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tweaks to uplink
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+21
-15
@@ -1108,21 +1108,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 1
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surplus = 35
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/datum/uplink_item/stealthy_tools/syndigaloshes
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name = "No-Slip Chameleon Shoes"
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desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
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They do not work on heavily lubricated surfaces."
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reference = "NSSS"
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item = /obj/item/clothing/shoes/chameleon/noslip
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cost = 2
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
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reference = "TNSSS"
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cost = 4 //but they aren't
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excludefrom = list()
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/chamsechud
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name = "Chameleon Security HUD"
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desc = "A stolen Nanotrasen Security HUD with Syndicate chameleon technology implemented into it. Similarly to a chameleon jumpsuit, the HUD can be morphed into various other eyewear, while retaining the HUD qualities when worn."
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@@ -1168,9 +1153,30 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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Due to budget cuts, the shoes don't provide protection against slipping. The set comes with a complementary chameleon stamp."
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reference = "CHAM"
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item = /obj/item/storage/box/syndie_kit/chameleon
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cost = 4
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/chameleon/nuke
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reference = "NCHAM"
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cost = 6
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excludefrom = list()
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/syndigaloshes
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name = "No-Slip Chameleon Shoes"
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desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
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They do not work on heavily lubricated surfaces."
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reference = "NSSS"
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item = /obj/item/clothing/shoes/chameleon/noslip
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cost = 2
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
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reference = "NNSSS"
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cost = 4
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excludefrom = list()
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/chameleon_proj
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name = "Chameleon-Projector"
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desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and projectiles pass over them."
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