mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 09:03:23 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into sql
This commit is contained in:
@@ -30,11 +30,25 @@
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/welding/flamedecal
|
||||
name = "flame decal welding helmet"
|
||||
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility."
|
||||
icon_state = "welding_redflame"
|
||||
|
||||
/obj/item/clothing/head/welding/flamedecal/blue
|
||||
name = "blue flame decal welding helmet"
|
||||
desc = "A welding helmet with blue flame decals on it."
|
||||
icon_state = "welding_blueflame"
|
||||
|
||||
/obj/item/clothing/head/welding/white
|
||||
name = "white decal welding helmet"
|
||||
desc = "A white welding helmet with a character written across it."
|
||||
icon_state = "welding_white"
|
||||
|
||||
/obj/item/clothing/head/welding/attack_self()
|
||||
toggle()
|
||||
|
||||
|
||||
/obj/item/clothing/head/welding/proc/toggle()
|
||||
set src in usr
|
||||
|
||||
|
||||
@@ -216,10 +216,17 @@
|
||||
/obj/item/clothing/mask/gas/sechailer/swat
|
||||
name = "\improper SWAT mask"
|
||||
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000."
|
||||
action_button_name = "HALT!"
|
||||
icon_state = "officermask"
|
||||
aggressiveness = 3
|
||||
ignore_maskadjust = 1
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/blue
|
||||
name = "\improper blue SWAT mask"
|
||||
desc = "A neon blue swat mask, used for demoralizing Greytide in the wild."
|
||||
icon_state = "blue_sechailer"
|
||||
item_state = "blue_sechailer"
|
||||
aggressiveness = 3
|
||||
ignore_maskadjust = 1
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/cyborg
|
||||
name = "security hailer"
|
||||
|
||||
@@ -131,4 +131,12 @@
|
||||
desc = "A pair of costume boots fashioned after bird talons."
|
||||
icon_state = "griffinboots"
|
||||
item_state = "griffinboots"
|
||||
flags = NODROP
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/shoes/fluff/noble_boot
|
||||
name = "noble boots"
|
||||
desc = "The boots are economically designed to balance function and comfort, so that you can step on peasants without having to worry about blisters. The leather also resists unwanted blood stains."
|
||||
icon_state = "noble_boot"
|
||||
_color = "noble_boot"
|
||||
item_state = "noble_boot"
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor"
|
||||
desc = "An armored vest that protects against some damage."
|
||||
@@ -39,6 +38,18 @@
|
||||
desc = "An armored vest that protects against some damage. This one has Nanotrasen corporate badge."
|
||||
icon_state = "armorsec"
|
||||
item_state = "armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/blueshield
|
||||
name = "blueshield security armor"
|
||||
desc = "An armored vest with the badge of a Blueshield Lieutenant."
|
||||
icon_state = "blueshield"
|
||||
item_state = "blueshield"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/bloody
|
||||
name = "bloodied security armor"
|
||||
desc = "A vest drenched in the blood of Greytide. It has seen better days."
|
||||
icon_state = "bloody_armor"
|
||||
item_state = "bloody_armor"
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
|
||||
@@ -504,4 +504,12 @@
|
||||
desc = "You'll be the Ruler of the King's Navy in no time."
|
||||
icon_state = "lordadmiral"
|
||||
item_state = "lordadmiral"
|
||||
allowed = list (/obj/item/weapon/gun)
|
||||
allowed = list (/obj/item/weapon/gun)
|
||||
|
||||
/obj/item/clothing/suit/fluff/noble_coat
|
||||
name = "noble coat"
|
||||
desc = "The livid blues, purples and greens are awesome enough to evoke a visceral response in you; it is not dissimilar to indigestion."
|
||||
icon_state = "noble_coat"
|
||||
item_state = "noble_coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -675,3 +675,10 @@
|
||||
icon_state = "griffin"
|
||||
_color = "griffin"
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/noble_clothes
|
||||
name = "noble clothes"
|
||||
desc = "They fall just short of majestic."
|
||||
icon_state = "noble_clothes"
|
||||
_color = "noble_clothes"
|
||||
item_state = "noble_clothes"
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
/**
|
||||
* N3X15's Testing Shit
|
||||
*
|
||||
* Used to test this on /fail/station. Not used, so left out. A decent example though.
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/custom/N3X15
|
||||
icon = 'icons/mob/custom/N3X15/suits.dmi'
|
||||
custom = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/custom/N3X15/robotics
|
||||
name = "Robotics Research Labcoat"
|
||||
desc = "A suit that protects against nothing, but looks fashionable. Well, apart from the crappy portrait drawn on the back with permanent marker."
|
||||
base_icon_state = "labcoat_tox"
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/under/custom/N3X15
|
||||
icon = 'icons/mob/custom/N3X15/suits.dmi' // Cheating.
|
||||
custom = 1
|
||||
|
||||
/obj/item/clothing/under/custom/N3X15/robotics
|
||||
desc = "It's slimming black with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
color = "robotics"
|
||||
@@ -1,23 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// ALL CUSTOM ITEMS MUST USE THEIR OWN DMI SO IT DOESN'T FUCK UP THE TREE.
|
||||
//
|
||||
// FOR FUCK'S SAKE, DO NOT ADD IN YOUR TERRIBLE FUCKING CUSTOM ITEMS TO BASE DMIS.
|
||||
//
|
||||
// GOOD IDEA:
|
||||
//
|
||||
// icons/
|
||||
// mob/
|
||||
// custom/
|
||||
// N3X15.dmi
|
||||
//
|
||||
//
|
||||
// FUCKING NO:
|
||||
//
|
||||
// icons/
|
||||
// mob/
|
||||
// head.dmi
|
||||
//
|
||||
// *** IF I SEE THIS SORT OF SHIT IN THE TREE I WILL NOT ACCEPT YOUR PULL. ***
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/var/custom=0 // Set to override DMI locations in creature overlays, etc.
|
||||
@@ -2,23 +2,139 @@
|
||||
// Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base
|
||||
// Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files.
|
||||
|
||||
/obj/item/fluff // so that they don't spam up the object tree
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
w_class = 1.0
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////////////////////PARADISE STATION CUSTOM ITEMS////////////////////
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
/////////////////////PARADISE STATION CUSTOM ITEMS/////////////////////
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/head/fluff/heather_winceworth // regens: Heather Winceworth
|
||||
//////////////////////////////////
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
|
||||
/obj/item/weapon/claymore/fluff // MrBarrelrolll: Maximus Greenwood
|
||||
name = "Greenwood's Blade"
|
||||
desc = "A replica claymore with strange markings scratched into the blade."
|
||||
force = 5
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/obj/item/weapon/claymore/fluff/IsShield()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper
|
||||
name = "bespectacled mesonic surveyors"
|
||||
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad
|
||||
name = "purple engraved zippo"
|
||||
desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "purple_zippo_off"
|
||||
icon_on = "purple_zippo_on"
|
||||
icon_off = "purple_zippo_off"
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 // mrbits: Callista Gold
|
||||
name = "engraved lighter"
|
||||
desc = "A golden lighter, engraved with some ornaments and a G."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "guessip"
|
||||
icon_on = "guessipon"
|
||||
icon_off = "guessip"
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
|
||||
//////////// Gloves ////////////
|
||||
|
||||
//////////// Eye Wear ////////////
|
||||
|
||||
//////////// Hats ////////////
|
||||
/obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth
|
||||
name= "Heather's rose"
|
||||
desc= "A beautiful purple rose for your hair."
|
||||
icon= 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "hairflowerp"
|
||||
item_state = "hairflowerp"
|
||||
|
||||
/obj/item/clothing/head/bearpelt/fluff/polar //Gibson1027: Sploosh
|
||||
name = "polar bear pelt hat"
|
||||
desc = "Fuzzy, and also stained with blood."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "polarbearpelt"
|
||||
item_state = "polarbearpelt"
|
||||
|
||||
/obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson
|
||||
name = "royal marines commando beret"
|
||||
desc = "Dark Green beret with an old insignia on it."
|
||||
icon_state = "sparkyninja_beret"
|
||||
|
||||
//////////// Suits ////////////
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea
|
||||
name = "Robotics labcoat"
|
||||
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth
|
||||
name = "Kido's Vest"
|
||||
desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "kidosvest"
|
||||
item_state = "kidosvest"
|
||||
|
||||
/obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen
|
||||
name = "Nano Fibre Jacket"
|
||||
desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials."
|
||||
icon_state = "Kluysfluff1"
|
||||
item_state = "Kluysfluff1"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/fluff/kluys/verb/toggle()
|
||||
set name = "Toggle Nanofibre Mode"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
switch(icon_state)
|
||||
if("Kluysfluff1")
|
||||
src.icon_state = "Kluysfluff2"
|
||||
usr << "The fibre unfolds into a jacket."
|
||||
else if("Kluysfluff2")
|
||||
src.icon_state = "Kluysfluff3"
|
||||
usr << "The fibre unfolds into a coat."
|
||||
else if("Kluysfluff3")
|
||||
src.icon_state = "Kluysfluff1"
|
||||
usr << "The fibre gets sucked back into its holder."
|
||||
else
|
||||
usr << "You attempt to hit the button but can't."
|
||||
return
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
|
||||
/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
|
||||
name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat"
|
||||
desc = "A greatcoat with Nanotrasen colors."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "stobarico_jacket"
|
||||
|
||||
//////////// Uniforms ////////////
|
||||
/obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani
|
||||
name = "Worn Combat Turtleneck"
|
||||
desc = "A worn out turtleneck with 'J.C. NSS Regnare' stitched on the inside of the collar. The tag reveals it to be 99% NanoCotton."
|
||||
@@ -29,167 +145,23 @@
|
||||
has_sensor = 1 // Jumpsuit has no sensor by default
|
||||
displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
|
||||
siemens_coefficient = 0.
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/under/fluff/blackschoolGirl // Black schoolgirl uniform
|
||||
name = "Black Schoolgirl Uniform"
|
||||
desc = "A Japanese style school uniform for girls"
|
||||
icon= 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "schoolgirl_black"
|
||||
_color = "schoolgirl_black"
|
||||
item_state = "schoolgirl_black"
|
||||
has_sensor = 1 // Just to make sure it has a sensor
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standar Jumpsuit stats
|
||||
|
||||
/obj/item/clothing/head/fluff/sparkyninja_beret //Sparkyninja: Neil Wilkinson
|
||||
name = "royal marines commando beret"
|
||||
desc = "Dark Green beret with an old insignia on it."
|
||||
icon_state = "sparkyninja_beret"
|
||||
|
||||
/obj/item/weapon/book/manual/security_space_law/black
|
||||
name = "Space Law - Limited Edition"
|
||||
desc = "A leather-bound, immaculately-written copy of JUSTICE."
|
||||
icon_state = "bookSpaceLawblack"
|
||||
title = "Space Law - Limited Edition"
|
||||
|
||||
//////////////////////////////////
|
||||
////////// Usable Items //////////
|
||||
//////////////////////////////////
|
||||
|
||||
/obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens
|
||||
name = "Engraved Fountain Pen"
|
||||
desc = "An expensive looking pen with the initials E.S. engraved into the side."
|
||||
/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
|
||||
name = "Castile formal outfit"
|
||||
desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fountainpen"
|
||||
|
||||
/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
|
||||
name = "Lifetime ID Card"
|
||||
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lifetimeid"
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
/obj/item/weapon/claymore/fluff //MrBarrelrolll: Maximus Greenwood
|
||||
name = "Greenwood's Blade"
|
||||
desc = "A replica claymore with strange markings scratched into the blade."
|
||||
force = 5
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/obj/item/weapon/claymore/fluff/IsShield()
|
||||
return 0
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
|
||||
//////////// Gloves ////////////
|
||||
//////////// Eye Wear ////////////
|
||||
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
|
||||
name = "bespectacled mesonic surveyors"
|
||||
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
//////////// Hats ////////////
|
||||
/obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
|
||||
name = "flame decal welding helmet"
|
||||
desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "alice_mccrea_1"
|
||||
|
||||
/obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda
|
||||
name = "white decal welding helmet"
|
||||
desc = "A white welding helmet with a character written across it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "yuki_matsuda_1"
|
||||
|
||||
/obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs
|
||||
name = "blue flame decal welding helmet"
|
||||
desc = "A welding helmet with blue flame decals on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "norah_briggs_1"
|
||||
|
||||
/obj/item/clothing/head/bearpelt/fluff/polar //Gibson1027: Sploosh
|
||||
name = "polar bear pelt hat"
|
||||
desc = "Fuzzy, and also stained with blood."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "polarbearpelt"
|
||||
item_state = "polarbearpelt"
|
||||
|
||||
//////////// Suits ////////////
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
|
||||
name = "Robotics labcoat"
|
||||
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl
|
||||
name = "blueshield security armor"
|
||||
desc = "An armored vest with the badge of a Blueshield Lieutenant."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "deus_blueshield"
|
||||
item_state = "deus_blueshield"
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/kidosvest //Anxipal: Kido Qasteth
|
||||
name = "Kido's Vest"
|
||||
desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "kidosvest"
|
||||
item_state = "kidosvest"
|
||||
|
||||
//Kluys fluff nanofibre suit
|
||||
/obj/item/clothing/suit/kluysfluff
|
||||
name = "Nano Fibre Jacket"
|
||||
desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials."
|
||||
icon_state = "Kluysfluff1"
|
||||
item_state = "Kluysfluff1"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/kluysfluff/verb/toggle()
|
||||
set name = "Toggle Nanofibre Mode"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
switch(icon_state)
|
||||
if("Kluysfluff1")
|
||||
src.icon_state = "Kluysfluff2"
|
||||
usr << "The fibre unfolds into a jacket"
|
||||
if("Kluysfluff2")
|
||||
src.icon_state = "Kluysfluff3"
|
||||
usr << "The fibre unfolds into a coat"
|
||||
if("Kluysfluff3")
|
||||
src.icon_state = "Kluysfluff1"
|
||||
usr << "The fibre gets sucked back into its holder."
|
||||
else
|
||||
usr << "You attempt to hit the button but can't"
|
||||
return
|
||||
usr.update_inv_wear_suit() //so our overlays update
|
||||
|
||||
//////////// Uniforms ////////////
|
||||
icon_state = "castile_dress"
|
||||
item_state = "castile_dress"
|
||||
_color = "castile_dress"
|
||||
|
||||
/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
|
||||
name = "Isaca's suit"
|
||||
desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
|
||||
|
||||
|
||||
/////// NT-SID Suit //Zuhayr: Jane Doe
|
||||
|
||||
/obj/item/clothing/under/fluff/jane_sidsuit
|
||||
/obj/item/clothing/under/fluff/jane_sidsuit // SyndiGirl: Zoey Scyth
|
||||
name = "NT-SID jumpsuit"
|
||||
desc = "A Nanotrasen Synthetic Intelligence Division jumpsuit, issued to 'volunteers'. On other people it looks fine, but right here a scientist has noted: on you it looks stupid."
|
||||
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jane_sid_suit"
|
||||
item_state = "jane_sid_suit"
|
||||
@@ -197,104 +169,49 @@
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
|
||||
//Suit roll-down toggle.
|
||||
/obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper()
|
||||
set name = "Toggle Jumpsuit Zipper"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
if(usr.stat || usr.restrained())
|
||||
return 0
|
||||
|
||||
if(src.icon_state == "jane_sid_suit_down")
|
||||
src._color = "jane_sid_suit"
|
||||
usr << "You zip up the [src]."
|
||||
usr << "You zip up \the [src]."
|
||||
else
|
||||
src._color = "jane_sid_suit_down"
|
||||
usr << "You unzip and roll down the [src]."
|
||||
usr << "You unzip and roll down \the [src]."
|
||||
|
||||
src.icon_state = "[_color]"
|
||||
src.item_state = "[_color]"
|
||||
usr.update_inv_w_uniform()
|
||||
|
||||
//////////// Masks ////////////
|
||||
|
||||
//////////// Shoes ////////////
|
||||
|
||||
//////////// Sets ////////////
|
||||
|
||||
////// Short Sleeve Medical Outfit //erthilo: Farah Lants
|
||||
|
||||
/obj/item/clothing/under/rank/medical/fluff/short
|
||||
name = "short sleeve medical jumpsuit"
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves."
|
||||
// Fox P McCloud: Fox McCloud
|
||||
/obj/item/clothing/suit/jacket/fluff/fox
|
||||
name = "Aeronautics Jacket"
|
||||
desc = "An aviator styled jacket made from a peculiar material; this one seems very old."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "medical_short"
|
||||
_color = "medical_short"
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon_state = "fox_jacket"
|
||||
item_state = "fox_jacket"
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
name = "Aeronautics Jumpsuit"
|
||||
desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
icon_state = "fox_suit"
|
||||
item_state = "g_suit"
|
||||
_color = "fox_suit"
|
||||
displays_id = 0 //still appears on examine; this is pure fluff.
|
||||
|
||||
////// Blue and Bloody Set //deimosvezzati: Hiro Mezu
|
||||
|
||||
/obj/item/clothing/under/fluff/customblue // Personal jumpsuit (blue tie / belt buckle)
|
||||
name = "custom-fitted blue jumpsuit"
|
||||
desc = "A custom blue uniform made for a trapped soul. It has the initials H.M. on the tag."
|
||||
icon= 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "hm_suit"
|
||||
_color = "hm_suit"
|
||||
item_state = "hm_suit"
|
||||
has_sensor = 1 // Just to make sure it has a sensor
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Jumpsuit stats
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/fluff/bloody //Bloody armor vest
|
||||
name = "bloodied security armor"
|
||||
desc = "A vest drenched in the blood of Greytide. It has seen better days. It has the initials H.M. scratched into the inside."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "hm_armorvest"
|
||||
item_state = "hm_armorvest"
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/fluff/bluemask //Blue security mask
|
||||
name = "custom SWAT mask"
|
||||
desc = "A neon blue swat mask, used for demoralizing Greytide in the wild. It has the initials H.M. on the side."
|
||||
action_button_name = "HALT!"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "hm_sec_mask"
|
||||
item_state = "hm_sec_mask"
|
||||
aggressiveness = 3
|
||||
ignore_maskadjust = 1
|
||||
|
||||
///// Noble's Clothes Set //theoricus: Baron Robot VII
|
||||
|
||||
/obj/item/clothing/under/fluff/noble_clothes // Custom jumpsuit
|
||||
name = "noble clothes"
|
||||
desc = "They fall just short of majestic."
|
||||
icon = 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "noble_clothes"
|
||||
_color = "noble_clothes"
|
||||
item_state = "noble_clothes"
|
||||
has_sensor = 1 // Just to make sure it has a sensor
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Jumpsuit stats
|
||||
|
||||
/obj/item/clothing/suit/fluff/noble_coat // A nauseatingly colored coat
|
||||
name = "noble coat"
|
||||
desc = "The livid blues, purples and greens are awesome enough to evoke a visceral response in you; it is not dissimilar to indigestion."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "noble_coat"
|
||||
item_state = "noble_coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/shoes/fluff/noble_boot
|
||||
name = "noble boots"
|
||||
desc = "The boots are economically designed to balance function and comfort, so that you can step on peasants without having to worry about blisters. The leather also resists unwanted blood stains."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "noble_boot"
|
||||
_color = "noble_boot"
|
||||
item_state = "noble_boot"
|
||||
|
||||
/////Arachno-Man Costume set //the flagbearer: Willow Walker
|
||||
/obj/item/clothing/under/fluff/arachno_suit // Custom Jumpsuit
|
||||
// TheFlagbearer: Willow Walker
|
||||
/obj/item/clothing/under/fluff/arachno_suit
|
||||
name = "Arachno-Man costume"
|
||||
desc = "It's what an evil genius would design if he switched brains with the Amazing Arachno-Man. Actually, he'd probably add weird tentacles that come out the back, too."
|
||||
icon = 'icons/obj/clothing/uniforms.dmi'
|
||||
@@ -313,34 +230,3 @@
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
|
||||
///Aeronuatical Jumpsuit and Jacket //Fox P McCloud: Fox McCloud
|
||||
|
||||
//Huge thanks to Nienhaus for these sprites!
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
name = "Aeronautics Jumpsuit"
|
||||
desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fox_suit"
|
||||
item_state = "g_suit"
|
||||
_color = "fox_suit"
|
||||
displays_id = 0 //still appears on examine; this is pure fluff.
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/fox
|
||||
name = "Aeronautics Jacket"
|
||||
desc = "An aviator styled jacket made from a peculiar material; this one seems very old."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fox_jacket"
|
||||
item_state = "fox_jacket"
|
||||
|
||||
/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
|
||||
name = "Castile formal outfit"
|
||||
desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "castile_dress"
|
||||
item_state = "castile_dress"
|
||||
_color = "castile_dress"
|
||||
|
||||
//////////// Weapons ////////////
|
||||
|
||||
@@ -1,22 +1,7 @@
|
||||
/proc/EquipCustomItems(mob/living/carbon/human/M)
|
||||
// testing("\[CustomItem\] Checking for custom items for [M.ckey] ([M.real_name])...")
|
||||
if(!establish_db_connection())
|
||||
return
|
||||
|
||||
// SCHEMA
|
||||
/**
|
||||
* CustomUserItems
|
||||
*
|
||||
* cuiCKey VARCHAR(36) NOT NULL,
|
||||
* cuiRealName VARCHAR(60) NOT NULL,
|
||||
* cuiPath VARCHAR(255) NOT NULL,
|
||||
* cuiDescription TEXT NOT NULL,
|
||||
* cuiReason TEXT NOT NULL,
|
||||
* cuiPropAdjust TEXT NOT NULL,
|
||||
* cuiJobMask TEXT NOT NULL,
|
||||
* PRIMARY KEY(cuiCkey,cuiRealName,cuiPath)
|
||||
*/
|
||||
|
||||
// Grab the info we want.
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT cuiPath, cuiPropAdjust, cuiJobMask, cuiDescription, cuiItemName FROM [format_table_name("customuseritems")] WHERE cuiCKey='[M.ckey]' AND (cuiRealName='[M.real_name]' OR cuiRealName='*')")
|
||||
query.Execute()
|
||||
@@ -25,26 +10,22 @@
|
||||
var/path = text2path(query.item[1])
|
||||
var/propadjust = query.item[2]
|
||||
var/jobmask = query.item[3]
|
||||
testing("\[CustomItem\] Setting up [path] for [M.ckey] ([M.real_name]). jobmask=[jobmask];propadjust=[propadjust]")
|
||||
var/ok=0
|
||||
if(jobmask!="*")
|
||||
var/ok = 0
|
||||
if(jobmask != "*")
|
||||
var/list/allowed_jobs = text2list(jobmask,",")
|
||||
for(var/i = 1, i <= allowed_jobs.len, i++)
|
||||
if(istext(allowed_jobs[i]))
|
||||
allowed_jobs[i] = trim(allowed_jobs[i])
|
||||
var/alt_blocked=0
|
||||
var/alt_blocked = 0
|
||||
if(M.mind.role_alt_title)
|
||||
if(!(M.mind.role_alt_title in allowed_jobs))
|
||||
alt_blocked=1
|
||||
alt_blocked = 1
|
||||
if(!(M.mind.assigned_role in allowed_jobs) || alt_blocked)
|
||||
testing("Failed to apply custom item for [M.ckey]: Role(s) [M.mind.assigned_role][M.mind.role_alt_title ? " (nor "+M.mind.role_alt_title+")" : ""] are not in allowed_jobs ([english_list(allowed_jobs)])")
|
||||
continue
|
||||
|
||||
|
||||
var/obj/item/Item = new path()
|
||||
var/description = query.item[4]
|
||||
var/newname = query.item[5]
|
||||
testing("Adding new custom item [query.item[1]] to [key_name_admin(M)]...")
|
||||
if(istype(Item,/obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = Item
|
||||
for(var/obj/item/weapon/card/id/C in M)
|
||||
@@ -56,56 +37,42 @@
|
||||
I.blood_type = C.blood_type
|
||||
I.dna_hash = C.dna_hash
|
||||
I.fingerprint_hash = C.fingerprint_hash
|
||||
//I.pin = C.pin
|
||||
//replace old ID
|
||||
qdel(C)
|
||||
ok = M.equip_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail
|
||||
break
|
||||
testing("Replaced ID!")
|
||||
else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
|
||||
Item.loc = M.back
|
||||
ok = 1
|
||||
testing("Added to [M.back.name]!")
|
||||
M << "\blue Your [Item.name] has been added to your [M.back.name]."
|
||||
else
|
||||
else if(istype(M.back, /obj/item/weapon/storage)) // Try to place it in something on the mob's back
|
||||
var/obj/item/weapon/storage/S = M.back
|
||||
if(S.contents.len < S.storage_slots)
|
||||
Item.loc = M.back
|
||||
ok = 1
|
||||
M << "<span class='notice'>Your [Item.name] has been added to your [M.back.name].</span>"
|
||||
if(ok == 0)
|
||||
for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
|
||||
if (S.contents.len < S.storage_slots)
|
||||
Item.loc = S
|
||||
ok = 1
|
||||
testing("Added to [S]!")
|
||||
M << "\blue Your [Item.name] has been added to your [S.name]."
|
||||
M << "<span class='notice'>Your [Item.name] has been added to your [S.name].</span>"
|
||||
break
|
||||
if(description)
|
||||
Item.desc = description
|
||||
if(newname)
|
||||
Item.name = newname
|
||||
|
||||
//skip:
|
||||
if (ok == 0) // Finally, since everything else failed, place it on the ground
|
||||
testing("Plopped onto the ground!")
|
||||
Item.loc = get_turf(M.loc)
|
||||
|
||||
HackProperties(Item,propadjust)
|
||||
|
||||
|
||||
// This is hacky, but since it's difficult as fuck to make a proper parser in BYOND without killing the server, here it is. - N3X
|
||||
/proc/HackProperties(var/mob/living/carbon/human/M,var/obj/item/I,var/script)
|
||||
/*
|
||||
A=string:b lol {REALNAME} {ROLE} {ROLE_ALT};
|
||||
B=icon:icons/dmi/lol.dmi:STATE;
|
||||
B=number:29;
|
||||
*/
|
||||
var/list/statements=text2list(script,";")
|
||||
if(statements.len==0)
|
||||
return // Don't even bother.
|
||||
var/list/statements = text2list(script,";")
|
||||
if(statements.len == 0)
|
||||
return
|
||||
for(var/statement in statements)
|
||||
var/list/assignmentChunks = text2list(statement,"=")
|
||||
var/varname = assignmentChunks[1]
|
||||
//var/operator = "="
|
||||
|
||||
var/list/typeChunks=text2list(script,":")
|
||||
var/desiredType=typeChunks[1]
|
||||
//var/value
|
||||
switch(desiredType)
|
||||
if("string")
|
||||
var/output = typeChunks[2]
|
||||
@@ -120,80 +87,3 @@
|
||||
I.vars[varname]=new /icon(typeChunks[2])
|
||||
if(typeChunks.len==3)
|
||||
I.vars[varname]=new /icon(typeChunks[2],typeChunks[3])
|
||||
|
||||
|
||||
|
||||
//switch this out to use a database at some point
|
||||
//list of ckey/ real_name and item paths
|
||||
//gives item to specific people when they join if it can
|
||||
//for multiple items just add mutliple entries, unless i change it to be a listlistlist
|
||||
//yes, it has to be an item, you can't pick up nonitems
|
||||
/* Old as fuck, not SQL-based, hardcoded keys.
|
||||
/proc/EquipCustomItems(mob/living/carbon/human/M)
|
||||
// load lines
|
||||
var/file = file2text("config/custom_items.txt")
|
||||
var/lines = text2list(file, "\n")
|
||||
|
||||
for(var/line in lines)
|
||||
// split & clean up
|
||||
var/list/Entry = text2list(line, ":")
|
||||
for(var/i = 1 to Entry.len)
|
||||
Entry[i] = trim(Entry[i])
|
||||
|
||||
if(Entry.len < 3)
|
||||
continue;
|
||||
|
||||
if(Entry[1] == M.ckey && Entry[2] == M.real_name)
|
||||
var/list/Paths = text2list(Entry[3], ",")
|
||||
for(var/P in Paths)
|
||||
var/ok = 0 // 1 if the item was placed successfully
|
||||
P = trim(P)
|
||||
var/path = text2path(P)
|
||||
var/obj/item/Item = new path()
|
||||
if(istype(Item,/obj/item/weapon/card/id))
|
||||
//id card needs to replace the original ID
|
||||
if(M.ckey == "nerezza" && M.real_name == "Asher Spock" && M.mind.role_alt_title && M.mind.role_alt_title != "Emergency Physician")
|
||||
//only spawn ID if asher is joining as an emergency physician
|
||||
ok = 1
|
||||
del(Item)
|
||||
goto skip
|
||||
var/obj/item/weapon/card/id/I = Item
|
||||
for(var/obj/item/weapon/card/id/C in M)
|
||||
//default settings
|
||||
I.name = "[M.real_name]'s ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
|
||||
I.registered_name = M.real_name
|
||||
I.access = C.access
|
||||
I.assignment = C.assignment
|
||||
I.blood_type = C.blood_type
|
||||
I.dna_hash = C.dna_hash
|
||||
I.fingerprint_hash = C.fingerprint_hash
|
||||
//I.pin = C.pin
|
||||
|
||||
//custom stuff
|
||||
if(M.ckey == "fastler" && M.real_name == "Fastler Greay") //This is a Lifetime ID
|
||||
I.name = "[M.real_name]'s Lifetime ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
|
||||
else if(M.ckey == "nerezza" && M.real_name == "Asher Spock") //This is an Odysseus Specialist ID
|
||||
I.name = "[M.real_name]'s Odysseus Specialist ID Card ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
|
||||
I.access += list(access_robotics) //Station-based mecha pilots need this to access the recharge bay.
|
||||
else if(M.ckey == "roaper" && M.real_name == "Ian Colm") //This is a Technician ID
|
||||
I.name = "[M.real_name]'s Technician ID ([M.mind.role_alt_title ? M.mind.role_alt_title : M.mind.assigned_role])"
|
||||
|
||||
//replace old ID
|
||||
del(C)
|
||||
ok = M.equip_if_possible(I, slot_wear_id, 0) //if 1, last argument deletes on fail
|
||||
break
|
||||
else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
|
||||
Item.loc = M.back
|
||||
ok = 1
|
||||
|
||||
else
|
||||
for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob.
|
||||
if (S.contents.len < S.storage_slots)
|
||||
Item.loc = S
|
||||
ok = 1
|
||||
break
|
||||
|
||||
skip:
|
||||
if (ok == 0) // Finally, since everything else failed, place it on the ground
|
||||
Item.loc = get_turf(M.loc)
|
||||
*/
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
return capitalize(newname)
|
||||
|
||||
/datum/species/vox/equip(var/mob/living/carbon/human/H)
|
||||
if(H.mind.assigned_role != "Clown")
|
||||
if(H.mind.assigned_role != "Clown" && H.mind.assigned_role != "Mime")
|
||||
H.unEquip(H.wear_mask)
|
||||
H.unEquip(H.l_hand)
|
||||
|
||||
|
||||
@@ -676,8 +676,6 @@ var/global/list/damage_icon_parts = list()
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
var/dmi='icons/mob/belt_mirror.dmi'
|
||||
if(s_store.custom)
|
||||
dmi = s_store.icon
|
||||
overlays_standing[SUIT_STORE_LAYER] = image("icon" = dmi, "icon_state" = "[t_state]")
|
||||
s_store.screen_loc = ui_sstore1 //TODO
|
||||
else
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
connected_ai = null
|
||||
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/drone_camera(src)
|
||||
additional_law_channels["Drone"] = ":d"
|
||||
additional_law_channels["Drone"] = ";"
|
||||
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
full_law_reset()
|
||||
src << "<br><b>You are a maintenance drone, a tiny-brained robotic repair machine</b>."
|
||||
src << "You have no individual will, no personality, and no drives or urges other than your laws."
|
||||
src << "Use <b>:d</b> to talk to other drones, and <b>say</b> to speak silently to your nearby fellows."
|
||||
src << "Use <b>;</b> to talk to other drones, and <b>say</b> to speak silently to your nearby fellows."
|
||||
src << "Remember, you are <b>lawed against interference with the crew</b>. Also remember, <b>you DO NOT take orders from the AI.</b>"
|
||||
src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
|
||||
src << "<b>If a crewmember has noticed you, <i>you are probably breaking your first law</i></b>."
|
||||
|
||||
@@ -760,7 +760,7 @@ datum/preferences
|
||||
clothes_s = new /icon(uniform_dmi, "officer_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "deus_blueshield"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "blueshield"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
|
||||
@@ -54,14 +54,17 @@
|
||||
/obj/item/weapon/pen/fancy
|
||||
name = "fancy pen"
|
||||
desc = "A fancy metal pen. It uses blue ink. An inscription on one side reads,\"L.L. - L.R.\""
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fancypen"
|
||||
|
||||
/obj/item/weapon/pen/gold
|
||||
name = "Gilded Pen"
|
||||
desc = "A golden pen that is gilded with a meager amount of gold material. The word 'Nanotrasen' is etched on the clip of the pen."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "eugene_pen"
|
||||
icon_state = "goldpen"
|
||||
|
||||
/obj/item/weapon/pen/fountain
|
||||
name = "Engraved Fountain Pen"
|
||||
desc = "An expensive looking pen."
|
||||
icon_state = "fountainpen"
|
||||
|
||||
/obj/item/weapon/pen/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
|
||||
@@ -388,14 +388,12 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/thermos
|
||||
name = "vintage thermos"
|
||||
desc = "An older thermos with a faint shine."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "johann_erzatz_1"
|
||||
icon_state = "thermos"
|
||||
volume = 50
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask/shiny
|
||||
name = "shiny flask"
|
||||
desc = "A shiny metal flask. It appears to have a Greek symbol inscribed on it."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "shinyflask"
|
||||
volume = 50
|
||||
|
||||
|
||||
Reference in New Issue
Block a user