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Moves around the deathgasp emote in the human death proc
This should prevent the death check from stopping our dying gasp
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@@ -84,6 +84,9 @@
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health5"
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if(!gibbed)
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emote("deathgasp") //let the world KNOW WE ARE DEAD
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stat = DEAD
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dizziness = 0
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jitteriness = 0
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@@ -128,8 +131,6 @@
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H.mind.kills += "[name] ([ckey])"
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if(!gibbed)
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emote("deathgasp") //let the world KNOW WE ARE DEAD
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update_canmove()
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if(client) blind.layer = 0
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@@ -175,4 +176,4 @@
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/mob/living/carbon/human/proc/Drain()
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ChangeToHusk()
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mutations |= NOCLONE
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return
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return
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