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refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args * add new missing mapload arg * add yet another missing mapload arg * Update code/modules/power/engines/singularity/particle_accelerator/particle.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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DGamerL
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@@ -14,7 +14,7 @@
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blocks_emissive = FALSE
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var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell")
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/obj/structure/lavaland_billboard/Initialize()
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/obj/structure/lavaland_billboard/Initialize(mapload)
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. = ..()
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add_overlay(mutable_appearance(/obj/structure/lavaland_billboard, pick(billboard_overlay)))
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underlays += emissive_appearance(icon, "billboard_lightmask")
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