Datumizes traitors and mindslaves (#11969)

This commit is contained in:
SteelSlayer
2019-09-21 18:50:03 -05:00
committed by variableundefined
parent eac649d5de
commit 94bb14bb29
15 changed files with 663 additions and 509 deletions
+23 -33
View File
@@ -1963,37 +1963,39 @@
usr.client.create_eventmob_for(H, 1)
logmsg = "hunter."
if("Crew Traitor")
if(!H.mind)
to_chat(usr, "<span class='warning'><i>This mob has no mind!</i></span>")
return
var/list/possible_traitors = list()
for(var/mob/living/player in GLOB.living_mob_list)
if(player.client && player.mind && !player.mind.special_role && player.stat != DEAD && player != H)
if(ishuman(player))
if(player.client && player.mind && player.stat != DEAD && player != H)
if(ishuman(player) && !player.mind.special_role)
if(player.client && (ROLE_TRAITOR in player.client.prefs.be_special) && !jobban_isbanned(player, ROLE_TRAITOR) && !jobban_isbanned(player, "Syndicate"))
possible_traitors += player.mind
for(var/datum/mind/player in possible_traitors)
if(player.current)
if(ismindshielded(player.current))
possible_traitors -= player
if(possible_traitors.len)
var/datum/mind/newtraitormind = pick(possible_traitors)
var/mob/living/newtraitor = newtraitormind.current
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = newtraitormind
var/datum/objective/assassinate/kill_objective = new()
kill_objective.target = H.mind
kill_objective.explanation_text = "Assassinate [H.real_name], the [H.mind.assigned_role]."
newtraitormind.objectives += kill_objective
SSticker.mode.equip_traitor(newtraitor)
SSticker.mode.traitors |= newtraitor.mind
to_chat(newtraitor, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
to_chat(newtraitor, "<B>You are now a traitor.</B>")
to_chat(newtraitor, "<B>Goal: <span class='danger'>KILL [H.real_name]</span>, currently in [get_area(H.loc)]</B>");
newtraitor.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/atom_hud/antag/tatorhud = huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(newtraitor)
set_antag_hud(newtraitor, "hudsyndicate")
kill_objective.owner = newtraitormind
kill_objective.explanation_text = "Assassinate [H.mind], the [H.mind.assigned_role]"
var/datum/antagonist/traitor/T = new()
T.give_objectives = FALSE
T.add_objective(kill_objective)
to_chat(newtraitormind, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
to_chat(newtraitormind, "<B>Goal: <span class='danger'>KILL [H.real_name]</span>, currently in [get_area(H.loc)]</B>")
newtraitormind.add_antag_datum(T)
else
to_chat(usr, "ERROR: Failed to create a traitor.")
return
logmsg = "crew traitor."
if("Floor Cluwne")
var/turf/T = get_turf(M)
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
@@ -2687,28 +2689,16 @@
return
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TA([objective])")
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.stat == 2 || !H.client || !H.mind) continue
if(is_special_character(H)) continue
//traitorize(H, objective, 0)
SSticker.mode.traitors += H.mind
H.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
H.mind.objectives += new_objective
SSticker.mode.greet_traitor(H.mind)
//ticker.mode.forge_traitor_objectives(H.mind)
SSticker.mode.finalize_traitor(H.mind)
H.mind.add_antag_datum(/datum/antagonist/traitor)
for(var/mob/living/silicon/A in GLOB.player_list)
SSticker.mode.traitors += A.mind
A.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/objective/new_objective = new
new_objective.owner = A
new_objective.explanation_text = objective
A.mind.objectives += new_objective
SSticker.mode.greet_traitor(A.mind)
SSticker.mode.finalize_traitor(A.mind)
A.mind.add_antag_datum(/datum/antagonist/traitor)
message_admins("<span class='notice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>", 1)
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
+7 -5
View File
@@ -440,9 +440,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)
SSticker.mode.equip_traitor(new_character)
if(new_character.mind.has_antag_datum(/datum/antagonist/traitor))
var/datum/antagonist/traitor/T = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
T.equip_traitor(src)
else
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
if("Wizard")
new_character.loc = pick(wizardstart)
//ticker.mode.learn_basic_spells(new_character)
@@ -462,13 +464,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize()
if(new_character.mind.special_role=="traitor")
call(/datum/game_mode/proc/add_law_zero)(new_character)
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
if("AI")
new_character = new_character.AIize()
var/mob/living/silicon/ai/ai_character = new_character
ai_character.moveToAILandmark()
if(new_character.mind.special_role=="traitor")
call(/datum/game_mode/proc/add_law_zero)(new_character)
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
//Add aliens.
else
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)