This commit is contained in:
ZomgPonies
2013-08-17 23:36:27 +04:00
56 changed files with 252 additions and 64416 deletions
+1
View File
@@ -922,6 +922,7 @@ obj/machinery/atmospherics/pipe
..()
update_icon()
overlays.Cut()
if(node1&&node2&&node3&&node4)
var/C = ""
switch(color)
+2 -12
View File
@@ -73,17 +73,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
//get liquid fuels on the ground.
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
//and the volatile stuff from the air
var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
//since the air is processed in fractions, we need to make sure not to have any minuscle residue or
//the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
if(air_contents.oxygen < 0.001)
air_contents.oxygen = 0
if(air_contents.toxins < 0.001)
air_contents.toxins = 0
if(fuel)
if(fuel.moles < 0.001)
air_contents.trace_gases.Remove(fuel)
//var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
//check if there is something to combust
if(!air_contents.check_combustability(liquid))
@@ -243,7 +233,7 @@ datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fu
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
var/value = 0
if(oxygen && (toxins || fuel || liquid))
if(oxygen > 0.01 && (toxins > 0.01 || (fuel && fuel.moles > 0.01) || liquid))
value = 1
return value
+1 -1
View File
@@ -62,7 +62,7 @@ var/global/vs_control/vsc = new
var/airflow_mob_slowdown_NAME = "Airflow Slowdown"
var/airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
var/connection_insulation = 0.4
var/connection_insulation = 1
var/connection_insulation_NAME = "Connections - Insulation"
var/connection_insulation_DESC = "How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive."
+3 -3
View File
@@ -407,9 +407,6 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
if(sharing_lookup_table.len >= unsimulated_tiles.len) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[unsimulated_tiles.len]
//We need to adjust it to account for the insulation settings.
ratio *= 1 - vsc.connection_insulation
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1 - ratio) + oxy_avg )
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1 - ratio) + nit_avg )
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1 - ratio) + co2_avg )
@@ -444,6 +441,9 @@ proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
ratio = sharing_lookup_table[connecting_tiles]
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
//We need to adjust it to account for the insulation settings.
ratio *= 1 - vsc.connection_insulation
A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
+3 -3
View File
@@ -414,15 +414,15 @@ var/global/datum/controller/occupations/job_master
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
new /obj/item/weapon/storage/box(BPK)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1)
if(3)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
new /obj/item/weapon/storage/box(BPK)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1)
if(4)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel(H)
new /obj/item/weapon/storage/box(BPK)
new /obj/item/weapon/storage/box/survival(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1)
H << "<B>You are the [alt_title ? alt_title : rank].</B>"
@@ -231,8 +231,10 @@
emergencyShutdown()
..()
/obj/machinery/computer/HolodeckControl/process()
for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down.
if(!(get_turf(item) in linkedholodeck))
derez(item, 0)
if(!..())
return
@@ -256,13 +258,6 @@
T.ex_act(3)
T.hotspot_expose(1000,500,1)
for(var/item in holographic_items)
if(!(get_turf(item) in linkedholodeck))
derez(item, 0)
/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
holographic_items.Remove(obj)
+1 -1
View File
@@ -88,7 +88,7 @@ Growing it to term with nothing injected will grab a ghost from the observers. *
ghost = pick(candidates)
//If we don't have a ghost or the ghost is now unplayed, we just give the harvester some seeds.
if(!ghost || !(ghost.ckey))
if(!ghost || !(ghost.ckey) || ghost.stat != 2)
user << "The pod has formed badly, and all you can do is salvage some of the seeds."
var/seed_count = 1
@@ -16,6 +16,10 @@
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
if (prob(70))
new /obj/item/clothing/tie/storage/brown_vest(src)
else
new /obj/item/clothing/tie/storage/webbing(src)
new /obj/item/blueprints(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
+5
View File
@@ -73,6 +73,11 @@
icon_state = "snowbush[rand(1, 6)]"
..()
/obj/structure/flora/pottedplant
name = "potted plant"
icon = 'icons/obj/plants.dmi'
icon_state = "plant-26"
//newbushes
/obj/structure/flora/ausbushes
+13 -9
View File
@@ -807,7 +807,7 @@ datum/preferences
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
for(var/S in whitelisted_species)
if(is_alien_whitelisted(user,S) || (S == "Unathi" && is_alien_whitelisted(user,"Soghun")))
if(is_alien_whitelisted(user,S))
new_species += S
whitelisted = 1
if(!whitelisted)
@@ -863,19 +863,23 @@ datum/preferences
s_tone = 0
if("language")
var/languages_available
var/list/new_languages = list("None")
var/language_whitelisted = 0
if(config.usealienwhitelist)
for(var/L in all_languages)
if(is_alien_whitelisted(user, L))
new_languages += L
language_whitelisted = 1
var/datum/language/lang = all_languages[L]
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))))
new_languages += lang
languages_available = 1
if(!(languages_available))
alert(user, "There are not currently any available secondary languages.")
else
for(var/L in all_languages)
new_languages += L
if(!language_whitelisted)
alert(user, "You cannot select a secondary language as you need to be whitelisted. If you wish to enable a language, post in the Alien Whitelist forums.")
var/datum/language/lang = all_languages[L]
if(!(lang.flags & RESTRICTED))
new_languages += lang
language = input("Please select a secondary language", "Character Generation", null) in new_languages
+36 -5
View File
@@ -3,35 +3,66 @@
*/
/datum/language
var/name = "name" // Fluff name of language if any.
var/speech_verb // 'says', 'hisses', 'farts'.
var/colour // CSS style to use for strings in this language.
var/key // Character used to speak in language eg. :o for Unathi.
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
var/colour = "say_quote" // CSS style to use for strings in this language.
var/key = "x" // Character used to speak in language eg. :o for Unathi.
var/flags = 0 // Various language flags.
var/native // If set, non-native speakers will have trouble speaking.
/datum/language/unathi
name = "Sinta'unathi"
desc = "The common language of Moghes, composed of sibilant hisses and rattles. Spoken natively by Unathi."
speech_verb = "hisses"
colour = "soghun"
key = "o"
flags = WHITELISTED
/datum/language/tajaran
name = "Siik'mas"
name = "Siik'tajr"
desc = "An expressive language that combines yowls and chirps with posture, tail and ears. Native to the Tajaran."
speech_verb = "mrowls"
colour = "tajaran"
key = "j"
flags = WHITELISTED
/datum/language/skrell
name = "Skrellian"
desc = "A melodic and complex language spoken by the Skrell of Qerrbalak. Some of the notes are inaudible to humans."
speech_verb = "warbles"
colour = "skrell"
key = "k"
flags = WHITELISTED
/datum/language/vox
name = "Vox-pidgin"
desc = "The common tongue of the various Vox ships making up the Shoal. It sounds like chaotic shrieking to everyone else."
speech_verb = "shrieks"
colour = "vox"
key = "v"
flags = RESTRICTED
/*
/datum/language/human
name = "Sol Common"
desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
key = "hum"
flags = RESTRICTED
// Galactic common languages (systemwide accepted standards).
/datum/language/trader
name = "Tradeband"
desc = "Maintained by the various trading cartels in major systems, this elegant, structured language is used for bartering and bargaining."
speech_verb = "enunciates"
key = "tra"
/datum/language/gutter
name = "Gutter"
desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
speech_verb = "growls"
key = "gut"
*/
// Language handling.
/mob/proc/add_language(var/language)
@@ -376,7 +376,7 @@
message = "\red <B>[source] fails to take off \a [target.wear_mask] from [target]'s head!</B>"
return
else
message = "\red <B>[source] is trying to take off \a [source.wear_mask] from [target]'s head!</B>"
message = "\red <B>[source] is trying to take off \a [target.wear_mask] from [target]'s head!</B>"
if("l_hand")
message = "\red <B>[source] is trying to take off \a [target.l_hand] from [target]'s left hand!</B>"
if("r_hand")
+4 -1
View File
@@ -105,7 +105,10 @@
message = slur(message)
..(message)
/mob/living/carbon/human/say_understands(var/other)
/mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null)
if(has_brain_worms()) //Brain worms translate everything. Even mice and alien speak.
return 1
if (istype(other, /mob/living/silicon/ai))
return 1
if (istype(other, /mob/living/silicon/decoy))
+1 -1
View File
@@ -58,7 +58,7 @@
name = "Tajaran"
icobase = 'icons/mob/human_races/r_tajaran.dmi'
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
language = "Siik'mas"
language = "Siik'tajr"
tail = "tajtail"
attack_verb = "scratch"
darksight = 8
+5 -34
View File
@@ -86,7 +86,6 @@ var/list/department_radio_keys = list(
/mob/living/say(var/message)
//world << "[src] speaks! [message]"
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = capitalize(message)
@@ -125,7 +124,7 @@ var/list/department_radio_keys = list(
var/italics = 0
var/message_range = null
var/message_mode = null
var/datum/language/speaking //For use if a specific language is being spoken.
var/datum/language/speaking = null //For use if a specific language is being spoken.
// If brain damaged, talk on headset at random.
if (getBrainLoss() >= 60 && prob(50))
@@ -146,11 +145,9 @@ var/list/department_radio_keys = list(
//Check if the person is speaking a language that they know.
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]")
//world << "Key [L.key] matches [lowertext(channel_prefix)] for [src]."
speaking = L
break
message_mode = department_radio_keys[channel_prefix]
//world << "channel_prefix=[channel_prefix]; message_mode=[message_mode]"
if (message_mode)
message = trim(copytext(message, 3))
if (!(ishuman(src) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels))))
@@ -367,38 +364,12 @@ var/list/department_radio_keys = list(
for (var/M in listening)
if(hascall(M,"say_understands"))
if ((M:say_understands(src) && !speaking))
//world << "[M] understood [src] (0)."
if (M:say_understands(src,speaking))
heard_a += M
else if(ismob(M))
// If speaking is set, it means that a language has been found that uses the given key.
// If it hasn't, then they are likely just speaking English.
var/understood
var/mob/P = M
if (speaking)
for(var/datum/language/L in P.languages)
if(speaking.name == L.name)
understood = 1
if(understood || P.universal_speak)
//world << "[M] understood [src] (1)."
heard_a += M
else if(istype(P,/mob/living/carbon/human))
var/mob/living/carbon/human/H = P
if(H.has_brain_worms()) // Brain worms act like Babelfish.
heard_a += M
else
heard_b += M
else
//world << "[M] didn't understand [src]."
heard_b += M
else
heard_a += M
else
//world << "[M] understood [src] (2)."
heard_a += M
heard_b += M
else
heard_a += M
var/speech_bubble_test = say_test(message)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
+4 -8
View File
@@ -134,9 +134,7 @@
if(client.prefs.species != "Human")
var/S = client.prefs.species
if(S == "Unathi") S = "Soghun"
if(!is_alien_whitelisted(src, S) && config.usealienwhitelist)
if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist)
src << alert("You are currently not whitelisted to play [client.prefs.species].")
return 0
@@ -151,9 +149,7 @@
usr << "\blue There is an administrative lock on entering the game!"
return
var/S = client.prefs.species
if(S == "Unathi") S = "Soghun"
if(!is_alien_whitelisted(src, S) && config.usealienwhitelist)
if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist)
src << alert("You are currently not whitelisted to play [client.prefs.species].")
return 0
@@ -351,7 +347,7 @@
if(client.prefs.species)
chosen_species = all_species[client.prefs.species]
if(chosen_species)
if(is_alien_whitelisted(src, client.prefs.species) || (client.prefs.species == "Unathi" && is_alien_whitelisted(src, "Soghun")) || !config.usealienwhitelist || !(chosen_species.flags & WHITELISTED))
if(is_alien_whitelisted(src, client.prefs.species) || !config.usealienwhitelist || !(chosen_species.flags & WHITELISTED))
new_character.set_species(client.prefs.species)
if(chosen_species.language)
new_character.add_language(chosen_species.language)
@@ -360,7 +356,7 @@
if(client.prefs.language)
chosen_language = all_languages[client.prefs.language]
if(chosen_language)
if(is_alien_whitelisted(src, client.prefs.language) || !config.usealienwhitelist)
if(is_alien_whitelisted(src, client.prefs.language) || !config.usealienwhitelist || !(chosen_language.flags & WHITELISTED))
new_character.add_language(client.prefs.language)
if(ticker.random_players)
+37 -22
View File
@@ -37,7 +37,7 @@
usr << "\red Speech is currently admin-disabled."
return
if(!(client.prefs.toggles & CHAT_DEAD))
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
@@ -57,21 +57,34 @@
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to admins/mods with deadchat toggled on
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
else if(M.client && M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
M.show_message(rendered, 2) //Takes into account blindness and such.
return
/mob/proc/say_understands(var/mob/other)
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
if(!other)
return 1
if (src.stat == 2)
return 1
else if (istype(other, src.type))
else if (src.stat == 2)
return 1
else if (speaking) //Language check.
var/understood
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
understood = 1
break
if(understood || universal_speak)
return 1
else
return 0
else if(other.universal_speak || src.universal_speak)
return 1
else if(isAI(src) && ispAI(other))
return 1
else if (istype(other, src.type) || istype(src, other.type))
return 1
return 0
/mob/proc/say_quote(var/text,var/datum/language/speaking)
@@ -80,26 +93,28 @@
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
if (speaking)
return "<span class='say_quote'>[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>[text]</span>\"";
var/speechverb = "<span class='say_quote'>"
//Needs Virus2
// if (src.disease_symptoms & DISEASE_HOARSE)
// return "rasps, \"[text]\"";
if (src.stuttering)
return "<span class='say_quote'>stammers</span>, \"[text]\"";
if (src.slurring)
return "<span class='say_quote'>slurrs</span>, \"[text]\"";
if(isliving(src))
if (speaking)
speechverb = "[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>"
else if (src.stuttering)
speechverb = "stammers, \""
else if (src.slurring)
speechverb = "slurrs, \""
else if (ending == "?")
speechverb = "asks, \""
else if (ending == "!")
speechverb = "exclaims, \""
else if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
return "<span class='say_quote'>gibbers</span>, \"[text]\"";
if (ending == "?")
return "<span class='say_quote'>asks</span>, \"[text]\"";
if (ending == "!")
return "<span class='say_quote'>exclaims</span>, \"[text]\"";
speechverb = "gibbers, \""
else
speechverb = "says, \""
else
speechverb = "says, \""
return "<span class='say_quote'>says</span>, \"[text]\"";
return "[speechverb][text]</span>\""
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
+10 -6
View File
@@ -467,25 +467,29 @@
organ= new /obj/item/weapon/organ/l_arm(owner.loc, owner)
if(LEG_RIGHT)
if(status & ORGAN_ROBOT)
organ = new /obj/item/robot_parts/l_leg(owner.loc)
organ = new /obj/item/robot_parts/r_leg(owner.loc)
else
organ= new /obj/item/weapon/organ/r_leg(owner.loc, owner)
if(LEG_LEFT)
if(status & ORGAN_ROBOT)
organ = new /obj/item/robot_parts/r_leg(owner.loc)
organ = new /obj/item/robot_parts/l_leg(owner.loc)
else
organ= new /obj/item/weapon/organ/l_leg(owner.loc, owner)
if(HAND_RIGHT)
organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner)
if(!(status & ORGAN_ROBOT))
organ= new /obj/item/weapon/organ/r_hand(owner.loc, owner)
owner.u_equip(owner.gloves)
if(HAND_LEFT)
organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner)
if(!(status & ORGAN_ROBOT))
organ= new /obj/item/weapon/organ/l_hand(owner.loc, owner)
owner.u_equip(owner.gloves)
if(FOOT_RIGHT)
organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
if(!(status & ORGAN_ROBOT))
organ= new /obj/item/weapon/organ/r_foot/(owner.loc, owner)
owner.u_equip(owner.shoes)
if(FOOT_LEFT)
organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner)
if(!(status & ORGAN_ROBOT))
organ = new /obj/item/weapon/organ/l_foot(owner.loc, owner)
owner.u_equip(owner.shoes)
if(organ)
destspawn = 1
+5 -1
View File
@@ -718,4 +718,8 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define HAS_LIPS 512
#define HAS_UNDERWEAR 1024
#define HAS_TAIL 2048
#define IS_PLANT 4096
#define IS_PLANT 4096
//Language flags.
#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
#define RESTRICTED 2 // Language can only be accquired by spawning or an admin.