Fix booleans

This commit is contained in:
tayyyyyyy
2018-07-22 23:03:30 -07:00
parent 02d852930d
commit 95682ffa64
5 changed files with 16 additions and 16 deletions
+7 -7
View File
@@ -137,7 +137,7 @@
idle_power_usage = 2
active_power_usage = 20
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
var/on = FALSE // 1 if on, 0 if off
var/on_gs = 0
var/static_power_used = 0
var/brightness_range = 8 // luminosity when on, also used in power calculation
@@ -212,7 +212,7 @@
/obj/machinery/light/Destroy()
var/area/A = get_area(src)
if(A)
on = 0
on = FALSE
// A.update_lights()
return ..()
@@ -223,13 +223,13 @@
icon_state = "[base_state][on]"
if(LIGHT_EMPTY)
icon_state = "[base_state]-empty"
on = 0
on = FALSE
if(LIGHT_BURNED)
icon_state = "[base_state]-burned"
on = 0
on = FALSE
if(LIGHT_BROKEN)
icon_state = "[base_state]-broken"
on = 0
on = FALSE
return
// update the icon_state and luminosity of the light depending on its state
@@ -254,7 +254,7 @@
if(status == LIGHT_OK && trigger)
status = LIGHT_BURNED
icon_state = "[base_state]-burned"
on = 0
on = FALSE
set_light(0)
else
use_power = 2
@@ -734,6 +734,6 @@
return FIRELOSS
/obj/machinery/light/extinguish_light()
on = 0
on = FALSE
visible_message("<span class='danger'>[src] flickers and falls dark.</span>")
update(0)