From 959d34f771eb164a19fa1ec24fe8fe04c0001aae Mon Sep 17 00:00:00 2001 From: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Date: Sun, 6 Apr 2025 10:44:20 +0100 Subject: [PATCH] Syndicate Mobs With IDs Now Have Syndicate-Themed IDs. (#28640) * Syndie ID Drip * Apply suggestions from code review Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> --- code/game/objects/items/weapons/cards_ids.dm | 5 +++++ code/modules/mob/living/simple_animal/corpse.dm | 6 +++--- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index ff4f3285ae1..a855d56a1b5 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -862,6 +862,11 @@ trainee = I.registered_name icon_state = "nct_chip_active" +/obj/item/card/id/syndicate_fake // Syndicate ID drip with none of the access theft or anti-tracking. + name = "\improper Syndicate ID card" + desc = "An evil-looking ID issued to members of the Syndicate." + icon_state = "syndie" + // Decals /obj/item/id_decal name = "identification card decal" diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm index fc0b9ac4bb5..4bfde7a21eb 100644 --- a/code/modules/mob/living/simple_animal/corpse.dm +++ b/code/modules/mob/living/simple_animal/corpse.dm @@ -18,7 +18,7 @@ mask = /obj/item/clothing/mask/gas head = /obj/item/clothing/head/helmet/swat back = /obj/item/storage/backpack - id = /obj/item/card/id + id = /obj/item/card/id/syndicate_fake /obj/effect/mob_spawn/human/corpse/syndicatecommando @@ -39,7 +39,7 @@ mask = /obj/item/clothing/mask/gas/syndicate back = /obj/item/mod/control/pre_equipped/traitor r_pocket = /obj/item/tank/internals/emergency_oxygen - id = /obj/item/card/id + id = /obj/item/card/id/syndicate_fake /obj/effect/mob_spawn/human/corpse/syndicatequartermaster name = "Syndicate Quartermaster" @@ -58,7 +58,7 @@ l_ear = /obj/item/radio/headset mask = /obj/item/clothing/mask/gas/syndicate r_pocket = /obj/item/tank/internals/emergency_oxygen - id = /obj/item/card/id + id = /obj/item/card/id/syndicate_fake /obj/effect/mob_spawn/human/corpse/clown/corpse roundstart = TRUE