Hopefully fix gibtonite explosions being fucked.

This commit is contained in:
Rob Nelson
2014-02-23 14:37:43 -08:00
committed by ZomgPonies
parent 24185de680
commit 9550b5877a

View File

@@ -29,7 +29,7 @@
var/location = get_turf(user)
for(var/obj/item/weapon/ore/glass/sandToConvert in location)
new /obj/item/stack/sheet/mineral/sandstone(location)
del(sandToConvert)
qdel(sandToConvert)
new /obj/item/stack/sheet/mineral/sandstone(location)
del(src)
@@ -122,14 +122,15 @@
user.visible_message("<span class='warning'>[user] strikes the [src], causing a chain reaction!</span>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
spawn(det_time)
if(primed)
if(quality == 3)
explosion(src.loc,2,4,9,adminlog = notify_admins)
if(quality == 2)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(quality == 1)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
del(src)
if(primed)
switch(quality)
if(1)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
if(2)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(3)
explosion(src.loc,2,4,9,adminlog = notify_admins)
del(src)
/obj/item/weapon/ore/New()
pixel_x = rand(0,16)-8