diff --git a/code/defines/procs/helpers.dm b/code/defines/procs/helpers.dm index 6eef8565835..c3e8d10ec8d 100644 --- a/code/defines/procs/helpers.dm +++ b/code/defines/procs/helpers.dm @@ -512,6 +512,27 @@ /proc/format_frequency(var/f) return "[round(f / 10)].[f % 10]" +/proc/ainame(var/mob/M as mob) + var/randomname = pick(ai_names) + var/newname = input(M,"You are the AI. Would you like to change your name to something else?", "Name change",randomname) + + if (length(newname) == 0) + newname = randomname + + if (newname) + if (newname == "Inactive AI") + M << "That name is reserved." + return ainame(M) + for (var/mob/living/silicon/ai/A in world) + if (A.real_name == newname) + M << "There's already an AI with that name." + return ainame(M) + if (length(newname) >= 26) + newname = copytext(newname, 1, 26) + newname = dd_replacetext(newname, ">", "'") + M.real_name = newname + M.name = newname + /proc/activeais() var/select = null var/list/names = list() diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 475da5421fc..deb7b0756e5 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -34,7 +34,7 @@ AI_mind.current << "\redYou are malfunctioning! You do not have to follow any laws." - AI_mind.current << "The crew do not know you have malfunctioned. You may keep it a secret or go wild. The timer will appear for humans 10 minutes in." + AI_mind.current << "The crew do not know you have malfunctioned. You may keep it a secret or go wild." AI_mind.current.icon_state = "ai-malf" diff --git a/code/game/machinery/computer/AIcore.dm b/code/game/machinery/computer/AIcore.dm index 0e9f43a0903..3e7a52659b6 100644 --- a/code/game/machinery/computer/AIcore.dm +++ b/code/game/machinery/computer/AIcore.dm @@ -5,7 +5,7 @@ icon = 'AIcore.dmi' icon_state = "0" var/state = 0 - var/datum/ai_laws/laws = new /datum/ai_laws + var/datum/ai_laws/laws = new /datum/ai_laws/asimov var/obj/item/weapon/circuitboard/circuit = null var/obj/item/brain/brain = null @@ -78,7 +78,6 @@ src.icon_state = "2" var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc ) A.amount = 5 - src.laws.clear_inherent_laws() if(istype(P, /obj/item/weapon/sheet/rglass)) if(P:amount >= 2) @@ -125,7 +124,10 @@ playsound(src.loc, 'Crowbar.ogg', 50, 1) user << "\blue You remove the glass panel." src.state = 3 - src.icon_state = "3" + if (src.brain) + src.icon_state = "3b" + else + src.icon_state = "3" var/obj/item/weapon/sheet/rglass/A = new /obj/item/weapon/sheet/rglass( src.loc ) A.amount = 2 if(istype(P, /obj/item/weapon/screwdriver)) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index af8e0d9b3cc..7687214610b 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -37,18 +37,7 @@ src.job = "AI" spawn(0) - var/randomname = pick(ai_names) - var/newname = input(src,"You are the AI. Would you like to change your name to something else?", "Name change",randomname) - - if (length(newname) == 0) - newname = randomname - - if (newname) - if (length(newname) >= 26) - newname = copytext(newname, 1, 26) - newname = dd_replacetext(newname, ">", "'") - src.real_name = newname - src.name = newname + ainame(src) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 76593cd72f7..df2c2c63472 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -117,7 +117,8 @@ O.job = "AI" spawn(0) - var/randomname = pick(ai_names) + ainame(O) +/* var/randomname = pick(ai_names) var/newname = input(O,"You are the AI. Would you like to change your name to something else?", "Name change",randomname) if (length(newname) == 0) @@ -129,7 +130,7 @@ newname = dd_replacetext(newname, ">", "'") O.real_name = newname O.name = newname - +*/ world << text("[O.real_name] is the AI!") spawn(50)