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https://github.com/ParadiseSS13/Paradise.git
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start_lathe timer
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@@ -379,6 +379,83 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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/obj/machinery/computer/rdconsole/proc/start_lathe(mob/usr, design_id, amount)
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if(!linked_lathe)
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return
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if(linked_lathe.busy)
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to_chat(usr, "<span class='danger'>[linked_lathe] is busy at the moment.</span>")
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return
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var/coeff = linked_lathe.efficiency_coeff
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var/datum/design/being_built = files.known_designs[design_id]
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if(!being_built)
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return
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var/power = BUILD_POWER
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if(being_built.make_reagents.len)
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return FALSE
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amount = max(1, min(10, amount))
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for(var/M in being_built.materials)
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power += round(being_built.materials[M] * amount / 5)
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power = max(BUILD_POWER, power)
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var/key = usr.key //so we don't lose the info during the spawn delay
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if(!(being_built.build_type & PROTOLATHE))
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message_admins("Protolathe exploit attempted by [key_name(usr, TRUE)]!")
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return
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var/new_coeff = coeff * being_built.lathe_time_factor
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var/time_to_construct = PROTOLATHE_CONSTRUCT_DELAY * new_coeff * amount ** 0.8
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var/enough_materials = TRUE
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add_wait_message("Constructing Prototype. Please Wait...", time_to_construct)
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linked_lathe.busy = TRUE
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flick("protolathe_n", linked_lathe)
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use_power(power)
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var/list/efficient_mats = list()
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for(var/MAT in being_built.materials)
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efficient_mats[MAT] = being_built.materials[MAT] * coeff
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if(!linked_lathe.materials.has_materials(efficient_mats, amount))
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atom_say("Not enough materials to complete prototype.")
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enough_materials = FALSE
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else
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for(var/R in being_built.reagents_list)
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if(!linked_lathe.reagents.has_reagent(R, being_built.reagents_list[R]) * coeff)
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atom_say("Not enough reagents to complete prototype.")
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enough_materials = FALSE
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if(enough_materials)
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linked_lathe.materials.use_amount(efficient_mats, amount)
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for(var/R in being_built.reagents_list)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R] * coeff)
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addtimer(CALLBACK(src, .proc/finish_lathe, key, being_built, enough_materials, amount, efficient_mats), time_to_construct)
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/obj/machinery/computer/rdconsole/proc/finish_lathe(key, datum/design/being_built, enough_materials, amount, list/efficient_mats)
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if(!linked_lathe || !being_built)
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return
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if(enough_materials) //And if we only fail the material requirements, we still spend time and power
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for(var/i in 1 to amount)
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var/obj/item/new_item = new being_built.build_path(src)
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if(istype(new_item, /obj/item/storage/backpack/holding))
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new_item.investigate_log("built by [key]","singulo")
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if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
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new_item.materials = efficient_mats.Copy()
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if(being_built.locked)
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var/obj/item/storage/lockbox/research/L = new/obj/item/storage/lockbox/research(linked_lathe.loc)
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new_item.forceMove(L)
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L.name += " ([new_item.name])"
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L.origin_tech = new_item.origin_tech
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L.req_access = being_built.access_requirement
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var/list/lockbox_access
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for(var/A in L.req_access)
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lockbox_access += "[get_access_desc(A)] "
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L.desc = "A locked box. It is locked to [lockbox_access]access."
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else
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new_item.loc = linked_lathe.loc
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clear_wait_message()
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linked_lathe.busy = FALSE
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SStgui.update_uis(src)
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/obj/machinery/computer/rdconsole/tgui_act(action, list/params)
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if(..())
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return
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@@ -513,81 +590,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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sync = !sync
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if("build") //Causes the Protolathe to build something.
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if(!linked_lathe)
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return
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if(linked_lathe.busy)
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to_chat(usr, "<span class='danger'>[linked_lathe] is busy at the moment.</span>")
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return
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var/coeff = linked_lathe.efficiency_coeff
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var/datum/design/being_built = files.known_designs[params["id"]]
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if(!being_built)
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return
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var/power = BUILD_POWER
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var/amount = text2num(params["amount"])
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if(being_built.make_reagents.len)
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return FALSE
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amount = max(1, min(10, amount))
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for(var/M in being_built.materials)
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power += round(being_built.materials[M] * amount / 5)
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power = max(BUILD_POWER, power)
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var/key = usr.key //so we don't lose the info during the spawn delay
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if(!(being_built.build_type & PROTOLATHE))
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message_admins("Protolathe exploit attempted by [key_name(usr, TRUE)]!")
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return
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var/new_coeff = coeff * being_built.lathe_time_factor
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var/time_to_construct = PROTOLATHE_CONSTRUCT_DELAY * new_coeff * amount ** 0.8
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var/enough_materials = TRUE
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add_wait_message("Constructing Prototype. Please Wait...", time_to_construct)
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linked_lathe.busy = TRUE
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flick("protolathe_n", linked_lathe)
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use_power(power)
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var/list/efficient_mats = list()
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for(var/MAT in being_built.materials)
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efficient_mats[MAT] = being_built.materials[MAT] * coeff
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if(!linked_lathe.materials.has_materials(efficient_mats, amount))
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atom_say("Not enough materials to complete prototype.")
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enough_materials = FALSE
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else
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for(var/R in being_built.reagents_list)
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if(!linked_lathe.reagents.has_reagent(R, being_built.reagents_list[R]) * coeff)
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atom_say("Not enough reagents to complete prototype.")
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enough_materials = FALSE
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if(enough_materials)
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linked_lathe.materials.use_amount(efficient_mats, amount)
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for(var/R in being_built.reagents_list)
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linked_lathe.reagents.remove_reagent(R, being_built.reagents_list[R] * coeff)
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var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
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var/O = being_built.locked
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spawn(time_to_construct)
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if(enough_materials) //And if we only fail the material requirements, we still spend time and power
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for(var/i in 1 to amount)
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var/obj/item/new_item = new P(src)
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if(istype(new_item, /obj/item/storage/backpack/holding))
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new_item.investigate_log("built by [key]","singulo")
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if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
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new_item.materials = efficient_mats.Copy()
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if(O)
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var/obj/item/storage/lockbox/research/L = new/obj/item/storage/lockbox/research(linked_lathe.loc)
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new_item.forceMove(L)
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L.name += " ([new_item.name])"
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L.origin_tech = new_item.origin_tech
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L.req_access = being_built.access_requirement
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var/list/lockbox_access
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for(var/A in L.req_access)
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lockbox_access += "[get_access_desc(A)] "
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L.desc = "A locked box. It is locked to [lockbox_access]access."
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else
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new_item.loc = linked_lathe.loc
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clear_wait_message()
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linked_lathe.busy = FALSE
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SStgui.update_uis(src)
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start_lathe(usr, params["id"], text2num(params["amount"]))
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if("imprint") //Causes the Circuit Imprinter to build something.
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var/coeff = linked_imprinter.efficiency_coeff
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