modules misc (#18315)

This commit is contained in:
KalevTait
2022-07-20 21:56:34 +01:00
committed by GitHub
parent 234a471cf9
commit 938135f3d8
48 changed files with 214 additions and 214 deletions
+3 -3
View File
@@ -4,12 +4,12 @@
desc = "One of the most generic arcade games ever."
icon = 'icons/obj/arcade.dmi'
icon_state = "clawmachine_on"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 40
var/tokens = 0
var/freeplay = 0 //for debugging and admin kindness
var/freeplay = FALSE //for debugging and admin kindness
var/token_price = 0
var/last_winner = null //for letting people who to hunt down and steal prizes from
var/window_name = "arcade" //in case you want to change the window name for certain machines
@@ -5,13 +5,13 @@
icon_state = "mob_battle_empty"
icon_screen = null
icon_keyboard = null
density = 0
anchored = 1
density = FALSE
anchored = TRUE
var/obj/item/nanomob_card/card
var/datum/mob_hunt/mob_info
var/obj/effect/landmark/battle_mob_point/avatar_point
var/obj/effect/nanomob/battle/avatar
var/ready = 0
var/ready = FALSE
var/team = "Grey"
/obj/machinery/computer/mob_battle_terminal/red
@@ -201,7 +201,7 @@
if(option == 1)
start_battle()
else if(option == 2)
ready = 0
ready = FALSE
atom_say("[team] Player cancels their battle challenge.")
updateUsrDialog()
@@ -254,7 +254,7 @@
return
if(!card) //don't do anything if there isn't a card inserted
return
ready = 1
ready = TRUE
atom_say("[team] Player is ready for battle! Waiting for rival...")
SSmob_hunt.start_check()
@@ -282,8 +282,8 @@
icon_state = "mob_battle_loaded"
icon_screen = null
icon_keyboard = null
density = 0
anchored = 1
density = FALSE
anchored = TRUE
dir = EAST
/obj/machinery/computer/mob_healer_terminal/attackby(obj/item/O, mob/user)
+2 -2
View File
@@ -3,8 +3,8 @@
desc = "A wild Nano-Mob appeared! Hit it with your PDA with the game open to attempt to capture it!"
invisibility = 101
alpha = 128
anchored = 1 //just in case
density = 0
anchored = TRUE //just in case
density = FALSE
icon = 'icons/effects/mob_hunt.dmi'
var/state_name
var/datum/mob_hunt/mob_info = null
+2 -2
View File
@@ -4,8 +4,8 @@
desc = "A machine which exchanges tickets for a variety of fabulous prizes!"
icon = 'icons/obj/arcade.dmi'
icon_state = "prize_counter-on"
density = 1
anchored = 1
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 40
var/tickets = 0