Merge branch 'master' of git://github.com/Baystation12/Baystation12

This commit is contained in:
CaelAislinn
2012-02-15 07:04:43 +10:00
36 changed files with 202 additions and 81 deletions
@@ -70,4 +70,5 @@
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has tried to disarm []!</B>", M, src), 1)
update_clothing()
return
@@ -124,6 +124,7 @@
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
visible_message("\red <B>[M] attempted to disarm [src]!</B>")
update_clothing()
return
@@ -20,4 +20,5 @@
src = null
src = H.monkeyize()
contract_disease(D,1,0)
update_clothing()
return
@@ -67,4 +67,5 @@
UpdateDamageIcon()
updatehealth()
update_clothing()
return 1
@@ -135,4 +135,5 @@ emp_act
if(bloody)
if(src.wear_suit) src.wear_suit.add_blood(src)
if(src.w_uniform) src.w_uniform.add_blood(src)
src.UpdateDamageIcon()
UpdateDamageIcon()
update_clothing()
+5 -1
View File
@@ -12,6 +12,7 @@
life_tick = 0
isbreathing = 1
holdbreath = 0
lyingcheck = 0
/mob/living/carbon/human/Life()
set invisibility = 0
@@ -85,7 +86,10 @@
handle_health_updates()
// Update clothing
update_clothing()
// update_clothing()
if(lyingcheck != lying) //This is a fix for falling down / standing up not updating icons. Instead of going through and changing every
update_clothing() //instance in the code where lying is modified, I've just added a new variable "lyingcheck" which will be compared
lyingcheck = lying //to lying, so if lying ever changes, update_clothing() will run like normal.
if(client)
handle_regular_hud_updates()
+47 -44
View File
@@ -211,6 +211,7 @@
var/Tempstun = 0 // temporary temperature stuns
var/Discipline = 0 // if a metroid has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
var/SStun = 0 // stun variable
var/Obstacle = 1 // determines whether the turf the metroid will head to has an obstacle
proc
AIprocess() // the master AI process
@@ -228,7 +229,9 @@
switch(nutrition)
if(150 to 800) hungry = 1
if(0 to 149) starving = 1
AIproc = 1
while(AIproc && stat != 2 && (attacked > 0 || starving || hungry || rabid || Victim))
if(Victim) // can't eat AND have this little process at the same time
break
@@ -242,63 +245,63 @@
AIproc = 0
break
if(Target)
for(var/mob/living/carbon/metroid/M in view(1,Target))
if(M.Victim == Target)
Target = null
AIproc = 0
break
if(!AIproc)
for(var/mob/living/carbon/metroid/M in view(1,Target))
if(M.Victim == Target)
Target = null
AIproc = 0
break
if(Target in view(1,src))
if(!AIproc)
break
if(istype(Target, /mob/living/silicon))
if(!Atkcool)
spawn()
Atkcool = 1
sleep(15)
Atkcool = 0
if(get_obstacle_ok(Target))
Obstacle = 0
else Obstacle = 1
if(get_obstacle_ok(Target))
Target.attack_metroid(src)
return
if(prob(80) && !Target.lying)
if(Target in view(1,src))
if(Target.client && Target.health >= rand(10,30))
if(!Atkcool)
spawn()
Atkcool = 1
sleep(25)
Atkcool = 0
if(istype(Target, /mob/living/silicon))
if(!Atkcool)
spawn()
Atkcool = 1
sleep(15)
Atkcool = 0
if(get_obstacle_ok(Target))
Target.attack_metroid(src)
if(!Obstacle)
Target.attack_metroid(src)
return
if(prob(80) && !Target.lying && Target.client && Target.health >= rand(10,30))
if(!Atkcool)
spawn()
Atkcool = 1
sleep(25)
Atkcool = 0
if(!Obstacle)
Target.attack_metroid(src)
if(prob(30))
step_to(src, Target)
else
if(!Atkcool && get_obstacle_ok(Target))
Feedon(Target)
else
if(!Atkcool && get_obstacle_ok(Target))
Feedon(Target)
if(prob(30))
step_to(src, Target)
else
if(Target in view(30, src))
if(get_obstacle_ok(Target))
step_to(src, Target)
if(!Atkcool && !Obstacle)
Feedon(Target)
else
Target = null
AIproc = 0
break
else
if(Target in view(30, src))
if(!Obstacle)
step_to(src, Target)
else
Target = null
AIproc = 0
break
var/sleeptime = movement_delay()
if(sleeptime <= 0) sleeptime = 1
if(sleeptime < 1) sleeptime = 1
sleep(sleeptime + 2) // this is about as fast as a player Metroid can go
+1
View File
@@ -293,6 +293,7 @@
var/lol = pick(cardinal)
step(H,lol)
destroyed = 1
src.owner.update_clothing()
proc/createwound(var/size = 1)
if(ishuman(src.owner))
+1
View File
@@ -474,6 +474,7 @@
usr << "\blue You successfully remove your handcuffs."
usr:handcuffed:loc = usr:loc
usr:handcuffed = null
usr.update_clothing()
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
usr.next_move = world.time + 200