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Added protect objective to traitor possibilities.
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@@ -85,11 +85,16 @@
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else
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for(var/i = 1, i <= rand(1,3), i++)
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switch(rand(1,100))
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if(1 to 40)
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if(1 to 30)
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = traitor
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kill_objective.find_target()
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traitor.objectives += kill_objective
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if(31 to 40)
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var/datum/objective/protect/protect_objective = new
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protect_objective.owner = traitor
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protect_objective.find_target()
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traitor.objectives += protect_objective
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else
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = traitor
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