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Speech bubble refactor and Features (#13598)
* Speech Bubble Update and Refactor * OBJECTION * magistrate too * args * clean up and plug in atom say * better
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@@ -241,6 +241,7 @@
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user.base_icon = disguise
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user.icon_state = disguise
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user.cham_proj = src
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user.bubble_icon = "robot"
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active = TRUE
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user.update_icons()
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@@ -249,6 +250,7 @@
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S = user
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user.base_icon = initial(user.base_icon)
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user.icon_state = initial(user.icon_state)
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user.bubble_icon = "syndibot"
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active = FALSE
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user.update_icons()
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@@ -52,7 +52,7 @@
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if(disarmed)
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visible_message("<span class='danger'>[bicon(src)] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!")
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return
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src.audible_message("[bicon(src)] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
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atom_say("Enjoy the pizza!")
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src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
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explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
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qdel(src)
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@@ -1408,6 +1408,7 @@ obj/item/toy/cards/deck/syndicate/black
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name = "xenomorph action figure"
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desc = "MEGA presents the new Xenos Isolated action figure! Comes complete with realistic sounds! Pull back string to use."
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w_class = WEIGHT_CLASS_SMALL
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bubble_icon = "alien"
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var/cooldown = 0
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/obj/item/toy/toy_xeno/attack_self(mob/user)
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@@ -1416,7 +1417,7 @@ obj/item/toy/cards/deck/syndicate/black
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user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
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icon_state = "[initial(icon_state)]_used"
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sleep(5)
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audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
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atom_say("Hiss!")
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var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
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playsound(get_turf(src), pick(possible_sounds), 50, 1)
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spawn(45)
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@@ -477,9 +477,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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return R.cell.charge >= (amount * use_multiplier)
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/obj/item/rcd/proc/detonate_pulse()
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audible_message("<span class='danger'><b>[src] begins to vibrate and \
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buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
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vibrating violently!</b></span>")
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audible_message("<span class='danger'><b>[src] begins to vibrate and buzz loudly!</b></span>", "<span class='danger'><b>[src] begins vibrating violently!</b></span>")
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// 5 seconds to get rid of it
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addtimer(CALLBACK(src, .proc/detonate_pulse_explode), 50)
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@@ -115,6 +115,8 @@
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/glasses/sunglasses/big(src)
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new /obj/item/clothing/glasses/sunglasses/big(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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//Paramedic
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@@ -466,3 +466,4 @@
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new /obj/item/gavelhammer(src)
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new /obj/item/clothing/head/justice_wig(src)
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new /obj/item/clothing/accessory/medal/legal(src)
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new /obj/item/clothing/accessory/lawyers_badge(src)
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