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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
modules misc (#18315)
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@@ -4,12 +4,12 @@
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desc = "One of the most generic arcade games ever."
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icon = 'icons/obj/arcade.dmi'
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icon_state = "clawmachine_on"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 40
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var/tokens = 0
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var/freeplay = 0 //for debugging and admin kindness
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var/freeplay = FALSE //for debugging and admin kindness
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var/token_price = 0
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var/last_winner = null //for letting people who to hunt down and steal prizes from
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var/window_name = "arcade" //in case you want to change the window name for certain machines
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@@ -5,13 +5,13 @@
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icon_state = "mob_battle_empty"
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icon_screen = null
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icon_keyboard = null
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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var/obj/item/nanomob_card/card
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var/datum/mob_hunt/mob_info
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var/obj/effect/landmark/battle_mob_point/avatar_point
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var/obj/effect/nanomob/battle/avatar
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var/ready = 0
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var/ready = FALSE
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var/team = "Grey"
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/obj/machinery/computer/mob_battle_terminal/red
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@@ -201,7 +201,7 @@
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if(option == 1)
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start_battle()
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else if(option == 2)
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ready = 0
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ready = FALSE
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atom_say("[team] Player cancels their battle challenge.")
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updateUsrDialog()
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@@ -254,7 +254,7 @@
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return
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if(!card) //don't do anything if there isn't a card inserted
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return
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ready = 1
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ready = TRUE
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atom_say("[team] Player is ready for battle! Waiting for rival...")
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SSmob_hunt.start_check()
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@@ -282,8 +282,8 @@
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icon_state = "mob_battle_loaded"
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icon_screen = null
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icon_keyboard = null
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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dir = EAST
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/obj/machinery/computer/mob_healer_terminal/attackby(obj/item/O, mob/user)
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@@ -3,8 +3,8 @@
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desc = "A wild Nano-Mob appeared! Hit it with your PDA with the game open to attempt to capture it!"
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invisibility = 101
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alpha = 128
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anchored = 1 //just in case
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density = 0
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anchored = TRUE //just in case
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density = FALSE
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icon = 'icons/effects/mob_hunt.dmi'
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var/state_name
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var/datum/mob_hunt/mob_info = null
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@@ -4,8 +4,8 @@
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desc = "A machine which exchanges tickets for a variety of fabulous prizes!"
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icon = 'icons/obj/arcade.dmi'
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icon_state = "prize_counter-on"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 40
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var/tickets = 0
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