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Blood spread fixes and tweaks (#26048)
* blood spread fixes and tweaks * just to make sure * soap cant be bloodied, better check on gloves
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@@ -54,6 +54,7 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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/// Determines what it can pass over/through. IE. 'PASSTABLE' will allow it to pass over tables
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pass_flags = PASSTABLE
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pressure_resistance = 4
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should_spread_blood = TRUE
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var/obj/item/master
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/// Flags which determine which body parts are protected from heat. Use the HEAD, UPPER_TORSO, LOWER_TORSO, etc. flags. See setup.dm
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@@ -31,6 +31,9 @@
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return
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target.cleaning_act(user, src, cleanspeed)
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/obj/item/soap/add_blood(list/blood_dna, b_color)
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return
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/obj/item/soap/proc/eat_soap(mob/living/carbon/human/drask/user)
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times_eaten++
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playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
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@@ -96,7 +99,7 @@
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if(!istype(carried_item, /obj/item/bio_chip))//If it's not an implant.
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carried_item.add_mob_blood(target)//Oh yes, there will be blood...
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var/mob/living/carbon/human/H = target
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H.bloody_hands(target,0)
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H.make_bloody_hands(H.get_blood_dna_list(), H.get_blood_color())
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H.bloody_body(target)
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return
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