diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm index 22a905a2070..be684e32010 100644 --- a/code/controllers/master_controller.dm +++ b/code/controllers/master_controller.dm @@ -125,11 +125,6 @@ datum/controller/game_controller/proc/process() if(!air_processing_killed) timer = world.timeofday last_thing_processed = air_master.type - air_master.tick() - air_cost = (world.timeofday - timer) / 10 // this might make atmos slower - // 1. atmos won't process if the game is generally lagged out(no deadlocks) - // 2. if the server frequently crashes during atmos processing we will knowif(!kill_air) - //src.set_debug_state("Air Master") air_master.current_cycle++ if(!air_master.tick()) //Runtimed.