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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 22:47:59 +01:00
More dawdgebawl wip
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@@ -29,7 +29,7 @@
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if(prob(50))
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team_alpha += H
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H.equip_to_slot_or_del(new /obj/item/clothing/under/red(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(H), slot_w_uniform)
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var/obj/item/weapon/card/id/W = new(H)
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W.name = "[H.real_name]'s ID Card"
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@@ -43,7 +43,7 @@
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else
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team_bravo += H
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H.equip_to_slot_or_del(new /obj/item/clothing/under/blue(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/blue(H), slot_w_uniform)
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var/obj/item/weapon/card/id/W = new(H)
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W.name = "[H.real_name]'s ID Card"
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@@ -66,19 +66,21 @@
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/obj/item/weapon/beach_ball/dodgeball/throw_impact(atom/hit_atom)
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if((ishuman(hit_atom)))
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var/mob/living/carbon/M = hit_atom
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if(
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playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
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visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
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spawn(0)
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var/mobloc = get_turf(M.loc)
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var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
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animation.name = "water"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "liquify"
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animation.layer = 5
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animation.master = holder
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del(M)
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if(dir==get_dir(src,M))
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if(M.in_throw_mode && !M.get_active_hand()) //empty active hand and we're in throw mode
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if(M.canmove && !M.restrained())
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M.hitby(src)
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else
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playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
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visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
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spawn(0)
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var/mobloc = get_turf(M.loc)
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var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
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animation.name = "water"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "liquify"
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animation.layer = 5
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// animation.master = holder
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del(M)
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