small optimization

This commit is contained in:
joep van der velden
2020-06-15 07:36:31 +02:00
parent aa65e6b022
commit 92d143e4ab
+1 -2
View File
@@ -85,8 +85,7 @@
var/decaltype = DECALTYPE_SCORCH
if(istype(P, /obj/item/projectile/bullet))
decaltype = DECALTYPE_BULLET
var/icon/C = icon(icon, icon_state)
if(C.GetPixel(p_x, p_y) && LAZYLEN(overlays) <= 35) // if the located pixel isn't blank (null)
if(LAZYLEN(overlays) <= 35 && icon(icon, icon_state).GetPixel(p_x, p_y)) // if the located pixel isn't blank (null)
hp -= P.damage
if(hp <= 0)
visible_message("<span class='danger'>[src] breaks into tiny pieces and collapses!</span>")