Added Asses as an organ

...made you look...
seriously though, refined some surgery datums/steps and commiting so i
can go bugfix some stuff...and a sidequest...i need to adjust return
values.
This commit is contained in:
Aurorablade
2016-01-04 08:25:39 -05:00
parent bd19dc6942
commit 948adea83b
13 changed files with 331 additions and 228 deletions
+15 -15
View File
@@ -112,11 +112,11 @@
affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
use(1)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>"
//if (can_operate(H)) //Checks if mob is lying down on table for surgery
// if (do_surgery(H,user,src))
// return
//else
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>"
/obj/item/stack/medical/bruise_pack/comfrey
name = "\improper Comfrey leaf"
@@ -177,11 +177,11 @@
affecting.heal_damage(heal_brute,0)
use(1)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
//if (can_operate(H)) //Checks if mob is lying down on table for surgery
// if (do_surgery(H,user,src))
// return
//else
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/advanced/ointment
name = "advanced burn kit"
@@ -210,11 +210,11 @@
affecting.heal_damage(0,heal_burn)
use(1)
else
if (can_operate(H)) //Checks if mob is lying down on table for surgery
if (do_surgery(H,user,src))
return
else
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
//if (can_operate(H)) //Checks if mob is lying down on table for surgery
// if (do_surgery(H,user,src))
// return
//else
user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
/obj/item/stack/medical/splint
name = "medical splints"
+3 -3
View File
@@ -27,9 +27,9 @@
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
if(can_operate(H))
if (do_surgery(H,user,src))
return
//if(can_operate(H))
// if (do_surgery(H,user,src))
// return
if (S && (S.status & ORGAN_ROBOT))
if(S.get_damage())
+2 -2
View File
@@ -63,8 +63,8 @@
overlays.Cut()
return
if (can_operate(M))
do_surgery(M, user, src)
//if (can_operate(M))
// do_surgery(M, user, src)
/obj/item/weapon/kitchen/utensil/fork
name = "fork"