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https://github.com/ParadiseSS13/Paradise.git
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Added Asses as an organ
...made you look... seriously though, refined some surgery datums/steps and commiting so i can go bugfix some stuff...and a sidequest...i need to adjust return values.
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@@ -112,11 +112,11 @@
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affecting.heal_damage(src.heal_brute, src.heal_burn, 0)
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>"
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//if (can_operate(H)) //Checks if mob is lying down on table for surgery
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// if (do_surgery(H,user,src))
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// return
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//else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>"
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/obj/item/stack/medical/bruise_pack/comfrey
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name = "\improper Comfrey leaf"
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@@ -177,11 +177,11 @@
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affecting.heal_damage(heal_brute,0)
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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//if (can_operate(H)) //Checks if mob is lying down on table for surgery
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// if (do_surgery(H,user,src))
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// return
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//else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/advanced/ointment
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name = "advanced burn kit"
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@@ -210,11 +210,11 @@
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affecting.heal_damage(0,heal_burn)
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use(1)
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else
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if (can_operate(H)) //Checks if mob is lying down on table for surgery
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if (do_surgery(H,user,src))
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return
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else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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//if (can_operate(H)) //Checks if mob is lying down on table for surgery
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// if (do_surgery(H,user,src))
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// return
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//else
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user << "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>"
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/obj/item/stack/medical/splint
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name = "medical splints"
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@@ -27,9 +27,9 @@
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
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if(can_operate(H))
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if (do_surgery(H,user,src))
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return
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//if(can_operate(H))
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// if (do_surgery(H,user,src))
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// return
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if (S && (S.status & ORGAN_ROBOT))
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if(S.get_damage())
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@@ -63,8 +63,8 @@
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overlays.Cut()
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return
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if (can_operate(M))
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do_surgery(M, user, src)
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//if (can_operate(M))
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// do_surgery(M, user, src)
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/obj/item/weapon/kitchen/utensil/fork
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name = "fork"
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