Speech bubble refactor and Features (#13598)

* Speech Bubble Update and Refactor

* OBJECTION

* magistrate too

* args

* clean up and plug in atom say

* better
This commit is contained in:
Fox McCloud
2020-06-28 16:23:32 -04:00
committed by GitHub
parent 1e6aea025b
commit 93db61665d
47 changed files with 141 additions and 80 deletions
+1 -1
View File
@@ -340,7 +340,7 @@
return 0
else
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
atom_say("<span class='danger'>Attention: Posterior Placed on Printing Plaque!</span>")
atom_say("Attention: Posterior Placed on Printing Plaque!")
return 1
/obj/machinery/photocopier/emag_act(user as mob)
+2 -2
View File
@@ -562,13 +562,13 @@ GLOBAL_LIST_INIT(SpookyGhosts, list("ghost","shade","shade2","ghost-narsie","hor
talk_into(M, msg)
for(var/obj/machinery/computer/security/telescreen/T in GLOB.machines)
if(T.watchers[M] == camera)
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> says, '[msg]'", hearing_distance = 2)
T.atom_say(msg)
/obj/item/videocam/hear_message(mob/M as mob, msg)
if(camera && on)
for(var/obj/machinery/computer/security/telescreen/T in GLOB.machines)
if(T.watchers[M] == camera)
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> [msg]", hearing_distance = 2)
T.atom_say(msg)
///hauntings, like hallucinations but more spooky