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Makes night shift actually save power like it should (#27770)
* Makes night shift actually save power * Update code/modules/power/lights.dm Co-authored-by: Mikhail G. <furiorg@gmail.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Bit more power use --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Mikhail G. <furiorg@gmail.com>
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@@ -235,7 +235,7 @@
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layer = FLY_LAYER
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max_integrity = 100
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power_state = ACTIVE_POWER_USE
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idle_power_consumption = 2 //when in low power mode
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idle_power_consumption = 10 //when in low power mode
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active_power_consumption = 20 //when in full power mode
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power_channel = PW_CHANNEL_LIGHTING //Lights are calc'd via area so they dont need to be in the machine list
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var/base_state = "tube" // Base description and icon_state
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@@ -553,7 +553,8 @@
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burnout()
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return
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change_power_mode(ACTIVE_POWER_USE)
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change_power_mode(nightshift_enabled ? IDLE_POWER_USE : ACTIVE_POWER_USE)
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update_icon()
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set_light(BR, PO, CO)
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if(play_sound)
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