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fix teleport action buttons
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@@ -79,6 +79,9 @@
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target.forceMove(pick(L))
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playsound(get_turf(user), sound2, 50,1)
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for(var/datum/action/act in user.actions) //Update action buttons as some spells might now be castable
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act.UpdateButtonIcon()
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return
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/obj/effect/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
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