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Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts: code/_onclick/click.dm code/game/dna/genes/powers.dm code/game/machinery/wishgranter.dm code/modules/mob/living/carbon/alien/alien.dm code/modules/mob/living/carbon/alien/humanoid/life.dm code/modules/mob/living/carbon/alien/larva/life.dm code/modules/mob/living/carbon/human/examine.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_movement.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/carbon/species.dm code/modules/mob/living/damage_procs.dm code/modules/mob/living/living.dm code/modules/power/lighting.dm code/modules/reagents/Chemistry-Recipes.dm code/setup.dm maps/RandomZLevels/wildwest.dm
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+36
-32
@@ -129,7 +129,7 @@
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#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 20
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#define PLASMA_OXYGEN_FULLBURN 10
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#define T0C 273.15 // 0degC
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#define T0C 273.15 // 0degC
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#define T20C 293.15 // 20degC
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#define TCMB 2.7 // -270.3degC
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@@ -316,9 +316,13 @@ var/MAX_EXPLOSION_RANGE = 14
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#define DISABILITY_FLAG_EPILEPTIC 4
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#define DISABILITY_FLAG_DEAF 8
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// Generic mutations:
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#define TK 1
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#define COLD_RESISTANCE 2
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///////////////////////////////////////
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// MUTATIONS
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///////////////////////////////////////
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// Generic mutations:
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#define M_TK 1
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#define M_RESIST_COLD 2
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#define XRAY 3
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#define HULK 4
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#define CLUMSY 5
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@@ -327,43 +331,43 @@ var/MAX_EXPLOSION_RANGE = 14
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#define NOCLONE 8
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// Extra powers:
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// Extra powers:
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#define LASER 9 // harm intent - click anywhere to shoot lasers from eyes
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#define HEAL 10 // healing people with hands
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#define SHADOW 11 // shadow teleportation (create in/out portals anywhere) (25%)
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#define SCREAM 12 // supersonic screaming (25%)
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#define EXPLOSIVE 13 // exploding on-demand (15%)
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#define REGENERATION 14 // superhuman regeneration (30%)
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#define REPROCESSOR 15 // eat anything (50%)
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#define SHAPESHIFTING 16 // take on the appearance of anything (40%)
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#define PHASING 17 // ability to phase through walls (40%)
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#define SHIELD 18 // shielding from all projectile attacks (30%)
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#define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
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#define ELECTRICITY 20 // ability to shoot electric attacks (15%)
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//#define HEAL 10 // (Not implemented) healing people with hands
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//#define SHADOW 11 // (Not implemented) shadow teleportation (create in/out portals anywhere) (25%)
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//#define SCREAM 12 // (Not implemented) supersonic screaming (25%)
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//#define EXPLOSIVE 13 // (Not implemented) exploding on-demand (15%)
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//#define REGENERATION 14 // (Not implemented) superhuman regeneration (30%)
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//#define REPROCESSOR 15 // (Not implemented) eat anything (50%)
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//#define SHAPESHIFTING 16 // (Not implemented) take on the appearance of anything (40%)
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//#define PHASING 17 // (Not implemented) ability to phase through walls (40%)
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//#define SHIELD 18 // (Not implemented) shielding from all projectile attacks (30%)
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//#define SHOCKWAVE 19 // (Not implemented) attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
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//#define ELECTRICITY 20 // (Not implemented) ability to shoot electric attacks (15%)
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//2spooky
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#define SKELETON 29
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#define PLANT 30
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// Other Mutations:
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#define mNobreath 100 // no need to breathe
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#define mRemote 101 // remote viewing
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#define mRegen 102 // health regen
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#define mRun 103 // no slowdown
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#define mRemotetalk 104 // remote talking
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#define mMorph 105 // changing appearance
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#define mBlend 106 // nothing (seriously nothing)
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#define mHallucination 107 // hallucinations
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#define mFingerprints 108 // no fingerprints
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#define mShock 109 // insulated hands
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#define mSmallsize 110 // table climbing
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#define M_NO_BREATH 100 // no need to breathe
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#define M_REMOTE_VIEW 101 // remote viewing
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#define M_REGEN 102 // health regen
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#define M_RUN 103 // no slowdown
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#define M_REMOTE_TALK 104 // remote talking
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#define M_MORPH 105 // changing appearance
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#define M_RESIST_HEAT 106 // heat resistance
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#define M_HALLUCINATE 107 // hallucinations
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#define M_FINGERPRINTS 108 // no fingerprints
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#define M_NO_SHOCK 109 // insulated hands
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#define M_DWARF 110 // table climbing
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// Goon muts
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#define M_OBESITY 200
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#define M_TOXIC_FARTS 201
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#define M_STRONG 202
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#define M_SOBER 203
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#define M_PSY_RESIST 204
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#define M_OBESITY 200 // Decreased metabolism
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#define M_TOXIC_FARTS 201 // Duh
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#define M_STRONG 202 // (Nothing)
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#define M_SOBER 203 // Increased alcohol metabolism
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#define M_PSY_RESIST 204 // Block remoteview
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//disabilities
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#define NEARSIGHTED 1
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