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refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args * add new missing mapload arg * add yet another missing mapload arg * Update code/modules/power/engines/singularity/particle_accelerator/particle.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -38,7 +38,7 @@ This spawner places pipe leading up to the interior door, you will need to finis
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var/one_door_interior //For square airlocks, if you set this then a) only one door will spawn, and b) you can choose if the door should go opposite to how it normally goes. Please use the define
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var/one_door_exterior //See above
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/obj/effect/spawner/airlock/Initialize()
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/obj/effect/spawner/airlock/Initialize(mapload)
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..()
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forceMove(locate(x + 1, y + 1, z)) //Needs to move because our icon_state implies we are one turf to the northeast, when we're not
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opposite_interior_direction = turn(interior_direction, 180) //Do it this way (instead of setting it directly) to avoid code mishaps
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@@ -8,7 +8,7 @@
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)
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record_spawn = TRUE
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/obj/effect/spawner/random/dice/Initialize()
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/obj/effect/spawner/random/dice/Initialize(mapload)
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. = ..()
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spawn_loot_count = rand(1, 2)
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