diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index bafcd2d8ca2..463e46a51f1 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -313,6 +313,7 @@ var/obj/effect/portal/P = new(L.loc, pick(spawn_marauder)) P.invisibility = 101//So it is not seen by anyone. P.failchance = 0//So it has no fail chance when teleporting. + P.can_mecha_pass = TRUE spawn_marauder.Remove(P.target) for(var/obj/machinery/door/poddoor/M in GLOB.airlocks) diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm index aa756631768..82de542078c 100644 --- a/code/game/objects/effects/portals.dm +++ b/code/game/objects/effects/portals.dm @@ -14,6 +14,7 @@ var/precision = TRUE // how close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent var/can_multitool_to_remove = FALSE var/ignore_tele_proof_area_setting = FALSE + var/can_mecha_pass = FALSE /obj/effect/portal/New(loc, turf/target, creator = null, lifespan = 300) ..() @@ -88,7 +89,7 @@ if(!M.simulated || iseffect(M)) . = FALSE - if(M.anchored && ismecha(M)) + if(!can_mecha_pass && M.anchored && ismecha(M)) . = FALSE /obj/effect/portal/proc/teleport(atom/movable/M)