diff --git a/code/game/objects/effects/sm_crystals.dm b/code/game/objects/effects/sm_crystals.dm new file mode 100644 index 00000000000..d725b23d0bc --- /dev/null +++ b/code/game/objects/effects/sm_crystals.dm @@ -0,0 +1,179 @@ +//separate dm since hydro is getting bloated already + +/obj/effect/supermatter_crystal + name = "supermatter growth" + anchored = 1 + opacity = 0 + density = 0 + icon = 'icons/obj/lighting.dmi' + icon_state = "supermatter_crystalf" + layer = 2.1 + light_color = "#8A8A00" + + var/endurance = 100 + var/delay = 1200 + var/floor = 0 + var/spreadChance = 10 + var/spreadIntoAdjacentChance = 10 + var/lastTick = 0 + var/spreaded = 1 + var/deleted = 0 + +/obj/effect/supermatter_crystal/single + spreadChance = 0 + +/obj/effect/supermatter_crystal/New() + ..() + light_color = "#8A8A00" + + dir = CalcDir() + + if(!floor) + switch(dir) //offset to make it be on the wall rather than on the floor + if(NORTH) + pixel_y = 32 + if(SOUTH) + pixel_y = -32 + if(EAST) + pixel_x = 32 + if(WEST) + pixel_x = -32 + icon_state = "supermatter_crystal" + else + if( prob( 10 )) // Only 10% of all floor crystals survive, so there's not a forest of 'em + icon_state = "supermatter_crystalf" + name = "supermatter crystal" + density = 1 + else + deleted = 1 + del( src ) + + processing_objects += src + + set_light(3) + lastTick = world.timeofday + +/obj/effect/supermatter_crystal/Del() + if( !deleted ) + visible_message("\red \The [src] shatters!") + new /obj/item/weapon/shard/supermatter( src.loc ) + + processing_objects -= src + ..() + +/obj/effect/supermatter_crystal/process() + if(!spreaded) + return + + if(((world.timeofday - lastTick) > delay) || ((world.timeofday - lastTick) < 0)) + lastTick = world.timeofday + spreaded = 0 + + for(var/mob/living/l in range( src, 2 )) + var/rads = 5 + l.apply_effect(rads, IRRADIATE) + + for(var/i=1,i<=3,i++) + if(prob(spreadChance)) + var/list/possibleLocs = list() + var/spreadsIntoAdjacent = 0 + + if(prob(spreadIntoAdjacentChance)) + spreadsIntoAdjacent = 1 + + for(var/turf/simulated/floor/floor in view(3,src)) + if(spreadsIntoAdjacent || !locate(/obj/effect/supermatter_crystal) in view(1,floor)) + possibleLocs += floor + + if(!possibleLocs.len) + break + + var/turf/newLoc = pick(possibleLocs) + + var/crystalCount = 0 //hacky + var/placeCount = 1 + for(var/obj/effect/supermatter_crystal/shroom in newLoc) + crystalCount++ + for(var/wallDir in cardinal) + var/turf/isWall = get_step(newLoc,wallDir) + if(isWall.density) + placeCount++ + if(crystalCount >= placeCount) + continue + + var/obj/effect/supermatter_crystal/child = new /obj/effect/supermatter_crystal(newLoc) + if( child ) + child.delay = delay + child.endurance = endurance + + spreaded++ + +/obj/effect/supermatter_crystal/proc/CalcDir(turf/location = loc) + for(var/wallDir in cardinal) + var/turf/newTurf = get_step(location,wallDir) + if(newTurf.density) + return wallDir + +/* + var/direction = 16 + + for(var/wallDir in cardinal) + var/turf/newTurf = get_step(location,wallDir) + if(newTurf.density) + direction |= wallDir + + for(var/obj/effect/supermatter_crystal/crystal in location) + if(crystal == src) + continue + if(crystal.floor) //special + direction &= ~16 + else + direction &= ~crystal.dir + + var/list/dirList = list() + + for(var/i=1,i<=16,i <<= 1) + if(direction & i) + dirList += i + + if(dirList.len) + var/newDir = pick(dirList) + if(newDir == 16) + floor = 1 + newDir = 1 + return newDir +*/ + floor = 1 + return 1 + +/obj/effect/supermatter_crystal/attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + + endurance -= W.force + + CheckEndurance() + +/obj/effect/supermatter_crystal/ex_act(severity) + switch(severity) + if(1.0) + del(src) + return + if(2.0) + if (prob(50)) + del(src) + return + if(3.0) + if (prob(5)) + del(src) + return + else + return + +/obj/effect/supermatter_crystal/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) + if(exposed_temperature > 300) + endurance -= 5 + CheckEndurance() + +/obj/effect/supermatter_crystal/proc/CheckEndurance() + if(endurance <= 0) + del(src) \ No newline at end of file diff --git a/code/game/objects/items/weapons/sm_shard.dm b/code/game/objects/items/weapons/sm_shard.dm new file mode 100644 index 00000000000..a4367cba413 --- /dev/null +++ b/code/game/objects/items/weapons/sm_shard.dm @@ -0,0 +1,103 @@ + +/obj/item/weapon/shard/supermatter + name = "supermatter shard" + desc = "A shard of supermatter. Incredibly dangerous, though not large enough to go critical." + force = 10.0 + throwforce = 20.0 + icon_state = "supermatter" + sharp = 1 + edge = 1 + w_class = 2 + flags = CONDUCT + light_color = "#8A8A00" + var/brightness = 2 + +/obj/item/weapon/shard/supermatter/New() + src.icon_state = pick("supermatter") + switch(src.icon_state) + if("supermattersmall") + src.pixel_x = rand(-12, 12) + src.pixel_y = rand(-12, 12) + if("supermattermedium") + src.pixel_x = rand(-8, 8) + src.pixel_y = rand(-8, 8) + if("supermatterlarge") + src.pixel_x = rand(-5, 5) + src.pixel_y = rand(-5, 5) + else + + set_light(brightness) + +/obj/item/weapon/shard/supermatter/attackby(obj/item/weapon/W as obj, mob/user as mob) + if( istype( W, /obj/item/weapon/tongs )) + var/obj/item/weapon/tongs/T = W + T.pick_up( src ) + T.icon_state = "tongs_supermatter" + return + + ..() + +/obj/item/weapon/shard/supermatter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) + playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) + return ..() + +/obj/item/weapon/shard/supermatter/Crossed(AM as mob|obj) + if(ismob(AM)) + var/mob/M = AM + M << "\red You step on \the [src]!" + playsound(src.loc, 'sound/effects/glass_step_sm.ogg', 70, 1) // not sure how to handle metal shards with sounds + if(ishuman(M)) + var/mob/living/carbon/human/H = M + + if(H.species.flags & IS_SYNTHETIC) //Thick skin. + return + + if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) ) + var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot")) + if(affecting.status & ORGAN_ROBOT) + return + if(affecting.take_damage(5, 20)) + H.UpdateDamageIcon() + H.updatehealth() + if(!(H.species && (H.species.flags & NO_PAIN))) + H.Weaken(3) + ..() + + +/obj/item/weapon/shard/supermatter/attack_hand(var/mob/user) + if(!istype(user,/mob/living/carbon/human/nucleation)) + user << pick( "\red You think twice before touching that without protection.", + "\red You don't want to touch that without some protection.", + "\red You probably should get something else to pick that up.", + "\red You aren't sure that's a good idea.", + "\red You aren't in the mood to get vaporized today.", + "\red You really don't feel like frying your hand off.", + "\red You assume that's a bad idea." ) + return + + ..() + +/obj/item/weapon/tongs + name = "tongs" + desc = "Tungsten-alloy tongs used for handling dangerous materials." + force = 7.0 + throwforce = 12.0 + icon = 'icons/obj/weapons.dmi' + icon_state = "tongs" + edge = 1 + w_class = 2 + flags = CONDUCT + var/obj/item/held = null // The item currently being held + +/obj/item/weapon/tongs/proc/pick_up( var/obj/item/I ) + held = I + I.loc = src + playsound(loc, 'sound/effects/tong_pickup.ogg', 50, 1, -1) + +/obj/item/weapon/tongs/attack_self(var/mob/user as mob) + if( held ) + var/turf/T = get_turf(user.loc) + held.loc = T + held = null + icon_state = initial(icon_state) + ..() diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 5f4cfbe49c9..243d90f9ddd 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -117,14 +117,33 @@ icon_state = "cutters-y" item_state = "cutters_yellow" -/obj/item/weapon/wirecutters/attack(mob/living/carbon/C as mob, mob/user as mob) - if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))) - usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\ - "You cut \the [C]'s restraints with \the [src]!",\ - "You hear cable being cut.") - C.handcuffed = null - C.update_inv_handcuffed() - return +/obj/item/weapon/wirecutters/attack(mob/living/carbon/human/C as mob, mob/user as mob) + if(C.handcuffed) + if(C.species.name == "Wryn" && (locate(C.internal_organs_by_name["antennae"]) in C.internal_organs)) + + var/turf/p_loc = user.loc + var/turf/p_loc_m = C.loc + + user.visible_message("\blue [user] begins to cut off [C]'s antennae.") + C << "\red [user] begins to cut off your antennae!" + do_after(C, 150) + if(p_loc == user.loc && p_loc_m == C.loc) + del(C.internal_organs_by_name["antennae"]) + C.remove_language("Wryn Hivemind") + new /obj/item/organ/wryn/hivenode(user.loc) + user << "\blue You hear a loud crunch as you mercilessly off cut [C]'s antennae." + C << "\red You hear a loud crunch as the wirecutters rip through your antennae." + C << "\red Its so quiet..." + C.h_style = "Bald" + C.update_hair() + else + if(istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable)) + usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\ + "You cut \the [C]'s restraints with \the [src]!",\ + "You hear cable being cut.") + C.handcuffed = null + C.update_inv_handcuffed() + return else ..() diff --git a/code/game/smoothwall.dm b/code/game/smoothwall.dm index e98c839150a..65ada91e40d 100644 --- a/code/game/smoothwall.dm +++ b/code/game/smoothwall.dm @@ -114,6 +114,12 @@ shroom.icon_state = "glowshroomf" shroom.pixel_x = 0 shroom.pixel_y = 0 + for(var/obj/effect/supermatter_crystal/crystal in get_step(src,direction)) + if(!crystal.floor) //crystals drop to the floor + crystal.floor = 1 + crystal.icon_state = "supermatter_crystalf" + crystal.pixel_x = 0 + crystal.pixel_y = 0 ..() /turf/simulated/wall/relativewall() diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 77e005c0422..93c4a366bf6 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -970,7 +970,7 @@ datum/preferences if("age") age = rand(AGE_MIN, AGE_MAX) if("hair") - if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine") + if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine" || species == "Wryn") r_hair = rand(0,255) g_hair = rand(0,255) b_hair = rand(0,255) @@ -996,7 +996,7 @@ datum/preferences if(species == "Human") s_tone = random_skin_tone() if("s_color") - if(species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Slime People") + if(species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Slime People" || species == "Wryn") r_skin = rand(0,255) g_skin = rand(0,255) b_skin = rand(0,255) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 05519f99a7e..9c2f0beb67a 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -45,7 +45,7 @@ //Set species_restricted list switch(target_species) if("Human", "Skrell") //humanoid bodytypes - species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox") + species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox","Wryn") else species_restricted = list(target_species) @@ -161,7 +161,7 @@ BLIND // can't see anything var/transfer_prints = FALSE var/pickpocket = 0 //Master pickpocket? var/clipped = 0 - species_restricted = list("exclude","Unathi","Tajaran") + species_restricted = list("exclude","Unathi","Tajaran","Wryn") /obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/weapon/wirecutters)) @@ -295,7 +295,7 @@ BLIND // can't see anything permeability_coefficient = 0.50 slowdown = SHOES_SLOWDOWN - species_restricted = list("exclude","Unathi","Tajaran") + species_restricted = list("exclude","Unathi","Tajaran","Wryn") /obj/item/proc/negates_gravity() return 0 @@ -328,7 +328,7 @@ BLIND // can't see anything heat_protection = HEAD max_heat_protection_temperature = SPACE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE siemens_coefficient = 0.9 - species_restricted = list("exclude","Diona","Vox") + species_restricted = list("exclude","Diona","Vox","Wryn") loose = 0 // What kind of idiot designs a pressurized suit where the helmet can fall off? flash_protect = 2 @@ -351,7 +351,7 @@ BLIND // can't see anything heat_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE siemens_coefficient = 0.9 - species_restricted = list("exclude","Diona","Vox") + species_restricted = list("exclude","Diona","Vox","Wryn") //Under clothing /obj/item/clothing/under diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 0bdb722f213..f92c7fcde21 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -13,7 +13,7 @@ action_button_name = "Toggle Helmet Light" //Species-specific stuff. - species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox") + species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox","Wryn") sprite_sheets = list( "Unathi" = 'icons/mob/species/unathi/helmet.dmi', "Tajaran" = 'icons/mob/species/tajaran/helmet.dmi', @@ -51,7 +51,7 @@ armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd) - species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox") + species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox","Wryn") sprite_sheets = list( "Unathi" = 'icons/mob/species/unathi/suit.dmi', "Tajaran" = 'icons/mob/species/tajaran/suit.dmi', diff --git a/code/modules/mob/language.dm b/code/modules/mob/language.dm index 3b9c98c4846..60b2c20636a 100644 --- a/code/modules/mob/language.dm +++ b/code/modules/mob/language.dm @@ -326,6 +326,26 @@ key = "0" syllables = list ("honk","squeak","bonk","toot","narf","zub","wee","wub","norf") +/datum/language/wryn + name = "Wryn Hivemind" + desc = "Wryn have the strange ability to commune over a psychic hivemind." + speech_verb = "chitters" + ask_verb = "chitters" + exclaim_verb = "chitters" + colour = "alien" + key = "y" + flags = RESTRICTED | HIVEMIND + +/datum/language/wryn/check_special_condition(var/mob/other) + + var/mob/living/carbon/M = other + if(!istype(M)) + return 1 + if(locate(/obj/item/organ/wryn/hivenode) in M.internal_organs) + return 1 + + return 0 + /datum/language/xenocommon name = "Xenomorph" colour = "alien" diff --git a/code/modules/mob/living/carbon/brain/MMI.dm b/code/modules/mob/living/carbon/brain/MMI.dm index e66554ba79a..aa1a9160804 100644 --- a/code/modules/mob/living/carbon/brain/MMI.dm +++ b/code/modules/mob/living/carbon/brain/MMI.dm @@ -22,6 +22,9 @@ var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm. attackby(var/obj/item/O as obj, var/mob/user as mob, params) + if(istype(O, /obj/item/organ/brain/crystal )) + user << "\red This brain is too malformed to be able to use with the [src]." + return if(istype(O,/obj/item/organ/brain) && !brainmob) //Time to stick a brain in it --NEO if(!O:brainmob) user << "\red You aren't sure where this brain came from, but you're pretty sure it's a useless brain." diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 49b448a9c6f..3ae591eeadd 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -110,6 +110,14 @@ h_style = "Bald" ..(new_loc, "Golem") +/mob/living/carbon/human/wryn/New(var/new_loc) + h_style = "Antennae" + ..(new_loc, "Wryn") + +/mob/living/carbon/human/nucleation/New(var/new_loc) + h_style = "Nucleation Crystals" + ..(new_loc, "Nucleation") + /mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes) if ((!( yes ) || now_pushing)) return diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm index 39c02d350ca..668e778bad1 100644 --- a/code/modules/mob/living/carbon/human/human_attackhand.dm +++ b/code/modules/mob/living/carbon/human/human_attackhand.dm @@ -117,6 +117,30 @@ return //end vampire codes + if(src.species.name == "Wryn") + if(src.handcuffed) + if(!(locate(src.internal_organs_by_name["antennae"]) in src.internal_organs)) return + var/turf/p_loc = M.loc + var/turf/p_loc_m = src.loc + + M.visible_message("\blue [M] begins to violently pull off [src]'s antennae.") + src << "\red [M] grips your antennae and starts violently pulling!" + do_after(src, 250) + if(p_loc == M.loc && p_loc_m == src.loc) + del(src.internal_organs_by_name["antennae"]) + src.remove_language("Wryn Hivemind") + new /obj/item/organ/wryn/hivenode(M.loc) + M << "\blue You hear a loud crunch as you mercilessly pull off [src]'s antennae." + src << "\red You hear a loud crunch as your antennae is ripped off your head by [M]." + src << "\red Its so quiet..." + src.h_style = "Bald" + src.update_hair() + + M.attack_log += text("\[[time_stamp()]\] removed antennae [src.name] ([src.ckey])") + src.attack_log += text("\[[time_stamp()]\] Has had their antennae removed by [M.name] ([M.ckey])") + msg_admin_attack("[key_name(M)] removed [key_name(src)]'s antennae") + return 0 + M.do_attack_animation(src) add_logs(src, M, "[pick(attack.attack_verb)]ed") diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index b7f1bea99a8..09ba17866ee 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -6,7 +6,29 @@ tally -= 2 if(species.slowdown) - tally = species.slowdown + if(src.species.name == "Wryn") //handles Wryn specific movement + if(!istype(get_turf(src), /turf/space)) //Space is 20c whut.. + var/loc_temp = T0C + var/datum/gas_mixture/environment = loc.return_air() + if(istype(src.loc, /obj/mecha)) + var/obj/mecha/M = src.loc + loc_temp = M.return_temperature() + else + loc_temp = environment.temperature + + switch(loc_temp) //messy switch statement to assign the proper speed + if(0 to 213.15) tally = -6 //you deserve this, god speed to you + if(213.15 to 250.15) tally = -5 //must get colder.. + if(260.15 to 273.15) tally = -4 + if(273.15 to 283.15) tally = -3 //pretty fast, though will likely never happen + if(283.15 to 300.15) tally = 2 //slower than humans at normal room temperatures + if(300.15 to 310.15) tally = 5 + if(317.15 to 400) tally = 8 + else tally = 12 //Stop running into fire you stupid bug + else + tally = -7 + else + tally = species.slowdown if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index e51a4e3c357..3f5c2ad7cbc 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -264,6 +264,16 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc gene.OnMobLife(src) if (radiation) + + if((locate(src.internal_organs_by_name["resonant crystal"]) in src.internal_organs)) + var/rads = radiation/25 + radiation -= rads + radiation -= 0.1 + reagents.add_reagent("radium", rads/10) + if( prob(10) ) + src << "\blue You feel relaxed." + return + if (radiation > 100) radiation = 100 if(!(species.flags & RAD_ABSORB)) @@ -276,7 +286,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc radiation = 0 else - if(species.flags & RAD_ABSORB) var/rads = radiation/25 radiation -= rads diff --git a/code/modules/mob/living/carbon/human/species/apollo.dm b/code/modules/mob/living/carbon/human/species/apollo.dm new file mode 100644 index 00000000000..8ba52a155fa --- /dev/null +++ b/code/modules/mob/living/carbon/human/species/apollo.dm @@ -0,0 +1,87 @@ +/datum/species/wryn + name = "Wryn" + icobase = 'icons/mob/human_races/r_wryn.dmi' + deform = 'icons/mob/human_races/r_wryn.dmi' + language = "Wryn Hivemind" + tail = "wryntail" + unarmed_type = /datum/unarmed_attack/punch/weak + primitive = /mob/living/carbon/monkey/wryn + darksight = 3 + slowdown = 1 + warning_low_pressure = -300 + hazard_low_pressure = 1 + blurb = "The wryn (r-in, singular r-in) are a humanoid race that possess many bee-like features. Originating from Alveare they \ + have adapted extremely well to cold environments though have lost most of their muscles over generations.\ + In order to communicate and work with multi-species crew Wryn were forced to take on names. Wryn have tended towards using only \ + first names, these names are generally simplistic and easy to pronounce. Wryn have rarely had to communicate using their mouths, \ + so in order to integrate with the multi-species crew they have been taught broken sol?." + + cold_level_1 = 200 //Default 260 - Lower is better + cold_level_2 = 150 //Default 200 + cold_level_3 = 115 //Default 120 + + heat_level_1 = 300 //Default 360 - Higher is better + heat_level_2 = 310 //Default 400 + heat_level_3 = 317 //Default 1000 + + body_temperature = 286 + + has_organ = list( + "heart" = /obj/item/organ/heart, + "brain" = /obj/item/organ/brain, + "eyes" = /obj/item/organ/eyes, + "appendix" = /obj/item/organ/appendix, + "antennae" = /obj/item/organ/wryn/hivenode + ) + + flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | NO_BREATHE | HAS_SKIN_COLOR | NO_SCAN | NO_SCAN | HIVEMIND + + + base_color = "#704300" + flesh_color = "#704300" + blood_color = "#FFFF99" + + +/datum/species/wryn/handle_death(var/mob/living/carbon/human/H) + for(var/mob/living/carbon/C in world) + if(locate(/obj/item/organ/wryn/hivenode) in C.internal_organs) + C << "\red Your antennae tingle as you are overcome with pain..." + C << "\red It feels like part of you has died." + + + +/datum/species/nucleation + name = "Nucleation" + icobase = 'icons/mob/human_races/r_nucleation.dmi' + unarmed_type = /datum/unarmed_attack/punch + blurb = "A sub-race of unforunates who have been exposed to too much supermatter radiation. As a result, \ + supermatter crystal clusters have begun to grow across their bodies. Research to find a cure for this ailment \ + has been slow, and so this is a common fate for veteran engineers. The supermatter crystals produce oxygen, \ + negating the need for the individual to breath. Their massive change in biology, however, renders most medicines \ + obselete. Ionizing radiation seems to cause resonance in some of their crystals, which seems to encourage regeneration \ + and produces a calming effect on the individual. Nucleations are highly stigmatized, and are treated much in the same \ + way as lepers were back on Earth." + language = "Sol Common" + burn_mod = 4 // holy shite, poor guys wont survive half a second cooking smores + brute_mod = 2 // damn, double wham, double dam + flags = IS_WHITELISTED | NO_BREATHE | NO_BLOOD | NO_PAIN | HAS_LIPS | NO_SCAN + + has_organ = list( + "heart" = /obj/item/organ/heart, + "crystalized brain" = /obj/item/organ/brain/crystal, + "eyes" = /obj/item/organ/eyes/luminescent_crystal, + "strange crystal" = /obj/item/organ/nucleation/strange_crystal, + "resonant crystal" = /obj/item/organ/nucleation/resonant_crystal + ) + +/datum/species/nucleation/handle_post_spawn(var/mob/living/carbon/human/H) + H.light_color = "#1C1C00" + H.set_light(2) + return ..() + +/datum/species/nucleation/handle_death(var/mob/living/carbon/human/H) + var/turf/T = get_turf(H) + H.visible_message("\red[H]'s body explodes, leaving behind a pile of microscopic crystals!") + supermatter_delamination(T, 2, 0, 0) // Create a small supermatter burst upon death + new /obj/item/weapon/shard/supermatter( T ) + del(H) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm index b07e9e0c5a2..4375800af54 100644 --- a/code/modules/mob/living/carbon/monkey/monkey.dm +++ b/code/modules/mob/living/carbon/monkey/monkey.dm @@ -38,6 +38,13 @@ icon_state = "stokkey1" uni_append = list(0x044,0xC5D) // 044C5D +/mob/living/carbon/monkey/wryn + name = "lajavi" + voice_name = "lajavi" + speak_emote = list("hisses") + icon_state = "wrynkey1" + uni_append = list(0x022,0xF5D) // 022F5D + /mob/living/carbon/monkey/New() var/datum/reagents/R = new/datum/reagents(330) reagents = R diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 69c7979e62c..b14a37d04f8 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -745,6 +745,10 @@ /datum/unarmed_attack/punch attack_verb = list("punch") +/datum/unarmed_attack/punch/weak + attack_verb = list("flail") + damage = 1 + /datum/unarmed_attack/diona attack_verb = list("lash", "bludgeon") diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index 45627bc7d9b..6ba963c5f1b 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -689,6 +689,51 @@ icon_state = "vox_keetquills" species_allowed = list("Vox") +// Apollo-specific + + //Wryn antennae + + wry_antennae_default + name = "Antennae" + icon_state = "wryn_antennae" + species_allowed = list("Wryn") + + //Nucleation "hairstyles" + + nuc_crystals + name = "Nucleation Crystals" + icon_state = "nuc_crystal" + species_allowed = list("Nucleation") + + nuc_betaburns + name = "Nucleation Beta Burns" + icon_state = "nuc_betaburns" + species_allowed = list("Nucleation") + + nuc_fallout + name = "Nucleation Fallout" + icon_state = "nuc_fallout" + species_allowed = list("Nucleation") + + nuc_frission + name = "Nucleation Frission" + icon_state = "nuc_frission" + species_allowed = list("Nucleation") + + nuc_radical + name = "Nucleation Free Radical" + icon_state = "nuc_radical" + species_allowed = list("Nucleation") + + nuc_gammaray + name = "Nucleation Gamma Ray" + icon_state = "nuc_gammaray" + species_allowed = list("Nucleation") + + nuc_neutron + name = "Nucleation Neutron Bomb" + icon_state = "nuc_neutron" + species_allowed = list("Nucleation") /datum/sprite_accessory/facial_hair diff --git a/code/modules/organs/organ_alien.dm b/code/modules/organs/organ_alien.dm index 89d17f6ced4..213043b698a 100644 --- a/code/modules/organs/organ_alien.dm +++ b/code/modules/organs/organ_alien.dm @@ -336,3 +336,51 @@ name = "vox cortical stack" /obj/item/organ/stack/vox/stack + + +//WRYN ORGAN + +/obj/item/organ/wryn/hivenode + name = "antennae" + parent_organ = "head" + +/obj/item/organ/wryn/hivenode + name = "antennae" + organ_tag = "antennae" + icon = 'icons/mob/human_races/r_wryn.dmi' + icon_state = "antennae" + + +//NUCLEATION ORGAN + +/obj/item/organ/nucleation + name = "nucleation organ" + icon = 'icons/obj/surgery.dmi' + desc = "A crystalized human organ. /red It has a strangely iridescent glow." + +/obj/item/organ/nucleation/resonant_crystal + name = "resonant crystal" + icon_state = "resonant-crystal" + organ_tag = "resonant crystal" + parent_organ = "head" + +/obj/item/organ/nucleation/strange_crystal + name = "strange crystal" + icon_state = "stramge-crystal" + organ_tag = "strange crystal" + parent_organ = "chest" + +/obj/item/organ/eyes/luminescent_crystal + name = "luminescent eyes" + icon_state = "crystal-eyes" + organ_tag = "luminescent eyes" + light_color = "#1C1C00" + parent_organ = "head" + + New() + set_light(2) + +/obj/item/organ/brain/crystal + name = "crystalized brain" + icon_state = "crystal-brain" + organ_tag = "crystalized brain" \ No newline at end of file diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index a1844d19760..7d8a81ad3ef 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -1,23 +1,35 @@ -#define NITROGEN_RETARDATION_FACTOR 4 //Higher == N2 slows reaction more -#define THERMAL_RELEASE_MODIFIER 750 //Higher == more heat released during reaction -#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction -#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power -#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power +#define NITROGEN_RETARDATION_FACTOR 0.15 //Higher == N2 slows reaction more +#define THERMAL_RELEASE_MODIFIER 750 //Higher == more heat released during reaction +#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction +#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power +#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power + +/* + How to tweak the SM + + POWER_FACTOR directly controls how much power the SM puts out at a given level of excitation (power var). Making this lower means you have to work the SM harder to get the same amount of power. + CRITICAL_TEMPERATURE The temperature at which the SM starts taking damage. + + CHARGING_FACTOR Controls how much emitter shots excite the SM. + DAMAGE_RATE_LIMIT Controls the maximum rate at which the SM will take damage due to high temperatures. +*/ //Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game. -#define POWER_FACTOR 0.35 //Obtained from testing. Aiming to make the ideal running output (600 kW) run the SM to ~85% of the safety level. - -#define CHARGING_FACTOR 0.55 -#define DAMAGE_RATE_LIMIT 5 //damage rate cap at power = 900, scales linearly with power +#define POWER_FACTOR 1.0 +#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays +#define CRITICAL_TEMPERATURE 800 //K +#define CHARGING_FACTOR 0.05 +#define DAMAGE_RATE_LIMIT 3 //damage rate cap at power = 300, scales linearly with power //These would be what you would get at point blank, decreases with distance #define DETONATION_RADS 200 #define DETONATION_HALLUCINATION 600 +#define TRANSFORM_DISTANCE_MOD 2 // Size/this is maximum distance from SM during burst for transformation to Nucleation -#define WARNING_DELAY 30 //seconds between warnings. +#define WARNING_DELAY 30 //seconds between warnings. /obj/machinery/power/supermatter name = "Supermatter" @@ -35,6 +47,7 @@ var/damage = 0 var/damage_archived = 0 var/safe_alert = "Crystaline hyperstructure returning to safe operating levels." + var/safe_warned = 0 var/warning_point = 100 var/warning_alert = "Danger! Crystal hyperstructure instability!" var/emergency_point = 700 @@ -47,15 +60,20 @@ var/grav_pulling = 0 var/pull_radius = 14 + // Time in ticks between delamination ('exploding') and exploding (as in the actual boom) + var/pull_time = 100 + var/explosion_power = 8 var/emergency_issued = 0 - var/explosion_power = 8 + // Time in 1/10th of seconds since the last sent warning + var/lastwarning = 0 + + // This stops spawning redundand explosions. Also incidentally makes supermatter unexplodable if set to 1. + var/exploded = 0 - var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning var/power = 0 - - var/oxygen = 0 // Moving this up here for easier debugging. + var/oxygen = 0 //Temporary values so that we can optimize this //How much the bullets damage should be multiplied by when it is added to the internal variables @@ -67,21 +85,7 @@ var/obj/item/device/radio/radio - shard //Small subtype, less efficient and more sensitive, but less boom. - name = "Supermatter Shard" - desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. \red You get headaches just from looking at it." - icon_state = "darkmatter_shard" - base_icon_state = "darkmatter_shard" - - warning_point = 50 - emergency_point = 500 - explosion_point = 900 - - gasefficency = 0.125 - - pull_radius = 5 - explosion_power = 3 //3,6,9,12? Or is that too small? - + var/debug = 0 /obj/machinery/power/supermatter/New() . = ..() @@ -93,17 +97,46 @@ . = ..() /obj/machinery/power/supermatter/proc/explode() + message_admins("Supermatter exploded at ([x],[y],[z] - JMP)",0,1) + log_game("Supermatter exploded at ([x],[y],[z])") anchored = 1 grav_pulling = 1 - spawn(100) - explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1) + exploded = 1 + spawn(pull_time) + var/turf/epicenter = get_turf(src) + explosion(epicenter, explosion_power, explosion_power*2, explosion_power*3, explosion_power*4, 1) + supermatter_delamination( epicenter, explosion_power*4, 1 ) del src return -//Changes color and luminosity of the light to these values if they were not already set +//Changes color and light_range of the light to these values if they were not already set /obj/machinery/power/supermatter/proc/shift_light(var/lum, var/clr) - if(lum != light_range || clr != light_color) - set_light(lum, l_color = clr) + if(light_color != clr) + light_color = clr + if(light_range != lum) + set_light(lum) + +/obj/machinery/power/supermatter/proc/announce_warning() + var/integrity = damage / explosion_point + integrity = round(100 - integrity * 100) + integrity = integrity < 0 ? 0 : integrity + var/alert_msg = " Integrity at [integrity]%" + + if(damage > emergency_point) + alert_msg = emergency_alert + alert_msg + lastwarning = world.timeofday - WARNING_DELAY * 4 + else if(damage >= damage_archived) // The damage is still going up + safe_warned = 0 + alert_msg = warning_alert + alert_msg + lastwarning = world.timeofday + else if(!safe_warned) + safe_warned = 1 // We are safe, warn only once + alert_msg = safe_alert + lastwarning = world.timeofday + else + alert_msg = null + if(alert_msg) + radio.autosay(alert_msg, "Supermatter Monitor") /obj/machinery/power/supermatter/process() @@ -115,105 +148,85 @@ if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now. return //Yeah just stop. - if(istype(L, /turf/space)) // Stop processing this stuff if we've been ejected. - return - - if(damage > warning_point) // while the core is still damaged and it's still worth noting its status - - shift_light(5, warning_color) - if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY) - var/stability = num2text(round((damage / explosion_point) * 100)) - - if(damage > emergency_point) - shift_light(7, emergency_color) - radio.autosay(addtext(emergency_alert, " Instability: ",stability,"%"), "Supermatter Monitor") - lastwarning = world.timeofday - - else if(damage >= damage_archived) // The damage is still going up - radio.autosay(addtext(warning_alert," Instability: ",stability,"%"), "Supermatter Monitor") - lastwarning = world.timeofday - 150 - - else // Phew, we're safe - radio.autosay(safe_alert, "Supermatter Monitor") - lastwarning = world.timeofday - - if(damage > explosion_point) - for(var/mob/living/mob in living_mob_list) - if(loc.z == mob.loc.z) - if(istype(mob, /mob/living/carbon/human)) - //Hilariously enough, running into a closet should make you get hit the hardest. - var/mob/living/carbon/human/H = mob - H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) ) - var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) ) - mob.apply_effect(rads, IRRADIATE) - + if(damage > explosion_point) + if(!exploded) + if(!istype(L, /turf/space)) + announce_warning() explode() + else if(damage > warning_point) // while the core is still damaged and it's still worth noting its status + shift_light(5, warning_color) + if(damage > emergency_point) + shift_light(7, emergency_color) + if(!istype(L, /turf/space) && (world.timeofday - lastwarning) >= WARNING_DELAY * 10) + announce_warning() else shift_light(4,initial(light_color)) if(grav_pulling) supermatter_pull() - //Ok, get the air from the turf - var/datum/gas_mixture/env = L.return_air() + //Ok, get the air from the turf + var/datum/gas_mixture/removed = null + var/datum/gas_mixture/env = null - //Remove gas from surrounding area - var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles()) + //ensure that damage doesn't increase too quickly due to super high temperatures resulting from no coolant, for example. We dont want the SM exploding before anyone can react. + //We want the cap to scale linearly with power (and explosion_point). Let's aim for a cap of 5 at power = 300 (based on testing, equals roughly 5% per SM alert announcement). + var/damage_inc_limit = (power/300)*(explosion_point/1000)*DAMAGE_RATE_LIMIT - if(!removed || !removed.total_moles()) - damage += max((power-1600)/10, 0) - power = min(power, 1600) - return 1 + if(!istype(L, /turf/space)) + env = L.return_air() + removed = env.remove(gasefficency * env.total_moles()) //Remove gas from surrounding area - damage_archived = damage - damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 ) - //Ok, 100% oxygen atmosphere = best reaction - //Maxes out at 100% oxygen pressure - oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0) - - var/temp_factor = 50 - - if(oxygen > 0.8) - // with a perfect gas mix, make the power less based on heat - icon_state = "[base_icon_state]_glow" + if(!env || !removed || !removed.total_moles()) + damage += max((power - 15*POWER_FACTOR)/10, 0) + else if (grav_pulling) //If supermatter is detonating, remove all air from the zone + env.remove(env.total_moles()) else - // in normal mode, base the produced energy around the heat - temp_factor = 30 - icon_state = base_icon_state + damage_archived = damage - power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload + damage = max( damage + min( ( (removed.temperature - CRITICAL_TEMPERATURE) / 150 ), damage_inc_limit ) , 0 ) + //Ok, 100% oxygen atmosphere = best reaction + //Maxes out at 100% oxygen pressure + oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / removed.total_moles(), 1), 0) - //We've generated power, now let's transfer it to the collectors for storing/usage - transfer_energy() + //calculate power gain for oxygen reaction + var/temp_factor + var/equilibrium_power + if (oxygen > 0.8) + //If chain reacting at oxygen == 1, we want the power at 800 K to stabilize at a power level of 400 + equilibrium_power = 400 + icon_state = "[base_icon_state]_glow" + else + //If chain reacting at oxygen == 1, we want the power at 800 K to stabilize at a power level of 250 + equilibrium_power = 250 + icon_state = base_icon_state - var/device_energy = power * REACTION_POWER_MODIFIER + temp_factor = ( (equilibrium_power/DECAY_FACTOR)**3 )/800 + power = max( (removed.temperature * temp_factor) * oxygen + power, 0) - //To figure out how much temperature to add each tick, consider that at one atmosphere's worth - //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature - //that the device energy is around 2140. At that stage, we don't want too much heat to be put out - //Since the core is effectively "cold" + //We've generated power, now let's transfer it to the collectors for storing/usage + transfer_energy() - //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock - //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall. - removed.temperature += (device_energy / THERMAL_RELEASE_MODIFIER) + var/device_energy = power * REACTION_POWER_MODIFIER - removed.temperature = max(0, min(removed.temperature, 2500)) - //Calculate how much gas to release - removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0) + //Calculate how much gas to release + removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0) - removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0) + removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0) - env.merge(removed) + env.merge(removed) - for(var/mob/living/carbon/human/l in view(src, min(7, round(power ** 0.25)))) // If they can see it without mesons on. Bad on them. + + for(var/mob/living/carbon/human/l in view(src, min(7, round(sqrt(power/6))))) // If they can see it without mesons on. Bad on them. if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) - l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1, get_dist(l, src)) ) ) ) + l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) ) - for(var/mob/living/l in range(src, round((power / 100) ** 0.25))) - var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) ) - l.apply_effect(irradiate=rads) + //adjusted range so that a power of 300 (pretty high) results in 8 tiles, roughly the distance from the core to the engine monitoring room. + for(var/mob/living/l in range(src, round(sqrt(power / 5)))) + var/rads = (power / 10) * sqrt( 1 / get_dist(l, src) ) + l.apply_effect(rads, IRRADIATE) - power -= (power/500)**3 + power -= (power/DECAY_FACTOR)**3 //energy losses due to radiation return 1 @@ -225,17 +238,12 @@ // Then bring it inside to explode instantly upon landing on a valid turf. - if(Proj.flag != "bullet") - power += Proj.damage * config_bullet_energy * CHARGING_FACTOR + if(istype(Proj, /obj/item/projectile/beam)) + power += Proj.damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR else damage += Proj.damage * config_bullet_energy return 0 - -/obj/machinery/power/supermatter/attack_paw(mob/user as mob) - return attack_hand(user) - - /obj/machinery/power/supermatter/attack_robot(mob/user as mob) if(Adjacent(user)) return attack_hand(user) @@ -247,6 +255,9 @@ user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update." /obj/machinery/power/supermatter/attack_hand(mob/user as mob) + if(istype(user,/mob/living/carbon/human/nucleation)) // Nucleation's biology doesn't react to this + return + user.visible_message("\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.",\ "You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"",\ "You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.") @@ -255,11 +266,13 @@ /obj/machinery/power/supermatter/proc/transfer_energy() for(var/obj/machinery/power/rad_collector/R in rad_collectors) - if(get_dist(R, src) <= 15) // Better than using orange() every process - R.receive_pulse(power * POWER_FACTOR) + var/distance = get_dist(R, src) + if(distance <= 15) + //for collectors using standard plasma tanks at 1013 kPa, the actual power generated will be this power*POWER_FACTOR*20*29 = power*POWER_FACTOR*580 + R.receive_pulse(power * POWER_FACTOR * (min(3/distance, 1))**2) return -/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/user as mob, params) +/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/carbon/user as mob) user.visible_message("\The [user] touches \a [W] to \the [src] as a silence fills the room...",\ "You touch \the [W] to \the [src] when everything suddenly goes silent.\"\n\The [W] flashes into dust as you flinch away from \the [src].",\ "Everything suddenly goes silent.") @@ -272,6 +285,8 @@ /obj/machinery/power/supermatter/Bumped(atom/AM as mob|obj) if(istype(AM, /mob/living)) + if(istype(AM,/mob/living/carbon/human/nucleation)) // Nucleation's biology doesn't react to this + return AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\ "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\ "You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.") @@ -283,6 +298,9 @@ /obj/machinery/power/supermatter/proc/Consume(var/mob/living/user) + if(istype(user,/mob/living/carbon/human/nucleation)) // Nucleation's biology doesn't react to this + return + if(istype(user)) user.dust() power += 200 @@ -299,11 +317,10 @@ else l.show_message("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.", 2) var/rads = 500 * sqrt( 1 / (get_dist(l, src) + 1) ) - l.apply_effect(rads, IRRADIATE, 0) // Permit blocking + l.apply_effect(rads, IRRADIATE) /obj/machinery/power/supermatter/proc/supermatter_pull() - //following is adapted from singulo code if(defer_powernet_rebuild != 2) defer_powernet_rebuild = 1 @@ -335,4 +352,110 @@ if(defer_powernet_rebuild != 2) defer_powernet_rebuild = 0 - return \ No newline at end of file + return + + +proc/supermatter_delamination(var/turf/epicenter, var/size, var/transform_mobs = 0, var/adminlog = 1) + spawn(0) + var/start = world.timeofday + epicenter = get_turf(epicenter) + if(!epicenter) return + + if(adminlog) + message_admins("Supermatter delamination with size ([size]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z] - JMP)") + log_game("Supermatter delamination with size ([size]) in area [epicenter.loc.name] ") + + playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(size*2,1) ) + playsound(epicenter, "explosion", 100, 1, round(size,1) ) + + if(defer_powernet_rebuild != 2) + defer_powernet_rebuild = 1 + + var/x = epicenter.x + var/y = epicenter.y + var/z = epicenter.z + + epicenter.ChangeTurf( /turf/simulated/floor/plating/smatter ) + + for(var/mob/living/mob in orange( epicenter, size*2 )) // Irradiate area twice the size of the main blast + if(epicenter.z == mob.loc.z) + if( ishuman(mob) ) + //Hilariously enough, running into a closet should make you get hit the hardest. + var/mob/living/carbon/human/H = mob + H.hallucination += max(50, min(size*10, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, epicenter) + 1)) ) ) + var/rads = size*10 * sqrt( 1 / (get_dist(mob, epicenter) + 1) ) + mob.apply_effect(rads, IRRADIATE) + + for(var/i=0, i