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Adds 2 new ruins, a space and lavaland relay (#29335)
* Adds a space and lavaland ruin * random shelves * oops * and this one * desc update
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@@ -13,7 +13,7 @@
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var/number_of_rods = 1
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_LATTICE)
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canSmoothWith = list(SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TURF, SMOOTH_GROUP_WINDOW_FULLTILE)
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canSmoothWith = list(SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TURF, SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_CATWALK)
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/obj/structure/lattice/Initialize(mapload)
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. = ..()
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@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(shelf_colors, list("basic", "sci", "sup", "serv", "med", "sec",
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/obj/structure/shelf/Initialize(mapload)
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. = ..()
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var/area/A = get_area(src)
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AddComponent(/datum/component/shelver/basic_shelf, random_pickup_locations_ = istype(A, /area/station/maintenance))
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AddComponent(/datum/component/shelver/basic_shelf, random_pickup_locations_ = istype(A, /area/station/maintenance) || istype(A, /area/ruin/lavaland_relay))
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update_icon()
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set_style(shelf_style)
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