From cfb758228f3a1661be0fd86f126d6f9ea7f6ec83 Mon Sep 17 00:00:00 2001 From: Miniature Date: Wed, 20 Jun 2012 00:31:12 +0930 Subject: [PATCH] Made capwhatever not do damage to soghun, since their food is apparently spicy (and it's an ingredient in sbiten, and is frequently left over when you make it, and according to me that's their drink and stuff) Might be worth making it not do actual damage to anyone, but eh. --- code/modules/chemical/Chemistry-Reagents.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm index e259aede801..3a035d74389 100644 --- a/code/modules/chemical/Chemistry-Reagents.dm +++ b/code/modules/chemical/Chemistry-Reagents.dm @@ -1931,7 +1931,8 @@ datum if(!M) M = holder.my_atom M:bodytemperature += 5 if(prob(40) && !istype(M, /mob/living/carbon/metroid)) - M.apply_damage(1, BURN, pick("head", "chest")) + if( !( istype( M, /mob/living/carbon/human ) && M:mutantrace == "lizard" ) ) //because sbiten are now a soghun drink, and sometimes there is some of this left over in the drink + M.apply_damage(1, BURN, pick("head", "chest")) if(istype(M, /mob/living/carbon/metroid)) M:bodytemperature += rand(5,20)