From 95efc8fbda7ae52d83b7f5169746d5134a5c0eaf Mon Sep 17 00:00:00 2001
From: GDN <96800819+GDNgit@users.noreply.github.com>
Date: Sun, 14 Apr 2024 15:21:44 -0500
Subject: [PATCH] fix for the worlds shittiest exploit (#25130)
---
code/game/machinery/doors/airlock.dm | 2 ++
code/game/machinery/doors/airlock_electronics.dm | 3 ++-
code/game/objects/structures/displaycase.dm | 9 ++++++---
code/game/objects/structures/door_assembly.dm | 9 ++++++---
code/game/objects/structures/windoor_assembly.dm | 11 +++++++----
5 files changed, 23 insertions(+), 11 deletions(-)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index a51f7aadade..2f2c4ce3229 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -1552,10 +1552,12 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
ae.selected_accesses = req_one_access
ae.one_access = 1
ae.unres_access_from = unres_sides
+ ae.is_installed = FALSE
else
ae = electronics
electronics = null
ae.forceMove(loc)
+ ae.is_installed = FALSE
QDEL_LIST_CONTENTS(fillers)
qdel(src)
diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm
index 070c29e377d..3b9da5c1be5 100644
--- a/code/game/machinery/doors/airlock_electronics.dm
+++ b/code/game/machinery/doors/airlock_electronics.dm
@@ -18,6 +18,8 @@
var/const/max_brain_damage = 60
/// Which direction has unrestricted access to the airlock (e.g. medbay doors from the inside)
var/unres_access_from = null
+ /// Is this electronic installed in a door?
+ var/is_installed = FALSE
/obj/item/airlock_electronics/Initialize(mapload)
. = ..()
@@ -38,7 +40,6 @@
return
ui_interact(user)
-
// tgui\packages\tgui\interfaces\AirlockElectronics.js
/obj/item/airlock_electronics/ui_state(mob/user)
return GLOB.inventory_state
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index bf94750fbae..4a11d6cc15d 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -207,10 +207,12 @@
to_chat(user, "You start installing the electronics into [src]...")
playsound(loc, I.usesound, 50, 1)
if(do_after(user, 30, target = src))
- if(user.drop_item())
- I.forceMove(src)
- electronics = I
+ var/obj/item/airlock_electronics/new_electronics = I
+ if(user.drop_item() && !new_electronics.is_installed)
+ new_electronics.forceMove(src)
+ electronics = new_electronics
to_chat(user, "You install the airlock electronics.")
+ electronics.is_installed = TRUE
else if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
@@ -241,6 +243,7 @@
if(I.use_tool(src, user, 0, volume = I.tool_volume))
to_chat(user, "You remove the airlock electronics.")
new /obj/item/airlock_electronics(drop_location(), 1)
+ electronics.is_installed = FALSE
electronics = null
/obj/structure/displaycase_chassis/wrench_act(mob/user, obj/item/I)
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index fdfe4194b5a..6e3bcbd9171 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -82,14 +82,16 @@
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly...")
if(do_after(user, 40 * W.toolspeed, target = src))
- if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
+ var/obj/item/airlock_electronics/new_electronics = W
+ if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS || new_electronics.is_installed)
return
user.drop_item()
- W.forceMove(src)
+ new_electronics.forceMove(src)
to_chat(user, "You install the airlock electronics.")
state = AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER
name = "near finished airlock assembly"
- electronics = W
+ electronics = new_electronics
+ electronics.is_installed = TRUE
else if(istype(W, /obj/item/stack/sheet) && (!glass || !mineral))
var/obj/item/stack/sheet/S = W
@@ -137,6 +139,7 @@
ae = electronics
electronics = null
ae.forceMove(loc)
+ ae.is_installed = FALSE
update_appearance(UPDATE_NAME | UPDATE_OVERLAYS)
/obj/structure/door_assembly/screwdriver_act(mob/user, obj/item/I)
diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm
index 09f57dede18..6c34c677f50 100644
--- a/code/game/objects/structures/windoor_assembly.dm
+++ b/code/game/objects/structures/windoor_assembly.dm
@@ -155,16 +155,18 @@
user.visible_message("[user] installs the electronics into the windoor assembly.", "You start to install electronics into the windoor assembly...")
user.drop_item()
W.forceMove(src)
+ var/obj/item/airlock_electronics/new_electronics = W
- if(do_after(user, 40 * W.toolspeed, target = src))
+ if(do_after(user, 40 * new_electronics.toolspeed, target = src) && !new_electronics.is_installed)
if(!src || electronics)
- W.forceMove(loc)
+ new_electronics.forceMove(loc)
return
to_chat(user, "You install the windoor electronics.")
name = "near finished windoor assembly"
- electronics = W
+ electronics = new_electronics
+ electronics.is_installed = TRUE
else
- W.forceMove(loc)
+ new_electronics.forceMove(loc)
else if(is_pen(W))
var/t = rename_interactive(user, W)
@@ -247,6 +249,7 @@
ae = electronics
electronics = null
ae.forceMove(loc)
+ ae.is_installed = FALSE
/obj/structure/windoor_assembly/wirecutter_act(mob/user, obj/item/I)
if(state != WIRED_ASSEMBLY)