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reduces a massive amount of endround lag (#23306)
* reduces a massive amount of endround lag * more improvements
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@@ -51,7 +51,7 @@
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if(!length(vampires))
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return
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var/text = "<FONT size = 2><B>The vampires were:</B></FONT>"
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var/list/text = list("<FONT size = 2><B>The vampires were:</B></FONT>")
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for(var/datum/mind/vampire in vampires)
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var/traitorwin = TRUE
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var/datum/antagonist/vampire/V = vampire.has_antag_datum(/datum/antagonist/vampire)
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@@ -101,14 +101,13 @@
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else
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text += "<br><font color='red'><B>The [special_role_text] has failed!</B></font>"
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SSblackbox.record_feedback("tally", "vampire_success", 1, "FAIL")
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to_chat(world, text)
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return TRUE
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return text.Join("")
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/datum/game_mode/proc/auto_declare_completion_enthralled()
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if(!length(vampire_enthralled))
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return
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var/text = "<FONT size = 2><B>The Enthralled were:</B></FONT>"
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var/list/text = list("<FONT size = 2><B>The Enthralled were:</B></FONT>")
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for(var/datum/mind/mind in vampire_enthralled)
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text += "<br>[mind.get_display_key()] was [mind.name] ("
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if(mind.current)
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@@ -121,6 +120,5 @@
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else
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text += "body destroyed"
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text += ")"
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to_chat(world, text)
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return TRUE
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return text.Join("")
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