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Allows roundstart observers to freely use antag HUD without losing respawnability (#23009)
* First pass * do away with old antag hud variable * rework cannotPossess * some verification + cleanups * Update code/modules/mob/dead/observer/observer_base.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * splits up log call * Slightly refactor proc calls, continuing contra's review * Log admin --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -186,8 +186,9 @@
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src << browse(null, "window=playersetup")
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spawning = TRUE
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stop_sound_channel(CHANNEL_LOBBYMUSIC)
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if(SSticker.current_state < GAME_STATE_PLAYING)
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GLOB.roundstart_observer_keys |= ckey
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to_chat(src, "<span class='notice'>As you observed before the round started, you can freely toggle antag-hud without losing respawnability.</span>")
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observer.started_as_observer = 1
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close_spawn_windows()
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var/obj/O = locate("landmark*Observer-Start")
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