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https://github.com/ParadiseSS13/Paradise.git
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Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis * Forgot to chmod * This took too long * Farie Fixes * Fixes new code * Job factions are fucking smelly * Loadouts work again * Runtime fixes
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@@ -348,14 +348,14 @@
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for(var/i in 1 to seed.growthstages)
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if("[seed.icon_grow][i]" in states)
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continue
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log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!", src)
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log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!")
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if(!(seed.icon_dead in states))
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log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!", src)
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log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!")
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if(seed.icon_harvest) // mushrooms have no grown sprites, same for items with no product
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if(!(seed.icon_harvest in states))
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log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!", src)
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log_runtime("[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!")
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/obj/item/seeds/proc/randomize_stats()
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set_lifespan(rand(25, 60))
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