diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm
index f9e49fcc40b..ca237c278b2 100644
--- a/code/game/objects/structures/electricchair.dm
+++ b/code/game/objects/structures/electricchair.dm
@@ -1,11 +1,10 @@
-
/obj/structure/stool/bed/chair/e_chair
name = "electric chair"
desc = "Looks absolutely SHOCKING!"
icon_state = "echair0"
- var/on = 0
var/obj/item/assembly/shock_kit/part = null
var/last_time = 1.0
+ var/delay_time = 50
/obj/structure/stool/bed/chair/e_chair/New()
..()
@@ -17,6 +16,12 @@
var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
C.dir = dir
+ if(isnull(part))
+ part = new(src)
+ var/obj/item/clothing/head/helmet/part1 = new(part)
+ var/obj/item/device/radio/electropack/part2 = new(part)
+ part.part1 = part1
+ part.part2 = part2
part.loc = loc
part.master = null
part = null
@@ -24,20 +29,17 @@
return
return
-/obj/structure/stool/bed/chair/e_chair/verb/toggle()
- set name = "Toggle Electric Chair"
+/obj/structure/stool/bed/chair/e_chair/verb/activate_e_chair()
+ set name = "Activate Electric Chair"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
- if(on)
- on = 0
- icon_state = "echair0"
- else
- on = 1
- icon_state = "echair1"
- shock()
- usr << "You switch [on ? "on" : "off"] [src]."
+ if(last_time + delay_time > world.time)
+ usr << "\The [src] is not ready yet!"
+ return
+ usr << "You activate \the [src]."
+ shock()
return
/obj/structure/stool/bed/chair/e_chair/rotate()
@@ -47,34 +49,36 @@
return
/obj/structure/stool/bed/chair/e_chair/proc/shock()
- if(!on)
- return
- if(last_time + 50 > world.time)
+ if(last_time + delay_time > world.time)
return
last_time = world.time
+ icon_state = "echair1"
+ spawn(delay_time)
+ icon_state = "echair0"
+
// special power handling
var/area/A = get_area(src)
if(!isarea(A))
return
if(!A.powered(EQUIP))
return
- A.use_power(EQUIP, 5000)
+ A.use_power(5000, EQUIP)
var/light = A.power_light
A.updateicon()
- flick("echair1", src)
+ flick("echair_shock", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(12, 1, src)
s.start()
+ visible_message("The electric chair went off!", "You hear a deep sharp shock!")
if(buckled_mob)
- buckled_mob.burn_skin(85)
+ buckled_mob.burn_skin(90)
buckled_mob << "You feel a deep shock course through your body!"
sleep(1)
- buckled_mob.burn_skin(85)
- buckled_mob.Stun(600)
- on = 0
- visible_message("The electric chair went off!", "You hear a deep sharp shock!")
+ buckled_mob.burn_skin(90)
+ sleep(5)
+ buckled_mob.burn_skin(max(rand(5,20),rand(5,20)))
A.power_light = light
A.updateicon()