diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index 1b28a7b707e..1c12213010c 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -5,30 +5,45 @@
anchored = 1
w_class = 4.0
canhear_range = 2
- flags = CONDUCT | NOBLOODY
var/number = 0
var/anyai = 1
+ var/circuitry_installed=1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
+ var/buildstage = 0
-/obj/item/device/radio/intercom/New()
+/obj/item/device/radio/intercom/universe/New()
+ tag = "UNIVERSE"
+ return ..()
+
+/obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
..()
- processing_objects += src
+ buildstage = building
+ if(buildstage)
+ processing_objects.Add(src)
+ else
+ pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28)
+ pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0
+ dir=ndir
+ b_stat=1
+ on = 0
+ update_icon()
-/obj/item/device/radio/intercom/Del()
- processing_objects -= src
+/obj/item/device/radio/intercom/Destroy()
+ processing_objects.Remove(src)
..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
- src.add_fingerprint(user)
+ add_hiddenprint(user)
+ add_fingerprint(user)
spawn (0)
attack_self(user)
-
+
/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
- return src.attack_hand(user)
+ return attack_hand(user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
- src.add_fingerprint(user)
+ add_fingerprint(user)
spawn (0)
attack_self(user)
@@ -41,32 +56,107 @@
return -1
if (!src.listening)
return -1
- if(freq in ANTAG_FREQS)
+ if(freq == SYND_FREQ)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
-/obj/item/device/radio/intercom/hear_talk(mob/M as mob, msg)
- if(!src.anyai && !(M in src.ai))
+/obj/item/device/radio/intercom/hear_talk(message, atom/movable/speaker, message_langs, raw_message, radio_freq)
+ if(!src.anyai && !(speaker in src.ai))
return
..()
+/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ switch(buildstage)
+ if(3)
+ if(iswirecutter(W) && b_stat && wires.IsAllCut())
+ user << "You cut out the intercoms wiring and disconnect its electronics."
+ playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
+ if(do_after(user, 10))
+ new /obj/item/stack/cable_coil(get_turf(src),5)
+ on = 0
+ b_stat = 1
+ buildstage = 1
+ update_icon()
+ processing_objects.Remove(src)
+ return 1
+ else return ..()
+ if(2)
+ if(isscrewdriver(W))
+ playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
+ if(do_after(user, 10))
+ update_icon()
+ on = 1
+ b_stat = 0
+ buildstage = 3
+ user << "You secure the electronics!"
+ update_icon()
+ processing_objects.Add(src)
+ for(var/i, i<= 5, i++)
+ wires.UpdateCut(i,1)
+ return 1
+ if(1)
+ if(iscoil(W))
+ var/obj/item/stack/cable_coil/coil = W
+ if(coil.amount < 5)
+ user << "You need more cable for this!"
+ return
+ if(do_after(user, 10))
+ coil.use(5)
+ user << "You wire \the [src]!"
+ buildstage = 2
+ return 1
+ if(iscrowbar(W))
+ user << "You begin removing the electronics..."
+ playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
+ if(do_after(user, 10))
+ new /obj/item/weapon/intercom_electronics(get_turf(src))
+ user << "The circuitboard pops out!"
+ buildstage = 0
+ return 1
+ if(0)
+ if(istype(W,/obj/item/weapon/intercom_electronics))
+ playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
+ if(do_after(user, 10))
+ qdel(W)
+ user << "You insert \the [W] into \the [src]!"
+ buildstage = 1
+ return 1
+ if(iswelder(W))
+ var/obj/item/weapon/weldingtool/WT=W
+ playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
+ if(!WT.remove_fuel(3, user))
+ user << "You're out of welding fuel."
+ return 1
+ if(do_after(user, 10))
+ user << "You cut the intercom frame from the wall!"
+ new /obj/item/mounted/frame/intercom(get_turf(src))
+ qdel(src)
+ return 1
+
+/obj/item/device/radio/intercom/update_icon()
+ if(!circuitry_installed)
+ icon_state="intercom-frame"
+ return
+ icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
+
/obj/item/device/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
-
- if(!src.loc)
+ if(!areaMaster)
on = 0
- else
- var/area/A = src.loc.loc
- if(!A || !isarea(A) || !A.master)
- on = 0
- else
- on = A.master.powered(EQUIP) // set "on" to the power status
+ update_icon()
+ return
+ on = areaMaster.powered(EQUIP) // set "on" to the power status
+ update_icon()
- if(!on)
- icon_state = "intercom-p"
- else
- icon_state = "intercom"
+/obj/item/weapon/intercom_electronics
+ name = "intercom electronics"
+ icon = 'icons/obj/doors/door_assembly.dmi'
+ icon_state = "door_electronics"
+ desc = "Looks like a circuit. Probably is."
+ w_class = 2.0
+ m_amt = 50
+ g_amt = 50
\ No newline at end of file
diff --git a/code/game/objects/items/mountable_frames/intercom.dm b/code/game/objects/items/mountable_frames/intercom.dm
new file mode 100644
index 00000000000..3b0f95f927a
--- /dev/null
+++ b/code/game/objects/items/mountable_frames/intercom.dm
@@ -0,0 +1,10 @@
+/obj/item/mounted/frame/intercom
+ name = "Intercom Frame"
+ desc = "Used for building intercoms"
+ icon = 'icons/obj/monitors.dmi'
+ icon_state = "intercom_f"
+ mount_reqs = list("simfloor", "nospace")
+
+/obj/item/mounted/frame/intercom/do_build(turf/on_wall, mob/user)
+ new /obj/item/device/radio/intercom(get_turf(src), get_dir(on_wall, user), 0)
+ qdel(src)
\ No newline at end of file
diff --git a/paradise.dme b/paradise.dme
index 1ee4f4c642c..316731af4cd 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -617,6 +617,7 @@
#include "code\game\objects\items\mountable_frames\apc_frame.dm"
#include "code\game\objects\items\mountable_frames\fire_alarm.dm"
#include "code\game\objects\items\mountable_frames\frames.dm"
+#include "code\game\objects\items\mountable_frames\intercom.dm"
#include "code\game\objects\items\mountable_frames\lights.dm"
#include "code\game\objects\items\mountable_frames\mountables.dm"
#include "code\game\objects\items\mountable_frames\newscaster_frame.dm"