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refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args * add new missing mapload arg * add yet another missing mapload arg * Update code/modules/power/engines/singularity/particle_accelerator/particle.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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DGamerL
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@@ -38,7 +38,7 @@
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icon_state = "mustard"
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anchored = FALSE
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/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Initialize(newLoc, amt = 1, d = 0)
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/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Initialize(mapload, newLoc, amt = 1, d = 0)
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dir = d //Setting this direction means you won't get torched by your own flamethrower.
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. = ..()
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@@ -50,7 +50,7 @@
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canSmoothWith = list(SMOOTH_GROUP_CLEANABLE_DIRT, SMOOTH_GROUP_WALLS)
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mouse_opacity = FALSE
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/obj/effect/decal/cleanable/dirt/Initialize()
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/obj/effect/decal/cleanable/dirt/Initialize(mapload)
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. = ..()
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QUEUE_SMOOTH_NEIGHBORS(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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