Merge pull request #3655 from VampyrBytes/washrefactor

refactors washing items
This commit is contained in:
Fox McCloud
2016-02-20 17:41:53 -05:00
6 changed files with 52 additions and 42 deletions
+11
View File
@@ -512,3 +512,14 @@
return 1
return 0
/obj/item/proc/wash(mob/user, atom/source)
if(flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
return
user << "<span class='notice'>You start washing [src]...</span>"
if(!do_after(user, 40, target = source))
return
clean_blood()
user.visible_message("<span class='notice'>[user] washes [src] using [source].</span>", \
"<span class='notice'>You wash [src] using [source].</span>")
return 1
+6
View File
@@ -65,6 +65,12 @@
J.mymop=src
J.update_icon()
/obj/item/weapon/mop/wash(mob/user, atom/source)
reagents.add_reagent("water", 5)
user << "<span class='notice'>You wet [src] in [source].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return 1
/obj/item/weapon/mop/advanced
desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!"
name = "advanced mop"
@@ -163,6 +163,21 @@
bcell.reliability -= 10 / severity
..()
/obj/item/weapon/melee/baton/wash(mob/user, atom/source)
if(bcell)
if(bcell.charge > 0 && status == 1)
flick("baton_active", source)
user.Stun(stunforce)
user.Weaken(stunforce)
user.stuttering = stunforce
deductcharge(hitcost)
user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [src]!</span>", \
"<span class='userdanger'>You unwisely attempt to wash [src] while it's still on.</span>")
playsound(src, "sparks", 50, 1)
return 1
..()
//secborg stun baton module
/obj/item/weapon/melee/baton/loaded/robot
hitcost = 1000
+5 -41
View File
@@ -424,51 +424,15 @@
user << "<span class='warning'>Someone's already washing here!</span>"
return
if(istype(O, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RG = O
if(RG.is_open_container())
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user << "<span class='notice'>You fill [RG] from [src].</span>"
return
O.water_act(20,310.15,src)
if(istype(O, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = O
if(B.bcell)
if(B.bcell.charge > 0 && B.status == 1)
flick("baton_active", src)
var/stunforce = B.stunforce
user.Stun(stunforce)
user.Weaken(stunforce)
user.stuttering = stunforce
B.deductcharge(B.hitcost)
user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [B.name]!</span>", \
"<span class='userdanger'>You unwisely attempt to wash [B] while it's still on.</span>")
playsound(src, "sparks", 50, 1)
return
if(istype(O, /obj/item/weapon/mop))
O.reagents.add_reagent("water", 5)
user << "<span class='notice'>You wet [O] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
var/obj/item/I = O
if(!I || !istype(I))
return
if(I.flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
if(!(istype(O)))
return
user << "<span class='notice'>You start washing [I]...</span>"
busy = 1
if(!do_after(user, 40, target = src))
busy = 0
return
var/wateract = 0
wateract = (O.wash(user, src))
busy = 0
O.clean_blood()
user.visible_message("<span class='notice'>[user] washes [I] using [src].</span>", \
"<span class='notice'>You wash [I] using [src].</span>")
if (wateract)
O.water_act(20,310.15,src)
/obj/structure/sink/kitchen
name = "kitchen sink"