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https://github.com/ParadiseSS13/Paradise.git
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@@ -220,12 +220,11 @@
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eye_color ="#FEE5A3"
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icon = 'icons/obj/lighting.dmi'
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icon_state = "flashlight_eyes"
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flash_protect = FLASH_PROTECTION_WELDER
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tint = INFINITY
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var/obj/item/flashlight/eyelight/eye
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/obj/item/organ/internal/eyes/cybernetic/flashlight/emp_act(severity)
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return
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eye.on = FALSE
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eye.update_brightness()
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/obj/item/organ/internal/eyes/cybernetic/flashlight/insert(mob/living/carbon/M, special = FALSE)
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..()
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@@ -234,7 +233,9 @@
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eye.on = TRUE
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eye.forceMove(M)
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eye.update_brightness(M)
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M.become_blind("flashlight_eyes")
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// Slime people start with no eyes, so the fact these "eyes" cannot see shouldn't affect them.
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if(!isslimeperson(M))
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M.become_blind("flashlight_eyes")
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/obj/item/organ/internal/eyes/cybernetic/flashlight/remove(mob/living/carbon/M, special = FALSE)
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