Makes the code pass dreamchecker (#13161)

* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
This commit is contained in:
AffectedArc07
2020-04-11 15:59:16 -06:00
committed by GitHub
parent ded391b325
commit 928a8f0e04
121 changed files with 315 additions and 285 deletions
+3 -3
View File
@@ -348,14 +348,14 @@
for(var/i in 1 to seed.growthstages)
if("[seed.icon_grow][i]" in states)
continue
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!", src)
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!")
if(!(seed.icon_dead in states))
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!", src)
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!")
if(seed.icon_harvest) // mushrooms have no grown sprites, same for items with no product
if(!(seed.icon_harvest in states))
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!", src)
log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!")
/obj/item/seeds/proc/randomize_stats()
set_lifespan(rand(25, 60))