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refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args * add new missing mapload arg * add yet another missing mapload arg * Update code/modules/power/engines/singularity/particle_accelerator/particle.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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DGamerL
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@@ -11,7 +11,7 @@
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var/open = FALSE
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var/speed_multiplier = 1 //How fast it distills. Defaults to 100% (1.0). Lower is better.
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/obj/structure/fermenting_barrel/Initialize()
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/obj/structure/fermenting_barrel/Initialize(mapload)
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create_reagents(300) //Bluespace beakers, but without the portability or efficiency in circuits.
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AddComponent(/datum/component/debris, DEBRIS_WOOD, -20, 10)
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. = ..()
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@@ -37,7 +37,7 @@
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icon_state = "crunchy"
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bitesize_mod = 2
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/obj/item/food/grown/random/Initialize()
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/obj/item/food/grown/random/Initialize(mapload)
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. = ..()
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wine_power = rand(0.1,1.5)
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if(prob(1))
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