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Tiny little runtime fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3780 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -144,7 +144,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
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randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
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if(!randomItems)
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if(!randomItems.len)
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del(randomItems)
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return 0
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else
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