From 95392cae8787c8c8363e0dfd9f97b08d6dd7d735 Mon Sep 17 00:00:00 2001 From: "giacomand@gmail.com" Date: Fri, 18 Jan 2013 19:54:00 +0000 Subject: [PATCH] - Fixed retaliating simple animals acting weird and added some minor improvements. They should act better to mechs. - Decreased the amount of possible chickens you can get from the crate. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5577 316c924e-a436-60f5-8080-3fe189b3f50e --- .../structures/crates_lockers/largecrate.dm | 4 +- .../simple_animal/friendly/farm_animals.dm | 25 ++++++---- .../living/simple_animal/hostile/hostile.dm | 5 +- .../hostile/retaliate/retaliate.dm | 47 +++++++++++++------ 4 files changed, 53 insertions(+), 28 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index 9a0b1b3ef7a..c13aafb5927 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -58,7 +58,7 @@ /obj/structure/largecrate/chick/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/crowbar)) - var/num = rand(4,12) - for(var/i=0,i