Speech bubble refactor and Features (#13598)
* Speech Bubble Update and Refactor * OBJECTION * magistrate too * args * clean up and plug in atom say * better
@@ -103,12 +103,12 @@ SUBSYSTEM_DEF(mob_hunt)
|
||||
return
|
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if(red_terminal && red_terminal.ready && blue_terminal && blue_terminal.ready)
|
||||
battle_turn = pick("Red", "Blue")
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||||
red_terminal.audible_message("Battle starting!", null, 5)
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||||
blue_terminal.audible_message("Battle starting!", null, 5)
|
||||
red_terminal.atom_say("Battle starting!")
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||||
blue_terminal.atom_say("Battle starting!")
|
||||
if(battle_turn == "Red")
|
||||
red_terminal.audible_message("Red Player's Turn!", null, 5)
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||||
red_terminal.atom_say("Red Player's Turn!")
|
||||
else if(battle_turn == "Blue")
|
||||
blue_terminal.audible_message("Blue Player's Turn!", null, 5)
|
||||
blue_terminal.atom_say("Blue Player's Turn!")
|
||||
|
||||
/datum/controller/subsystem/mob_hunt/proc/launch_attack(team, raw_damage, datum/mob_type/attack_type)
|
||||
if(!team || !raw_damage)
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||||
@@ -135,11 +135,11 @@ SUBSYSTEM_DEF(mob_hunt)
|
||||
winner_terminal.ready = 0
|
||||
loser_terminal.ready = 0
|
||||
if(surrender) //surrender doesn't give exp, to avoid people just farming exp without actually doing a battle
|
||||
winner_terminal.audible_message("Your rival surrendered!", null, 2)
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||||
winner_terminal.atom_say("Your rival surrendered!")
|
||||
else
|
||||
var/progress_message = winner_terminal.mob_info.gain_exp()
|
||||
winner_terminal.audible_message("[winner_terminal.team] Player wins!", null, 5)
|
||||
winner_terminal.audible_message(progress_message, null, 2)
|
||||
winner_terminal.atom_say("[winner_terminal.team] Player wins!")
|
||||
winner_terminal.atom_say(progress_message)
|
||||
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||||
/datum/controller/subsystem/mob_hunt/proc/end_turn()
|
||||
red_terminal.updateUsrDialog()
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||||
@@ -148,7 +148,7 @@ SUBSYSTEM_DEF(mob_hunt)
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||||
return
|
||||
if(battle_turn == "Red")
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||||
battle_turn = "Blue"
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||||
blue_terminal.audible_message("Blue's turn.", null, 5)
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||||
blue_terminal.atom_say("Blue's turn.")
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||||
else if(battle_turn == "Blue")
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||||
battle_turn = "Red"
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||||
blue_terminal.audible_message("Red's turn.", null, 5)
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blue_terminal.atom_say("Red's turn.")
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||||
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||||
@@ -166,9 +166,9 @@
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||||
//raises them if they are down (only if power's on)
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||||
if(!A.locked)
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||||
if(A.lock())
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A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
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||||
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", hearing_distance = 1)
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else if(A.unlock())
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A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
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||||
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", hearing_distance = 1)
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||||
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||||
if(AIRLOCK_WIRE_BACKUP_POWER1)
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||||
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
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||||
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@@ -14,6 +14,7 @@
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var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
|
||||
var/simulated = TRUE //filter for actions - used by lighting overlays
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||||
var/atom_say_verb = "says"
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||||
var/bubble_icon = "default" ///what icon the mob uses for speechbubbles
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||||
var/dont_save = FALSE // For atoms that are temporary by necessity - like lighting overlays
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||||
|
||||
///Chemistry.
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||||
@@ -819,7 +820,16 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
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||||
/atom/proc/atom_say(message)
|
||||
if(!message)
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||||
return
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||||
audible_message("<span class='game say'><span class='name'>[src]</span> [atom_say_verb], \"[message]\"</span>")
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||||
var/list/speech_bubble_hearers = list()
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||||
for(var/mob/M in get_mobs_in_view(7, src))
|
||||
M.show_message("<span class='game say'><span class='name'>[src]</span> [atom_say_verb], \"[message]\"</span>", 2, null, 1)
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||||
if(M.client)
|
||||
speech_bubble_hearers += M.client
|
||||
|
||||
if(length(speech_bubble_hearers))
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_icon][say_test(message)]", FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_hearers, 30)
|
||||
|
||||
/atom/proc/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list())
|
||||
return
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||||
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||||
@@ -8,6 +8,7 @@
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||||
icon = 'icons/mob/blob.dmi'
|
||||
pass_flags = PASSBLOB
|
||||
faction = list(ROLE_BLOB)
|
||||
bubble_icon = "blob"
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 360
|
||||
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||||
@@ -61,6 +61,7 @@
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||||
icon = 'icons/mob/swarmer.dmi'
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||||
desc = "Robotic constructs of unknown design, swarmers seek only to consume materials and replicate themselves indefinitely."
|
||||
speak_emote = list("tones")
|
||||
bubble_icon = "swarmer"
|
||||
health = 40
|
||||
maxHealth = 40
|
||||
status_flags = CANPUSH
|
||||
|
||||
@@ -3,6 +3,7 @@
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||||
real_name = "Guardian Spirit"
|
||||
desc = "A mysterious being that stands by it's charge, ever vigilant."
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||||
speak_emote = list("intones")
|
||||
bubble_icon = "guardian"
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||||
response_help = "passes through"
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||||
response_disarm = "flails at"
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||||
response_harm = "punches"
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||||
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||||
@@ -194,8 +194,8 @@ Made by Xhuis
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||||
return 1
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||||
var/mob/living/M = thrall_mind.current
|
||||
if(issilicon(M))
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||||
M.audible_message("<span class='notice'>[M] lets out a short blip.</span>", \
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||||
"<span class='userdanger'>You have been turned into a robot! You are no longer a thrall! Though you try, you cannot remember anything about your servitude...</span>")
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||||
M.audible_message("<span class='notice'>[M] lets out a short blip.</span>")
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||||
to_chat(M, "<span class='userdanger'>You have been turned into a robot! You are no longer a thrall! Though you try, you cannot remember anything about your servitude...</span>")
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||||
else
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M.visible_message("<span class='big'>[M] looks like [M.p_their()] mind is [M.p_their()] own again!</span>", \
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||||
"<span class='userdanger'>A piercing white light floods your eyes. Your mind is your own again! Though you try, you cannot remember anything about the shadowlings or your time \
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||||
@@ -244,8 +244,8 @@ Made by Xhuis
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||||
ling_mind.RemoveSpell(S)
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||||
var/mob/living/M = ling_mind.current
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||||
if(issilicon(M))
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||||
M.audible_message("<span class='notice'>[M] lets out a short blip.</span>", \
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||||
"<span class='userdanger'>You have been turned into a robot! You are no longer a shadowling! Though you try, you cannot remember anything about your time as one...</span>")
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||||
M.audible_message("<span class='notice'>[M] lets out a short blip.</span>")
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||||
to_chat(M, "<span class='userdanger'>You have been turned into a robot! You are no longer a shadowling! Though you try, you cannot remember anything about your time as one...</span>")
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||||
else
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||||
M.visible_message("<span class='big'>[M] screams and contorts!</span>", \
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||||
"<span class='userdanger'>THE LIGHT-- YOUR MIND-- <i>BURNS--</i></span>")
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||||
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||||
@@ -223,6 +223,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca
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||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
id = /obj/item/card/id/nanotrasen
|
||||
l_pocket = /obj/item/flash
|
||||
r_pocket = /obj/item/clothing/accessory/lawyers_badge
|
||||
pda = /obj/item/pda/heads/magistrate
|
||||
backpack_contents = list(
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||||
/obj/item/melee/classic_baton/telescopic = 1
|
||||
@@ -262,9 +263,12 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca
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||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses/read_only
|
||||
id = /obj/item/card/id/security
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
r_pocket = /obj/item/flash
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||||
r_pocket = /obj/item/clothing/accessory/lawyers_badge
|
||||
l_hand = /obj/item/storage/briefcase
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||||
pda = /obj/item/pda/lawyer
|
||||
backpack_contents = list(
|
||||
/obj/item/flash = 1
|
||||
)
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||||
implants = list(/obj/item/implant/mindshield)
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||||
satchel = /obj/item/storage/backpack/satchel_sec
|
||||
dufflebag = /obj/item/storage/backpack/duffel/security
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||||
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||||
@@ -89,12 +89,12 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
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||||
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||||
/obj/machinery/doppler_array/proc/print_explosive_logs(mob/user)
|
||||
if(!logged_explosions.len)
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||||
atom_say("<span class='notice'>No logs currently stored in internal database.</span>")
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||||
atom_say("No logs currently stored in internal database.")
|
||||
return
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||||
if(active_timers)
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||||
to_chat(user, "<span class='notice'>[src] is already printing something, please wait.</span>")
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||||
return
|
||||
atom_say("<span class='notice'>Printing explosive log. Standby...</span>")
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||||
atom_say("Printing explosive log. Standby...")
|
||||
addtimer(CALLBACK(src, .proc/print), 50)
|
||||
|
||||
/obj/machinery/doppler_array/proc/print()
|
||||
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||||
@@ -225,7 +225,7 @@ GLOBAL_LIST_EMPTY(allRequestConsoles)
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||||
message_log += "<B>Message sent to [recipient] at [station_time_timestamp()]</B><BR>[message]"
|
||||
Radio.autosay("Alert; a new requests console message received for [recipient] from [department]", null, "[radiochannel]")
|
||||
else
|
||||
audible_message(text("[bicon(src)] *The Requests Console beeps: '<b>NOTICE:</b> No server detected!'"),,4)
|
||||
atom_say("No server detected!")
|
||||
|
||||
//Handle screen switching
|
||||
if(href_list["setScreen"])
|
||||
@@ -256,7 +256,7 @@ GLOBAL_LIST_EMPTY(allRequestConsoles)
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||||
else if(world.time < print_cooldown)
|
||||
error_message = "Please allow the printer time to prepare the next shipping label."
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||||
if(error_message)
|
||||
audible_message(text("[bicon(src)] *The Requests Console beeps: '<b>NOTICE:</b> [error_message]'"),,4)
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||||
atom_say("[error_message]")
|
||||
return
|
||||
print_label(ship_tag_name, ship_tag_index)
|
||||
shipping_log += "<B>Shipping Label printed for [ship_tag_name]</b><br>[msgVerified]"
|
||||
|
||||
@@ -11,6 +11,7 @@
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||||
force = 5
|
||||
max_integrity = 300 //max_integrity is base health
|
||||
armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
bubble_icon = "machine"
|
||||
var/list/facing_modifiers = list(MECHA_FRONT_ARMOUR = 1.5, MECHA_SIDE_ARMOUR = 1, MECHA_BACK_ARMOUR = 0.5)
|
||||
var/ruin_mecha = FALSE //if the mecha starts on a ruin, don't automatically give it a tracking beacon to prevent metagaming.
|
||||
var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items)
|
||||
@@ -1446,8 +1447,10 @@
|
||||
diag_hud_set_mechtracking()
|
||||
|
||||
|
||||
/obj/mecha/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list())
|
||||
flick_overlay(image('icons/mob/talk.dmi', bubble_loc, bubble_state,MOB_LAYER+1), bubble_recipients, 30)
|
||||
/obj/mecha/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list())
|
||||
var/image/I = image('icons/mob/talk.dmi', bubble_loc, bubble_state, FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, bubble_recipients, 30)
|
||||
|
||||
/obj/mecha/update_remote_sight(mob/living/user)
|
||||
if(occupant_sight_flags)
|
||||
|
||||
@@ -241,6 +241,7 @@
|
||||
user.base_icon = disguise
|
||||
user.icon_state = disguise
|
||||
user.cham_proj = src
|
||||
user.bubble_icon = "robot"
|
||||
active = TRUE
|
||||
user.update_icons()
|
||||
|
||||
@@ -249,6 +250,7 @@
|
||||
S = user
|
||||
user.base_icon = initial(user.base_icon)
|
||||
user.icon_state = initial(user.icon_state)
|
||||
user.bubble_icon = "syndibot"
|
||||
active = FALSE
|
||||
user.update_icons()
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
if(disarmed)
|
||||
visible_message("<span class='danger'>[bicon(src)] Sparks briefly jump out of the [correct_wire] wire on \the [src], but it's disarmed!")
|
||||
return
|
||||
src.audible_message("[bicon(src)] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
|
||||
atom_say("Enjoy the pizza!")
|
||||
src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
|
||||
explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
|
||||
qdel(src)
|
||||
|
||||
@@ -1408,6 +1408,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
name = "xenomorph action figure"
|
||||
desc = "MEGA presents the new Xenos Isolated action figure! Comes complete with realistic sounds! Pull back string to use."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
bubble_icon = "alien"
|
||||
var/cooldown = 0
|
||||
|
||||
/obj/item/toy/toy_xeno/attack_self(mob/user)
|
||||
@@ -1416,7 +1417,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
|
||||
icon_state = "[initial(icon_state)]_used"
|
||||
sleep(5)
|
||||
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
|
||||
atom_say("Hiss!")
|
||||
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
|
||||
playsound(get_turf(src), pick(possible_sounds), 50, 1)
|
||||
spawn(45)
|
||||
|
||||
@@ -477,9 +477,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
return R.cell.charge >= (amount * use_multiplier)
|
||||
|
||||
/obj/item/rcd/proc/detonate_pulse()
|
||||
audible_message("<span class='danger'><b>[src] begins to vibrate and \
|
||||
buzz loudly!</b></span>","<span class='danger'><b>[src] begins \
|
||||
vibrating violently!</b></span>")
|
||||
audible_message("<span class='danger'><b>[src] begins to vibrate and buzz loudly!</b></span>", "<span class='danger'><b>[src] begins vibrating violently!</b></span>")
|
||||
// 5 seconds to get rid of it
|
||||
addtimer(CALLBACK(src, .proc/detonate_pulse_explode), 50)
|
||||
|
||||
|
||||
@@ -115,6 +115,8 @@
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/big(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/big(src)
|
||||
new /obj/item/clothing/accessory/lawyers_badge(src)
|
||||
new /obj/item/clothing/accessory/lawyers_badge(src)
|
||||
|
||||
//Paramedic
|
||||
|
||||
|
||||
@@ -466,3 +466,4 @@
|
||||
new /obj/item/gavelhammer(src)
|
||||
new /obj/item/clothing/head/justice_wig(src)
|
||||
new /obj/item/clothing/accessory/medal/legal(src)
|
||||
new /obj/item/clothing/accessory/lawyers_badge(src)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
/obj/machinery/computer/mob_battle_terminal/proc/eject_card(override = 0)
|
||||
if(!override)
|
||||
if(ready && SSmob_hunt.battle_turn != team)
|
||||
audible_message("You can't recall on your rival's turn!", null, 2)
|
||||
atom_say("You can't recall on your rival's turn!")
|
||||
return
|
||||
card.mob_data = mob_info
|
||||
mob_info = null
|
||||
@@ -202,7 +202,7 @@
|
||||
start_battle()
|
||||
else if(option == 2)
|
||||
ready = 0
|
||||
audible_message("[team] Player cancels their battle challenge.", null, 5)
|
||||
atom_say("[team] Player cancels their battle challenge.")
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
var/message = "[mob_info.mob_name] attacks!"
|
||||
if(mob_info.nickname)
|
||||
message = "[mob_info.nickname] attacks!"
|
||||
audible_message(message, null, 5)
|
||||
atom_say(message)
|
||||
SSmob_hunt.launch_attack(team, mob_info.get_raw_damage(), mob_info.get_attack_type())
|
||||
|
||||
/obj/machinery/computer/mob_battle_terminal/proc/start_battle()
|
||||
@@ -255,7 +255,7 @@
|
||||
if(!card) //don't do anything if there isn't a card inserted
|
||||
return
|
||||
ready = 1
|
||||
audible_message("[team] Player is ready for battle! Waiting for rival...", null, 5)
|
||||
atom_say("[team] Player is ready for battle! Waiting for rival...")
|
||||
SSmob_hunt.start_check()
|
||||
|
||||
/obj/machinery/computer/mob_battle_terminal/proc/receive_attack(raw_damage, datum/mob_type/attack_type)
|
||||
@@ -268,7 +268,7 @@
|
||||
SSmob_hunt.end_turn()
|
||||
|
||||
/obj/machinery/computer/mob_battle_terminal/proc/surrender()
|
||||
audible_message("[team] Player surrenders the battle!", null, 5)
|
||||
atom_say("[team] Player surrenders the battle!")
|
||||
SSmob_hunt.end_battle(team, 1)
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/datum/data/pda/app/mob_hunter_game/client = P.current_app
|
||||
var/total_catch_mod = client.catch_mod + catch_mod //negative values decrease the chance of the mob running, positive values makes it more likely to flee
|
||||
if(!client.connected) //must be connected to attempt captures
|
||||
P.audible_message("[bicon(P)] No server connection. Capture aborted.", null, 4)
|
||||
P.atom_say("No server connection. Capture aborted.")
|
||||
return
|
||||
|
||||
if(mob_info.is_trap) //traps work even if you ran into them before, which is why this is before the clients_encountered check
|
||||
@@ -79,7 +79,7 @@
|
||||
return
|
||||
else //deal with the new hunter by either running away or getting caught
|
||||
clients_encountered += client
|
||||
var/message = "[bicon(P)] "
|
||||
var/message = null
|
||||
var/effective_run_chance = mob_info.run_chance + total_catch_mod
|
||||
if((effective_run_chance > 0) && prob(effective_run_chance))
|
||||
message += "Capture failed! [name] escaped [P.owner ? "from [P.owner]" : "from this hunter"]!"
|
||||
@@ -91,7 +91,7 @@
|
||||
else
|
||||
message += "Capture error! Try again."
|
||||
clients_encountered -= client //if the capture registration failed somehow, let them have another chance with this mob
|
||||
P.audible_message(message, null, 4)
|
||||
P.atom_say(message)
|
||||
|
||||
/obj/effect/nanomob/proc/despawn()
|
||||
if(SSmob_hunt)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
health_scan = M.health
|
||||
if(health_scan <= alarm_health)
|
||||
pulse()
|
||||
audible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
|
||||
audible_message("[bicon(src)] *beep* *beep*")
|
||||
toggle_scan()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
return FALSE
|
||||
cooldown = 2
|
||||
pulse(FALSE)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
audible_message("[bicon(src)] *beep* *beep*", hearing_distance = 3)
|
||||
if(first)
|
||||
qdel(first)
|
||||
addtimer(CALLBACK(src, .proc/process_cooldown), 10)
|
||||
|
||||
@@ -318,6 +318,36 @@
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='warning'>[user] invades [M]'s personal space, thrusting [src] into [M.p_their()] face insistently.</span>","<span class='warning'>You invade [M]'s personal space, thrusting [src] into [M.p_their()] face insistently. You are the law.</span>")
|
||||
|
||||
//////////////
|
||||
//OBJECTION!//
|
||||
//////////////
|
||||
|
||||
/obj/item/clothing/accessory/lawyers_badge
|
||||
name = "attorney's badge"
|
||||
desc = "Fills you with the conviction of JUSTICE. Lawyers tend to want to show it to everyone they meet."
|
||||
icon_state = "lawyerbadge"
|
||||
item_state = "lawyerbadge"
|
||||
item_color = "lawyerbadge"
|
||||
var/cached_bubble_icon = null
|
||||
|
||||
/obj/item/clothing/accessory/attack_self(mob/user)
|
||||
if(prob(1))
|
||||
user.say("The testimony contradicts the evidence!")
|
||||
user.visible_message("<span class='notice'>[user] shows [user.p_their()] attorney's badge.</span>", "<span class='notice'>You show your attorney's badge.</span>")
|
||||
|
||||
/obj/item/clothing/accessory/lawyers_badge/on_attached(obj/item/clothing/under/S, mob/user)
|
||||
..()
|
||||
if(has_suit && ismob(has_suit.loc))
|
||||
var/mob/M = has_suit.loc
|
||||
cached_bubble_icon = M.bubble_icon
|
||||
M.bubble_icon = "lawyer"
|
||||
|
||||
/obj/item/clothing/accessory/lawyers_badge/on_removed(mob/user)
|
||||
if(has_suit && ismob(has_suit.loc))
|
||||
var/mob/M = has_suit.loc
|
||||
M.bubble_icon = cached_bubble_icon
|
||||
..()
|
||||
|
||||
///////////
|
||||
//SCARVES//
|
||||
///////////
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
var/obj/item/barcodescanner/scanner = W
|
||||
scanner.computer = src
|
||||
to_chat(user, "[scanner]'s associated machine has been set to [src].")
|
||||
audible_message("[src] lets out a low, short blip.", 2)
|
||||
audible_message("[src] lets out a low, short blip.", hearing_distance = 2)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
@@ -413,7 +413,7 @@
|
||||
return
|
||||
|
||||
if(bibledelay)
|
||||
audible_message("<b>[src]</b>'s monitor flashes, \"Printer unavailable. Please allow a short time before attempting to print.\"")
|
||||
visible_message("<b>[src]</b>'s monitor flashes, \"Printer unavailable. Please allow a short time before attempting to print.\"")
|
||||
else
|
||||
bibledelay = 1
|
||||
spawn(60)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "alien"
|
||||
voice_name = "alien"
|
||||
speak_emote = list("hisses")
|
||||
bubble_icon = "alien"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
gender = NEUTER
|
||||
dna = null
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_state = "alienq_s"
|
||||
status_flags = CANPARALYSE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
bubble_icon = "alienroyal"
|
||||
large = 1
|
||||
ventcrawler = 0
|
||||
|
||||
|
||||
@@ -269,12 +269,12 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
M.hear_say(message_pieces, verb, italics, src, speech_sound, sound_vol, sound_frequency)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
spawn(0)
|
||||
|
||||
if(loc && !isturf(loc))
|
||||
var/atom/A = loc //Non-turf, let it handle the speech bubble
|
||||
A.speech_bubble("hR[speech_bubble_test]", A, speech_bubble_recipients)
|
||||
A.speech_bubble("[A.bubble_icon][speech_bubble_test]", A, speech_bubble_recipients)
|
||||
else //Turf, leave speech bubbles to the mob
|
||||
speech_bubble("h[speech_bubble_test]", src, speech_bubble_recipients)
|
||||
speech_bubble("[bubble_icon][speech_bubble_test]", src, speech_bubble_recipients)
|
||||
|
||||
for(var/obj/O in listening_obj)
|
||||
spawn(0)
|
||||
@@ -462,10 +462,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
|
||||
spawn(0)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "h[speech_bubble_test]", MOB_LAYER + 1)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
flick_overlay(I, speech_bubble_recipients, 30)
|
||||
speech_bubble("[bubble_icon][speech_bubble_test]", src, speech_bubble_recipients)
|
||||
|
||||
if(watching.len)
|
||||
var/rendered = "<span class='game say'><span class='name'>[name]</span> [not_heard].</span>"
|
||||
@@ -474,7 +471,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list())
|
||||
var/image/I = image('icons/mob/talk.dmi', bubble_loc, bubble_state, MOB_LAYER + 1)
|
||||
/mob/living/speech_bubble(bubble_state = "", bubble_loc = src, list/bubble_recipients = list())
|
||||
var/image/I = image('icons/mob/talk.dmi', bubble_loc, bubble_state, FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
flick_overlay(I, bubble_recipients, 30)
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, bubble_recipients, 30)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_state = "repairbot"
|
||||
maxHealth = 35
|
||||
health = 35
|
||||
bubble_icon = "machine"
|
||||
universal_speak = 0
|
||||
universal_understand = 1
|
||||
gender = NEUTER
|
||||
|
||||
@@ -9,6 +9,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
|
||||
icon_state = "robot"
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
bubble_icon = "robot"
|
||||
universal_understand = 1
|
||||
deathgasp_on_death = TRUE
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
scrambledcodes = 1
|
||||
pdahide = 1
|
||||
faction = list("syndicate")
|
||||
bubble_icon = "syndibot"
|
||||
designation = "Syndicate Assault"
|
||||
modtype = "Syndicate"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
gender = NEUTER
|
||||
robot_talk_understand = 1
|
||||
voice_name = "synthesized voice"
|
||||
bubble_icon = "machine"
|
||||
has_unlimited_silicon_privilege = 1
|
||||
weather_immunities = list("ash")
|
||||
var/syndicate = 0
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
speak_emote = list("states")
|
||||
friendly = "boops"
|
||||
|
||||
bubble_icon = "machine"
|
||||
faction = list("neutral", "silicon")
|
||||
|
||||
var/obj/machinery/bot_core/bot_core = null
|
||||
|
||||
@@ -323,13 +323,13 @@
|
||||
/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
|
||||
switch(type)
|
||||
if(SIGH)
|
||||
audible_message("[src] makes a sighing buzz.", "<span class='emote'>You hear an electronic buzzing sound.</span>")
|
||||
audible_message("[src] makes a sighing buzz.")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
if(ANNOYED)
|
||||
audible_message("[src] makes an annoyed buzzing sound.", "<span class='emote'>You hear an electronic buzzing sound.</span>")
|
||||
audible_message("[src] makes an annoyed buzzing sound.")
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
if(DELIGHT)
|
||||
audible_message("[src] makes a delighted ping!", "<span class='emote'>You hear a ping.</span>")
|
||||
audible_message("[src] makes a delighted ping!")
|
||||
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
|
||||
|
||||
@@ -601,7 +601,7 @@
|
||||
/mob/living/simple_animal/bot/mulebot/proc/at_target()
|
||||
if(!reached_target)
|
||||
radio_channel = "Supply" //Supply channel
|
||||
audible_message("[src] makes a chiming sound!", "<span class='emote'>You hear a chime.</span>")
|
||||
audible_message("[src] makes a chiming sound!")
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
|
||||
reached_target = 1
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
speak_emote = list("hisses")
|
||||
bubble_icon = "alien"
|
||||
a_intent = INTENT_HARM
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
@@ -127,6 +128,7 @@
|
||||
icon_state = "queen_s"
|
||||
icon_living = "queen_s"
|
||||
icon_dead = "queen_dead"
|
||||
bubble_icon = "alienroyal"
|
||||
move_to_delay = 4
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
loot = list(/obj/effect/decal/cleanable/blood/gibs/robot)
|
||||
deathmessage = "blows apart!"
|
||||
bubble_icon = "machine"
|
||||
del_on_death = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/range
|
||||
|
||||
@@ -363,6 +363,7 @@
|
||||
minbodytemp = 0
|
||||
mob_size = MOB_SIZE_TINY
|
||||
flying = 1
|
||||
bubble_icon = "syndibot"
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
del_on_death = 1
|
||||
deathmessage = "is smashed into pieces!"
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
response_harm = "stomps on"
|
||||
emote_see = list("jiggles", "bounces in place")
|
||||
speak_emote = list("blorbles")
|
||||
bubble_icon = "slime"
|
||||
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
|
||||
|
||||
@@ -127,14 +127,12 @@
|
||||
// self_message (optional) is what the src mob hears.
|
||||
// deaf_message (optional) is what deaf people will see.
|
||||
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
||||
/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message)
|
||||
/mob/audible_message(message, deaf_message, hearing_distance)
|
||||
var/range = 7
|
||||
if(hearing_distance)
|
||||
range = hearing_distance
|
||||
var/msg = message
|
||||
for(var/mob/M in get_mobs_in_view(range, src))
|
||||
if(self_message && M == src)
|
||||
msg = self_message
|
||||
M.show_message(msg, 2, deaf_message, 1)
|
||||
|
||||
// based on say code
|
||||
@@ -156,12 +154,12 @@
|
||||
// message is the message output to anyone who can hear.
|
||||
// deaf_message (optional) is what deaf people will see.
|
||||
// hearing_distance (optional) is the range, how many tiles away the message can be heard.
|
||||
/atom/proc/audible_message(var/message, var/deaf_message, var/hearing_distance)
|
||||
/atom/proc/audible_message(message, deaf_message, hearing_distance)
|
||||
var/range = 7
|
||||
if(hearing_distance)
|
||||
range = hearing_distance
|
||||
for(var/mob/M in get_mobs_in_view(range, src))
|
||||
M.show_message( message, 2, deaf_message, 1)
|
||||
M.show_message(message, 2, deaf_message, 1)
|
||||
|
||||
/mob/proc/findname(msg)
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
return get_turf(src)
|
||||
|
||||
/mob/proc/say_test(var/text)
|
||||
/proc/say_test(text)
|
||||
var/ending = copytext(text, length(text))
|
||||
if(ending == "?")
|
||||
return "1"
|
||||
|
||||
@@ -5,31 +5,32 @@ mob/var/typing
|
||||
mob/var/last_typed
|
||||
mob/var/last_typed_time
|
||||
|
||||
GLOBAL_DATUM(typing_indicator, /image)
|
||||
GLOBAL_LIST_EMPTY(typing_indicator)
|
||||
|
||||
/mob/proc/set_typing_indicator(var/state)
|
||||
/mob/proc/set_typing_indicator(state)
|
||||
|
||||
if(!GLOB.typing_indicator)
|
||||
GLOB.typing_indicator = image('icons/mob/talk.dmi', null, "typing", MOB_LAYER + 1)
|
||||
GLOB.typing_indicator.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
if(!GLOB.typing_indicator[bubble_icon])
|
||||
GLOB.typing_indicator[bubble_icon] = image('icons/mob/talk.dmi', null, "[bubble_icon]typing", FLY_LAYER)
|
||||
var/image/I = GLOB.typing_indicator[bubble_icon]
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if((MUTE in H.mutations) || H.silent)
|
||||
overlays -= GLOB.typing_indicator
|
||||
overlays -= GLOB.typing_indicator[bubble_icon]
|
||||
return
|
||||
|
||||
if(client)
|
||||
if((client.prefs.toggles & SHOW_TYPING) || stat != CONSCIOUS || is_muzzled())
|
||||
overlays -= GLOB.typing_indicator
|
||||
overlays -= GLOB.typing_indicator[bubble_icon]
|
||||
else
|
||||
if(state)
|
||||
if(!typing)
|
||||
overlays += GLOB.typing_indicator
|
||||
overlays += GLOB.typing_indicator[bubble_icon]
|
||||
typing = 1
|
||||
else
|
||||
if(typing)
|
||||
overlays -= GLOB.typing_indicator
|
||||
overlays -= GLOB.typing_indicator[bubble_icon]
|
||||
typing = 0
|
||||
return state
|
||||
|
||||
|
||||
@@ -340,7 +340,7 @@
|
||||
return 0
|
||||
else
|
||||
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
atom_say("<span class='danger'>Attention: Posterior Placed on Printing Plaque!</span>")
|
||||
atom_say("Attention: Posterior Placed on Printing Plaque!")
|
||||
return 1
|
||||
|
||||
/obj/machinery/photocopier/emag_act(user as mob)
|
||||
|
||||
@@ -562,13 +562,13 @@ GLOBAL_LIST_INIT(SpookyGhosts, list("ghost","shade","shade2","ghost-narsie","hor
|
||||
talk_into(M, msg)
|
||||
for(var/obj/machinery/computer/security/telescreen/T in GLOB.machines)
|
||||
if(T.watchers[M] == camera)
|
||||
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> says, '[msg]'", hearing_distance = 2)
|
||||
T.atom_say(msg)
|
||||
|
||||
/obj/item/videocam/hear_message(mob/M as mob, msg)
|
||||
if(camera && on)
|
||||
for(var/obj/machinery/computer/security/telescreen/T in GLOB.machines)
|
||||
if(T.watchers[M] == camera)
|
||||
T.audible_message("<span class='game radio'><span class='name'>(Newscaster) [M]</span> [msg]", hearing_distance = 2)
|
||||
T.atom_say(msg)
|
||||
|
||||
|
||||
///hauntings, like hallucinations but more spooky
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
SSmob_hunt.connected_clients += src
|
||||
connected = 1
|
||||
if(pda)
|
||||
pda.audible_message("[bicon(pda)] Connection established. Capture all of the mobs, [pda.owner ? pda.owner : "hunter"]!", null, 2)
|
||||
pda.atom_say("Connection established. Capture all of the mobs, [pda.owner ? pda.owner : "hunter"]!")
|
||||
return 1
|
||||
|
||||
/datum/data/pda/app/mob_hunter_game/proc/get_player()
|
||||
@@ -67,7 +67,7 @@
|
||||
connected = 0
|
||||
//show a disconnect message if we were disconnected involuntarily (reason argument provided)
|
||||
if(pda && reason)
|
||||
pda.audible_message("[bicon(pda)] Disconnected from server. Reason: [reason].", null, 2)
|
||||
pda.atom_say("Disconnected from server. Reason: [reason].")
|
||||
|
||||
/datum/data/pda/app/mob_hunter_game/program_process()
|
||||
if(!SSmob_hunt || !connected)
|
||||
|
||||
@@ -103,12 +103,12 @@ GLOBAL_LIST_EMPTY(message_servers)
|
||||
if(2)
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5)
|
||||
Console.atom_say("PRIORITY Alert in [sender]")
|
||||
Console.message_log += "<B><FONT color='red'>High Priority message from <A href='?src=[Console.UID()];write=[sender]'>[sender]</A></FONT></B><BR>[authmsg]"
|
||||
else
|
||||
if(!Console.silent)
|
||||
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4)
|
||||
Console.atom_say("Message from [sender]")
|
||||
Console.message_log += "<B>Message from <A href='?src=[Console.UID()];write=[sender]'>[sender]</A></B><BR>[authmsg]"
|
||||
Console.set_light(2)
|
||||
|
||||
|
||||
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.0 KiB |