An attempt to make the master controller more robust. This shouldn't cause terrible additional lag, given that the master controller doesn't actually fire that often, and can also give us a clue as to what part of the controller has died in case of failure

Modifies do_after to something that fires a lot less, and is hopefully more robust against infinite loops. It is now theoretically possible to run around and then come back to the same place and have it complete, but that's only really valid for extremely long times (like handcuff removal) and if you get lucky and dodge one of the timed checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3421 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-04-09 18:53:04 +00:00
parent 97ee64f5e9
commit 92fedfe8df
6 changed files with 161 additions and 27 deletions
+124 -22
View File
@@ -1,9 +1,26 @@
var/global/datum/controller/game_controller/master_controller //Set in world.New()
var/global/datum/failsafe/Failsafe
var/global/controllernum = "no"
var/global/controller_iteration = 0
datum/controller/game_controller
var/processing = 1
var/global/air_master_ready = 0
var/global/tension_master_ready = 0
var/global/sun_ready = 0
var/global/mobs_ready = 0
var/global/diseases_ready = 0
var/global/machines_ready = 0
var/global/objects_ready = 0
var/global/networks_ready = 0
var/global/powernets_ready = 0
var/global/ticker_ready = 0
proc
setup()
setup_objects()
@@ -73,57 +90,142 @@ datum/controller/game_controller
process()
if(!Failsafe)
Failsafe = new /datum/failsafe
spawn(0)
Failsafe.spin()
if(!processing)
return 0
controllernum = "yes"
spawn (100) controllernum = "no"
spawn (100)
controllernum = "no"
controller_iteration++
var/start_time = world.timeofday
air_master.process()
air_master_ready = 0
tension_master_ready = 0
sun_ready = 0
mobs_ready = 0
diseases_ready = 0
machines_ready = 0
objects_ready = 0
networks_ready = 0
powernets_ready = 0
ticker_ready = 0
tension_master.process()
spawn(0)
air_master.process()
air_master_ready = 1
spawn(0)
tension_master.process()
tension_master_ready = 1
sleep(1)
sun.calc_position()
spawn(0)
sun.calc_position()
sun_ready = 1
sleep(-1)
for(var/mob/M in world)
M.Life()
spawn(0)
for(var/mob/M in world)
M.Life()
mobs_ready = 1
sleep(-1)
for(var/datum/disease/D in active_diseases)
D.process()
spawn(0)
for(var/datum/disease/D in active_diseases)
D.process()
diseases_ready = 1
for(var/obj/machinery/machine in machines)
if(machine)
machine.process()
if(machine && machine.use_power)
machine.auto_use_power()
spawn(0)
for(var/obj/machinery/machine in machines)
if(machine)
machine.process()
if(machine && machine.use_power)
machine.auto_use_power()
machines_ready = 1
sleep(-1)
sleep(1)
for(var/obj/object in processing_objects)
object.process()
spawn(0)
for(var/obj/object in processing_objects)
object.process()
objects_ready = 1
for(var/datum/pipe_network/network in pipe_networks)
network.process()
spawn(0)
for(var/datum/pipe_network/network in pipe_networks)
network.process()
networks_ready = 1
for(var/datum/powernet/P in powernets)
P.reset()
spawn(0)
for(var/datum/powernet/P in powernets)
P.reset()
powernets_ready = 1
sleep(-1)
ticker.process()
spawn(0)
ticker.process()
ticker_ready = 1
sleep(world.timeofday+12-start_time)
spawn process()
while(!air_master_ready || !tension_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready)
sleep(1)
spawn
process()
return 1
return 1
/datum/failsafe // This thing pretty much just keeps poking the master controller
var/spinning = 1
var/current_iteration = 0
/datum/failsafe/proc/spin()
if(!master_controller) // Well fuck. How did this happen?
sleep(50)
if(!master_controller)
master_controller = new /datum/controller/game_controller()
spawn(-1)
master_controller.setup()
else
while(spinning)
current_iteration = controller_iteration
sleep(150) // Wait 15 seconds
if(current_iteration == controller_iteration) // Mm. The master controller hasn't ticked yet.
for (var/mob/M in world)
if (M.client && M.client.holder)
M << "<font color='red' size='2'><b> Warning. The Master Controller has not fired in the last 15 seconds. Restart recommended. Automatic restart in 15 seconds.</b></font>"
sleep(150)
if(current_iteration == controller_iteration)
for (var/mob/M in world)
if (M.client && M.client.holder)
M << "<font color='red' size='2'><b> Warning. The Master Controller has not fired in the last 30 seconds. Automatic restart beginning.</b></font>"
master_controller.process()
sleep(150)
else
for (var/mob/M in world)
if (M.client && M.client.holder)
M << "<font color='red' size='2'><b> The Master Controller has fired. Automatic restart aborted.</b></font>"