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Merge pull request #6974 from jughu/uristwhereareyou
Goodbye old friend
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@@ -297,24 +297,6 @@
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else
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on = 0
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continue
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//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
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//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
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/*if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(ore_uranium >= 2 && ore_diamond >= 1)
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ore_uranium -= 2
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ore_diamond -= 1
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generate_mineral(/obj/item/stack/sheet/mineral/adamantine)
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else
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on = 0
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continue
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if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(ore_silver >= 1 && ore_plasma >= 3)
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ore_silver -= 1
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ore_plasma -= 3
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generate_mineral(/obj/item/stack/sheet/mineral/mythril)
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else
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on = 0
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continue*/
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//if a non valid combination is selected
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@@ -424,4 +406,4 @@
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/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
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var/O = new P(src)
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unload_mineral(O)
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unload_mineral(O)
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@@ -15,8 +15,6 @@
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var/amt_uranium = 0
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var/amt_clown = 0
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var/amt_mime = 0
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var/amt_adamantine = 0
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var/amt_mythril = 0
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var/newCoins = 0 //how many coins the machine made in it's last load
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var/processing = 0
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var/chosen = "metal" //which material will be used to make coins
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@@ -53,7 +51,7 @@
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qdel(O)
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/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
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/obj/machinery/mineral/mint/attack_hand(user as mob)
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var/dat = "<b>Coin Press</b><br>"
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@@ -99,11 +97,6 @@
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dat += text("chosen")
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else
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dat += text("<A href='?src=[UID()];choose=mime'>Choose</A>")
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dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
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if(chosen == "adamantine")
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dat += text("chosen")
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else
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dat += text("<A href='?src=[UID()];choose=adamantine'>Choose</A>")
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dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
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//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
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@@ -199,22 +192,6 @@
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if("adamantine")
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while(amt_adamantine > 0 && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/adamantine)
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amt_adamantine -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if("mythril")
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while(amt_adamantine > 0 && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/mythril)
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amt_mythril -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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icon_state = "coinpress0"
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processing = 0
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coinsToProduce = temp_coins
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@@ -229,4 +206,4 @@
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if(!M)
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M = new /obj/item/weapon/moneybag(src)
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unload_mineral(M)
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O.loc = M
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O.loc = M
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