/symptoms/symptoms.dm b/code/datums/diseases/advance/symptoms/symptoms.dm
index da2109c81e0..349809b973e 100644
--- a/code/datums/diseases/advance/symptoms/symptoms.dm
+++ b/code/datums/diseases/advance/symptoms/symptoms.dm
@@ -25,7 +25,14 @@ var/global/const/SYMPTOM_ACTIVATION_PROB = 3
return
CRASH("We couldn't assign an ID!")
-
-/datum/symptom/proc/Activate(var/mob/living/M, var/stage)
+// Called when processing of the advance disease, which holds this symptom, starts.
+/datum/symptom/proc/Start(var/datum/disease/advance/A)
+ return
+
+// Called when the advance disease is going to be deleted or when the advance disease stops processing.
+/datum/symptom/proc/End(var/datum/disease/advance/A)
+ return
+
+/datum/symptom/proc/Activate(var/datum/disease/advance/A)
return
diff --git a/code/datums/diseases/advance/symptoms/voice_change.dm b/code/datums/diseases/advance/symptoms/voice_change.dm
new file mode 100644
index 00000000000..3ce187a2554
--- /dev/null
+++ b/code/datums/diseases/advance/symptoms/voice_change.dm
@@ -0,0 +1,54 @@
+/*
+//////////////////////////////////////
+
+Voice Change
+
+ Very Very noticable.
+ Lowers resistance considerably.
+ Decreases stage speed.
+ Reduced transmittable.
+ Fatal Level.
+
+Bonus
+ Changes the voice of the affected mob. Causing confusion in communication.
+
+//////////////////////////////////////
+*/
+
+/datum/symptom/voice_change
+
+ name = "Voice Change"
+ stealth = -2
+ resistance = -3
+ stage_speed = -3
+ transmittable = -1
+ level = 6
+
+/datum/symptom/voice_change/Activate(var/datum/disease/advance/A)
+ ..()
+ if(prob(SYMPTOM_ACTIVATION_PROB))
+
+ var/mob/living/carbon/M = A.affected_mob
+ switch(A.stage)
+ if(1, 2, 3, 4)
+ M << "[pick("Your throat hurts.", "You clear your throat.")]"
+ else
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ var/random_name = ""
+ switch(H.gender)
+ if(MALE)
+ random_name = (pick(first_names_male))
+ else
+ random_name = (pick(first_names_female))
+ random_name += " [pick(last_names)]"
+ H.SetSpecialVoice(random_name)
+
+ return
+
+/datum/symptom/voice_change/End(var/datum/disease/advance/A)
+ ..()
+ if(ishuman(A.affected_mob))
+ var/mob/living/carbon/human/H = A.affected_mob
+ H.UnsetSpecialVoice()
+ return
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index b71dc66d563..153dfa0d46a 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -48,6 +48,7 @@
var/list/organs = list() //Gets filled up in the constructor (human.dm, New() proc, line 24. I'm sick and tired of missing comments. -Agouri
var/miming = null //Toggle for the mime's abilities.
+ var/special_voice = "" // For changing our voice. Used by a symptom.
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 623f7f239db..8b1b0030ae0 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -494,7 +494,7 @@
bodytemperature += min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
- if(bodytemperature > 360.15)
+ if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
//Body temperature is too hot.
fire_alert = max(fire_alert, 1)
switch(bodytemperature)
@@ -508,7 +508,7 @@
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
fire_alert = max(fire_alert, 2)
- else if(bodytemperature < 260.15)
+ else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
fire_alert = max(fire_alert, 1)
if(!istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
switch(bodytemperature)
diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm
index 7987a09966e..ce1e55bdd5e 100644
--- a/code/modules/mob/living/carbon/human/say.dm
+++ b/code/modules/mob/living/carbon/human/say.dm
@@ -147,5 +147,19 @@
return name
if(mind && mind.changeling && mind.changeling.mimicing)
return mind.changeling.mimicing
+ if(GetSpecialVoice())
+ return GetSpecialVoice()
return real_name
+/mob/living/carbon/human/proc/SetSpecialVoice(var/new_voice)
+ if(new_voice)
+ special_voice = new_voice
+ return
+
+/mob/living/carbon/human/proc/UnsetSpecialVoice()
+ special_voice = ""
+ return
+
+/mob/living/carbon/human/proc/GetSpecialVoice()
+ return special_voice
+
diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm
index 1a52bd1e952..a8a87cc73c8 100644
--- a/code/modules/reagents/Chemistry-Machinery.dm
+++ b/code/modules/reagents/Chemistry-Machinery.dm
@@ -509,7 +509,6 @@
if(D)
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
- del(D)
wait = 1
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
diff --git a/code/setup.dm b/code/setup.dm
index 6b3c76d1310..b61fcdd6f49 100644
--- a/code/setup.dm
+++ b/code/setup.dm
@@ -39,6 +39,9 @@
#define BODYTEMP_COOLING_MAX 30 //The maximum number of degrees that your body can cool in 1 tick, when in a cold area.
#define BODYTEMP_HEATING_MAX 30 //The maximum number of degrees that your body can heat up in 1 tick, when in a hot area.
+#define BODYTEMP_HEAT_DAMAGE_LIMIT 360.15 // The limit the human body can take before it starts taking damage from heat.
+#define BODYTEMP_COLD_DAMAGE_LIMIT 260.15 // The limit the human body can take before it starts taking damage from coldness.
+
#define SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.
#define SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.
#define FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0.
diff --git a/tgstation.dme b/tgstation.dme
index 421164a67a4..6cf7970ea47 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -6,228 +6,6 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
-#define FILE_DIR "code"
-#define FILE_DIR "code/__HELPERS"
-#define FILE_DIR "code/ATMOSPHERICS"
-#define FILE_DIR "code/ATMOSPHERICS/components"
-#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
-#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
-#define FILE_DIR "code/ATMOSPHERICS/components/unary"
-#define FILE_DIR "code/controllers"
-#define FILE_DIR "code/datums"
-#define FILE_DIR "code/datums/diseases"
-#define FILE_DIR "code/datums/diseases/advance"
-#define FILE_DIR "code/datums/diseases/advance/symptoms"
-#define FILE_DIR "code/datums/helper_datums"
-#define FILE_DIR "code/datums/organs"
-#define FILE_DIR "code/datums/spells"
-#define FILE_DIR "code/defines"
-#define FILE_DIR "code/defines/obj"
-#define FILE_DIR "code/defines/procs"
-#define FILE_DIR "code/FEA"
-#define FILE_DIR "code/game"
-#define FILE_DIR "code/game/area"
-#define FILE_DIR "code/game/gamemodes"
-#define FILE_DIR "code/game/gamemodes/blob"
-#define FILE_DIR "code/game/gamemodes/blob/blobs"
-#define FILE_DIR "code/game/gamemodes/changeling"
-#define FILE_DIR "code/game/gamemodes/cult"
-#define FILE_DIR "code/game/gamemodes/events"
-#define FILE_DIR "code/game/gamemodes/events/holidays"
-#define FILE_DIR "code/game/gamemodes/extended"
-#define FILE_DIR "code/game/gamemodes/malfunction"
-#define FILE_DIR "code/game/gamemodes/meteor"
-#define FILE_DIR "code/game/gamemodes/nuclear"
-#define FILE_DIR "code/game/gamemodes/revolution"
-#define FILE_DIR "code/game/gamemodes/sandbox"
-#define FILE_DIR "code/game/gamemodes/traitor"
-#define FILE_DIR "code/game/gamemodes/wizard"
-#define FILE_DIR "code/game/jobs"
-#define FILE_DIR "code/game/jobs/job"
-#define FILE_DIR "code/game/machinery"
-#define FILE_DIR "code/game/machinery/atmoalter"
-#define FILE_DIR "code/game/machinery/bots"
-#define FILE_DIR "code/game/machinery/camera"
-#define FILE_DIR "code/game/machinery/computer"
-#define FILE_DIR "code/game/machinery/doors"
-#define FILE_DIR "code/game/machinery/embedded_controller"
-#define FILE_DIR "code/game/machinery/kitchen"
-#define FILE_DIR "code/game/machinery/pipe"
-#define FILE_DIR "code/game/machinery/telecomms"
-#define FILE_DIR "code/game/mecha"
-#define FILE_DIR "code/game/mecha/combat"
-#define FILE_DIR "code/game/mecha/equipment"
-#define FILE_DIR "code/game/mecha/equipment/tools"
-#define FILE_DIR "code/game/mecha/equipment/weapons"
-#define FILE_DIR "code/game/mecha/medical"
-#define FILE_DIR "code/game/mecha/working"
-#define FILE_DIR "code/game/objects"
-#define FILE_DIR "code/game/objects/effects"
-#define FILE_DIR "code/game/objects/effects/decals"
-#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
-#define FILE_DIR "code/game/objects/effects/spawners"
-#define FILE_DIR "code/game/objects/items"
-#define FILE_DIR "code/game/objects/items/devices"
-#define FILE_DIR "code/game/objects/items/devices/PDA"
-#define FILE_DIR "code/game/objects/items/devices/radio"
-#define FILE_DIR "code/game/objects/items/robot"
-#define FILE_DIR "code/game/objects/items/stacks"
-#define FILE_DIR "code/game/objects/items/stacks/sheets"
-#define FILE_DIR "code/game/objects/items/stacks/tiles"
-#define FILE_DIR "code/game/objects/items/weapons"
-#define FILE_DIR "code/game/objects/items/weapons/grenades"
-#define FILE_DIR "code/game/objects/items/weapons/implants"
-#define FILE_DIR "code/game/objects/items/weapons/secstorage"
-#define FILE_DIR "code/game/objects/items/weapons/storage"
-#define FILE_DIR "code/game/objects/items/weapons/tanks"
-#define FILE_DIR "code/game/objects/structures"
-#define FILE_DIR "code/game/objects/structures/crates_lockers"
-#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
-#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
-#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
-#define FILE_DIR "code/game/turfs"
-#define FILE_DIR "code/game/turfs/simulated"
-#define FILE_DIR "code/game/turfs/space"
-#define FILE_DIR "code/game/turfs/unsimulated"
-#define FILE_DIR "code/game/vehicles"
-#define FILE_DIR "code/game/vehicles/airtight"
-#define FILE_DIR "code/game/verbs"
-#define FILE_DIR "code/js"
-#define FILE_DIR "code/modules"
-#define FILE_DIR "code/modules/admin"
-#define FILE_DIR "code/modules/admin/DB ban"
-#define FILE_DIR "code/modules/admin/permissionverbs"
-#define FILE_DIR "code/modules/admin/verbs"
-#define FILE_DIR "code/modules/assembly"
-#define FILE_DIR "code/modules/awaymissions"
-#define FILE_DIR "code/modules/awaymissions/maploader"
-#define FILE_DIR "code/modules/client"
-#define FILE_DIR "code/modules/clothing"
-#define FILE_DIR "code/modules/clothing/glasses"
-#define FILE_DIR "code/modules/clothing/gloves"
-#define FILE_DIR "code/modules/clothing/head"
-#define FILE_DIR "code/modules/clothing/masks"
-#define FILE_DIR "code/modules/clothing/shoes"
-#define FILE_DIR "code/modules/clothing/spacesuits"
-#define FILE_DIR "code/modules/clothing/suits"
-#define FILE_DIR "code/modules/clothing/under"
-#define FILE_DIR "code/modules/clothing/under/jobs"
-#define FILE_DIR "code/modules/critters"
-#define FILE_DIR "code/modules/critters/hivebots"
-#define FILE_DIR "code/modules/detectivework"
-#define FILE_DIR "code/modules/flufftext"
-#define FILE_DIR "code/modules/food"
-#define FILE_DIR "code/modules/library"
-#define FILE_DIR "code/modules/liquid"
-#define FILE_DIR "code/modules/mining"
-#define FILE_DIR "code/modules/mob"
-#define FILE_DIR "code/modules/mob/dead"
-#define FILE_DIR "code/modules/mob/dead/observer"
-#define FILE_DIR "code/modules/mob/living"
-#define FILE_DIR "code/modules/mob/living/blob"
-#define FILE_DIR "code/modules/mob/living/carbon"
-#define FILE_DIR "code/modules/mob/living/carbon/alien"
-#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
-#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
-#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
-#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
-#define FILE_DIR "code/modules/mob/living/carbon/brain"
-#define FILE_DIR "code/modules/mob/living/carbon/human"
-#define FILE_DIR "code/modules/mob/living/carbon/metroid"
-#define FILE_DIR "code/modules/mob/living/carbon/monkey"
-#define FILE_DIR "code/modules/mob/living/silicon"
-#define FILE_DIR "code/modules/mob/living/silicon/ai"
-#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
-#define FILE_DIR "code/modules/mob/living/silicon/decoy"
-#define FILE_DIR "code/modules/mob/living/silicon/pai"
-#define FILE_DIR "code/modules/mob/living/silicon/robot"
-#define FILE_DIR "code/modules/mob/living/simple_animal"
-#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
-#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
-#define FILE_DIR "code/modules/mob/new_player"
-#define FILE_DIR "code/modules/paperwork"
-#define FILE_DIR "code/modules/power"
-#define FILE_DIR "code/modules/power/antimatter"
-#define FILE_DIR "code/modules/power/singularity"
-#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
-#define FILE_DIR "code/modules/projectiles"
-#define FILE_DIR "code/modules/projectiles/ammunition"
-#define FILE_DIR "code/modules/projectiles/guns"
-#define FILE_DIR "code/modules/projectiles/guns/energy"
-#define FILE_DIR "code/modules/projectiles/guns/projectile"
-#define FILE_DIR "code/modules/projectiles/projectile"
-#define FILE_DIR "code/modules/reagents"
-#define FILE_DIR "code/modules/reagents/reagent_containers"
-#define FILE_DIR "code/modules/reagents/reagent_containers/food"
-#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
-#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
-#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
-#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
-#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
-#define FILE_DIR "code/modules/recycling"
-#define FILE_DIR "code/modules/research"
-#define FILE_DIR "code/modules/scripting"
-#define FILE_DIR "code/modules/scripting/AST"
-#define FILE_DIR "code/modules/scripting/AST/Operators"
-#define FILE_DIR "code/modules/scripting/Implementations"
-#define FILE_DIR "code/modules/scripting/Interpreter"
-#define FILE_DIR "code/modules/scripting/Parser"
-#define FILE_DIR "code/modules/scripting/Scanner"
-#define FILE_DIR "code/modules/security levels"
-#define FILE_DIR "code/unused"
-#define FILE_DIR "code/unused/beast"
-#define FILE_DIR "code/unused/computer2"
-#define FILE_DIR "code/unused/disease2"
-#define FILE_DIR "code/unused/gamemodes"
-#define FILE_DIR "code/unused/hivebot"
-#define FILE_DIR "code/unused/mining"
-#define FILE_DIR "code/unused/optics"
-#define FILE_DIR "code/unused/pda2"
-#define FILE_DIR "code/unused/powerarmor"
-#define FILE_DIR "code/unused/spacecraft"
-#define FILE_DIR "code/WorkInProgress"
-#define FILE_DIR "code/WorkInProgress/carn"
-#define FILE_DIR "code/WorkInProgress/mapload"
-#define FILE_DIR "code/WorkInProgress/organs"
-#define FILE_DIR "code/WorkInProgress/virus2"
-#define FILE_DIR "html"
-#define FILE_DIR "icons"
-#define FILE_DIR "icons/effects"
-#define FILE_DIR "icons/mecha"
-#define FILE_DIR "icons/misc"
-#define FILE_DIR "icons/mob"
-#define FILE_DIR "icons/obj"
-#define FILE_DIR "icons/obj/assemblies"
-#define FILE_DIR "icons/obj/atmospherics"
-#define FILE_DIR "icons/obj/clothing"
-#define FILE_DIR "icons/obj/doors"
-#define FILE_DIR "icons/obj/flora"
-#define FILE_DIR "icons/obj/machines"
-#define FILE_DIR "icons/obj/pipes"
-#define FILE_DIR "icons/pda_icons"
-#define FILE_DIR "icons/spideros_icons"
-#define FILE_DIR "icons/Testing"
-#define FILE_DIR "icons/turf"
-#define FILE_DIR "icons/vehicles"
-#define FILE_DIR "icons/vending_icons"
-#define FILE_DIR "interface"
-#define FILE_DIR "maps"
-#define FILE_DIR "maps/RandomZLevels"
-#define FILE_DIR "sound"
-#define FILE_DIR "sound/AI"
-#define FILE_DIR "sound/ambience"
-#define FILE_DIR "sound/effects"
-#define FILE_DIR "sound/hallucinations"
-#define FILE_DIR "sound/items"
-#define FILE_DIR "sound/machines"
-#define FILE_DIR "sound/mecha"
-#define FILE_DIR "sound/misc"
-#define FILE_DIR "sound/piano"
-#define FILE_DIR "sound/violin"
-#define FILE_DIR "sound/voice"
-#define FILE_DIR "sound/weapons"
-#define FILE_DIR "tools"
-#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -332,6 +110,7 @@
#include "code\datums\diseases\advance\symptoms\shivering.dm"
#include "code\datums\diseases\advance\symptoms\sneeze.dm"
#include "code\datums\diseases\advance\symptoms\symptoms.dm"
+#include "code\datums\diseases\advance\symptoms\voice_change.dm"
#include "code\datums\diseases\advance\symptoms\vomit.dm"
#include "code\datums\diseases\advance\symptoms\weight.dm"
#include "code\datums\helper_datums\construction_datum.dm"