This commit is contained in:
comma
2013-08-01 10:03:46 +04:00
85 changed files with 4012 additions and 2992 deletions
+3 -3
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@@ -6,8 +6,8 @@ var/list/admin_verbs_default = list(
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/check_antagonists, /*shows all antags*/
/client/proc/deadchat /*toggles deadchat on/off*/
/client/proc/check_antagonists /*shows all antags*/
// /client/proc/deadchat /*toggles deadchat on/off*/
)
var/list/admin_verbs_admin = list(
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
@@ -156,7 +156,7 @@ var/list/admin_verbs_rejuv = list(
var/list/admin_verbs_hideable = list(
/client/proc/set_ooc,
/client/proc/deadmin_self,
/client/proc/deadchat,
// /client/proc/deadchat,
/client/proc/toggleprayers,
/client/proc/toggle_hear_radio,
/datum/admins/proc/show_traitor_panel,
+9 -1
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@@ -11,6 +11,10 @@
src << "\red You cannot send DSAY messages (muted)."
return
if(!(prefs.toggles & CHAT_DEAD))
src << "\red You have deadchat muted."
return
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
return
@@ -25,7 +29,11 @@
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
M.show_message(rendered, 2)
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
M.show_message(rendered, 2)
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+2 -2
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@@ -462,11 +462,11 @@ client/proc/one_click_antag()
candidates.Remove(G)
if(candidates.len)
var/max_raiders = 4
var/max_raiders = 1
var/raiders = max_raiders
//Spawns vox raiders and equips them.
for (var/obj/effect/landmark/L in world)
if(L.name == "Response Team")
if(L.name == "voxstart")
if(raiders<=0)
break
+22 -10
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@@ -18,7 +18,14 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider, slot_r_hand)
var/obj/item/weapon/crossbow/W = new(src)
W.cell = new /obj/item/weapon/cell/crap(W)
W.cell.charge = 500
equip_to_slot_or_del(W, slot_r_hand)
var/obj/item/stack/rods/A = new(src)
A.amount = 20
equip_to_slot_or_del(A, slot_l_hand)
if(2) // Vox engineer!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
@@ -26,6 +33,7 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
var/obj/item/weapon/storage/pneumatic/W = new(src)
W.tank = new /obj/item/weapon/tank/nitrogen(W)
@@ -37,15 +45,8 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
var/obj/item/weapon/crossbow/W = new(src)
W.cell = new /obj/item/weapon/cell/crap(W)
W.cell.charge = 500
equip_to_slot_or_del(W, slot_r_hand)
var/obj/item/stack/rods/A = new(src)
A.amount = 20
equip_to_slot_or_del(A, slot_l_hand)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
if(4) // Vox medic!
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
@@ -67,6 +68,17 @@ var/global/vox_tick = 1
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/implant/cortical/I = new(src)
I.imp_in = src
I.implanted = 1
var/datum/organ/external/affected = src.get_organ("head")
affected.implants += I
I.part = affected
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
var/datum/game_mode/heist/M = ticker.mode
M.cortical_stacks += I
vox_tick++
if (vox_tick > 4) vox_tick = 1
+2 -1
View File
@@ -15,6 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
"ninja" = "true", // 10
"vox raider" = IS_MODE_COMPILED("heist"), // 11
)
var/const/MAX_SAVE_SLOTS = 10
@@ -1135,7 +1136,7 @@ datum/preferences
proc/copy_to(mob/living/carbon/human/character, safety = 0)
if(be_random_name)
real_name = random_name()
real_name = random_name(gender)
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")
+1 -1
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@@ -156,7 +156,7 @@
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(!real_name) real_name = random_name()
if(!real_name) real_name = random_name(gender)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
+7 -2
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@@ -37,13 +37,18 @@
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/deadchat()
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
set name = "Show/Hide Deadchat"
set category = "Preferences"
set desc ="Toggles seeing deadchat"
prefs.toggles ^= CHAT_DEAD
prefs.save_preferences()
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
if(src.holder)
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
else
src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleprayers()
+3 -2
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@@ -130,8 +130,9 @@
icon_state = "boots-vox"
toggle()
name = "Toggle Floor Grip"
//set name = "Toggle Floor Grip"
if(usr.stat)
return
if(src.magpulse)
src.flags &= ~NOSLIP
src.magpulse = 0
+36 -16
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@@ -1,14 +1,30 @@
/obj/item/clothing/head/helmet/space/ert
/obj/item/clothing/head/helmet/space/rig/ert
name = "emergency response team helmet"
desc = "A helmet worn by members of the NanoTrasen Emergency Response Team. Armoured and space ready."
icon_state = "ert_commander"
icon_state = "rig0-ert_commander"
item_state = "helm-command"
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
/obj/item/clothing/suit/space/ert
/obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user)
if(camera)
..(user)
else
camera = new /obj/machinery/camera(src)
camera.network = list("ERT")
cameranet.removeCamera(camera)
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
/obj/item/clothing/head/helmet/space/rig/ert/examine()
..()
if(get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space/rig/ert
name = "emergency response team suit"
desc = "A suit worn by members of the NanoTrasen Emergency Response Team. Armoured, space ready, and fire resistant."
desc = "A suit worn by members of the NanoTrasen Emaergency Response Team. Armoured, space ready, and fire resistant."
icon_state = "ert_commander"
item_state = "suit-command"
w_class = 3
@@ -22,49 +38,53 @@
siemens_coefficient = 0.6
//Commander
/obj/item/clothing/head/helmet/space/ert/commander
/obj/item/clothing/head/helmet/space/rig/ert/commander
name = "emergency response team commander helmet"
desc = "A helmet worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
icon_state = "ert_commander"
icon_state = "rig0-ert_commander"
item_state = "helm-command"
color = "ert_commander"
/obj/item/clothing/suit/space/ert/commander
/obj/item/clothing/suit/space/rig/ert/commander
name = "emergency response team commander suit"
desc = "A suit worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_commander"
item_state = "suit-command"
//Security
/obj/item/clothing/head/helmet/space/ert/security
/obj/item/clothing/head/helmet/space/rig/ert/security
name = "emergency response team security helmet"
desc = "A helmet worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured and space ready."
icon_state = "ert_security"
icon_state = "rig0-ert_security"
item_state = "syndicate-helm-black-red"
color = "ert_security"
/obj/item/clothing/suit/space/ert/security
/obj/item/clothing/suit/space/rig/ert/security
name = "emergency response team security suit"
desc = "A suit worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_security"
item_state = "syndicate-black-red"
//Engineer
/obj/item/clothing/head/helmet/space/ert/engineer
/obj/item/clothing/head/helmet/space/rig/ert/engineer
name = "emergency response team engineer helmet"
desc = "A helmet worn by engineering members of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
icon_state = "ert_engineer"
icon_state = "rig0-ert_engineer"
color = "ert_engineer"
/obj/item/clothing/suit/space/ert/engineer
/obj/item/clothing/suit/space/rig/ert/engineer
name = "emergency response team engineer suit"
desc = "A suit worn by the engineering of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_engineer"
//Medical
/obj/item/clothing/head/helmet/space/ert/medical
/obj/item/clothing/head/helmet/space/rig/ert/medical
name = "emergency response team medical helmet"
desc = "A helmet worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
icon_state = "ert_medical"
icon_state = "rig0-ert_medical"
color = "ert_medical"
/obj/item/clothing/suit/space/ert/medical
/obj/item/clothing/suit/space/rig/ert/medical
name = "emergency response team medical suit"
desc = "A suit worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
icon_state = "ert_medical"
+15
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@@ -87,7 +87,22 @@
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
if(camera)
..(user)
else
camera = new /obj/machinery/camera(src)
camera.network = list("NUKE")
cameranet.removeCamera(camera)
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
/obj/item/clothing/head/helmet/space/rig/syndi/examine()
..()
if(get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
+2 -3
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@@ -103,9 +103,8 @@
icon_state = "hazard"
item_state = "hazard"
blood_overlay_type = "armor"
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/radio, /obj/item/device/t_scanner, \
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, \
/obj/item/weapon/tank/emergency_oxygen)
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen)
//Lawyer
/obj/item/clothing/suit/storage/lawyer/bluejacket
+1 -1
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@@ -222,7 +222,7 @@
slots = 5
/obj/item/clothing/tie/storage/brown_vest
name = "black webbing vest"
name = "brown webbing vest"
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
icon_state = "vest_brown"
color = "vest_brown"
+3 -1
View File
@@ -77,7 +77,9 @@ mob/living/carbon/proc/handle_hallucinations()
halitem.name = "Flashbang"
if(client) client.screen += halitem
spawn(rand(100,250))
del halitem
if(client)
client.screen -= halitem
halitem = null
if(26 to 40)
//Flashes of danger
//src << "Danger Flash"
+23
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@@ -18,6 +18,29 @@
return
. = src.say_dead(message)
/mob/dead/observer/emote(var/act, var/type, var/message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
if(act != "me")
return
log_emote("Ghost/[src.key] : [message]")
if(src.client)
if(src.client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot emote in deadchat (muted)."
return
if(src.client.handle_spam_prevention(message, MUTE_DEADCHAT))
return
. = src.emote_dead(message)
/*
for (var/mob/M in hearers(null, null))
if (!M.stat)
+37 -2
View File
@@ -1,5 +1,5 @@
// All mobs should have custom emote, really..
mob/proc/custom_emote(var/m_type=1,var/message = null)
/mob/proc/custom_emote(var/m_type=1,var/message = null)
if(!use_me && usr == src)
usr << "You are unable to emote."
@@ -25,7 +25,7 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in world)
for(var/mob/M in player_list)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
@@ -42,3 +42,38 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
else if (m_type & 2)
for (var/mob/O in hearers(src.loc, null))
O.show_message(message, m_type)
/mob/proc/emote_dead(var/message)
if(client.prefs.muted & MUTE_DEADCHAT)
src << "\red You cannot send deadchat emotes (muted)."
return
if(!(client.prefs.toggles & CHAT_DEAD))
src << "\red You have deadchat muted."
return
var/input
if(!message)
input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
else
input = message
if(input)
message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
else
return
if(message)
log_emote("Ghost/[src.key] : [message]")
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
M << message
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
M.show_message(message, 2)
@@ -54,6 +54,15 @@
dizziness = 0
jitteriness = 0
//Check for heist mode kill count.
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
//Check for last assailant's mutantrace.
/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
var/mob/living/carbon/human/V = LAssailant
if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
//world << "Vox kills: [vox_kills]"
vox_kills++ //Bad vox. Shouldn't be killing humans.
if(!gibbed)
emote("deathgasp") //let the world KNOW WE ARE DEAD
@@ -205,19 +205,15 @@
var/distance = get_dist(usr,src)
if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
distance = 1
if (src.stat == 1 || stat == 2)
if (src.stat)
msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
if((stat == 2 || src.health < config.health_threshold_crit) && distance <= 3)
msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
if(istype(usr, /mob/living/carbon/human) && usr.stat == 0 && src.stat == 1 && distance <= 1)
if(istype(usr, /mob/living/carbon/human) && !usr.stat && distance <= 1)
for(var/mob/O in viewers(usr.loc, null))
O.show_message("[usr] checks [src]'s pulse.", 1)
spawn(15)
usr << "\blue [t_He] has a pulse!"
if(distance <= 1)
if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
spawn(15)
spawn(15)
if(distance <= 1 && usr.stat != 1)
if(pulse == PULSE_NONE)
usr << "<span class='deadsay'>[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
else
@@ -1115,7 +1115,7 @@ mob/living/carbon/human/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
return
usr.delay_click(20)
@@ -11,21 +11,6 @@ emp_act
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
// BEGIN TASER NERF
if(istype(P, /obj/item/projectile/energy/electrode))
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
for(var/bp in body_parts) //Make an unregulated var to pass around.
if(!bp)
continue //Does this thing we're shooting even exist?
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
P.agony=P.agony*C.siemens_coefficient
apply_effect(P.agony,AGONY,0)
flash_pain()
src <<"\red You have been shot!"
del P
/* Commenting out new-old taser nerf.
if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
if(prob(deflectchance))
@@ -43,7 +28,7 @@ emp_act
// END TASER NERF
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
if(istype(P, /obj/item/projectile/energy) || !(istype(P, /obj/item/projectile/energy/electrode)) || istype(P, /obj/item/projectile/beam))
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 40 - round(P.damage/3)
if(!(def_zone in list("chest", "groin")))
reflectchance /= 2
@@ -66,6 +51,23 @@ emp_act
return -1 // complete projectile permutation
//BEGIN BOOK'S TASER NERF.
if(istype(P, /obj/item/projectile/energy/electrode))
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
for(var/bp in body_parts) //Make an unregulated var to pass around.
if(!bp)
continue //Does this thing we're shooting even exist?
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
P.agony=P.agony*C.siemens_coefficient
apply_effect(P.agony,AGONY,0)
flash_pain()
src <<"\red You have been shot!"
//END TASER NERF
if(check_shields(P.damage, "the [P.name]"))
P.on_hit(src, 2)
return 2
+3 -5
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@@ -841,8 +841,7 @@
if(status_flags & GODMODE) return 0 //godmode
adjustToxLoss(total_plasmaloss)
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
if(PLANT in mutations)
if(PLANT in mutations || (dna && dna.mutantrace == "plant"))
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(loc)) //else, there's considered to be no light
var/turf/T = loc
@@ -900,8 +899,7 @@
if(overeatduration > 1)
overeatduration -= 2 //doubled the unfat rate
// if(dna && dna.mutantrace == "plant")
if(PLANT in mutations)
if(PLANT in mutations || (dna && dna.mutantrace == "plant"))
if(nutrition < 200)
take_overall_damage(2,0)
@@ -998,7 +996,7 @@
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
if( prob(10) && health && !hal_crit )
if( prob(2) && health && !hal_crit )
spawn(0)
emote("snore")
else if(resting)
@@ -220,14 +220,14 @@ proc/get_damage_icon_part(damage_state, body_part)
var/husk_color_mod = rgb(96,88,80)
var/hulk_color_mod = rgb(48,224,40)
var/plant_color_mod = rgb(144,224,144)
//var/plant_color_mod = rgb(144,224,144)
var/necrosis_color_mod = rgb(10,50,0)
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
var/fat = (FAT in src.mutations)
var/hulk = (HULK in src.mutations)
var/skeleton = (SKELETON in src.mutations)
var/plant = (PLANT in src.mutations)
var/plant = (PLANT in src.mutations || (dna && dna.mutantrace == "plant"))
var/g = "m"
if(gender == FEMALE) g = "f"
@@ -240,8 +240,8 @@ proc/get_damage_icon_part(damage_state, body_part)
else if(hulk)
var/list/TONE = ReadRGB(hulk_color_mod)
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
else if(plant)
stand_icon.ColorTone(plant_color_mod)
//else if(plant)
// stand_icon.ColorTone(plant_color_mod)
var/datum/organ/external/head = get_organ("head")
var/has_head = 0
@@ -269,8 +269,8 @@ proc/get_damage_icon_part(damage_state, body_part)
else if(hulk)
var/list/TONE = ReadRGB(hulk_color_mod)
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
else if(plant)
temp.ColorTone(plant_color_mod)
//else if(plant)
// temp.ColorTone(plant_color_mod)
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
@@ -320,7 +320,7 @@ proc/get_damage_icon_part(damage_state, body_part)
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
//Underwear
if(underwear >0 && underwear < 12 && (src.dna.mutantrace != "vox" && src.dna.mutantrace != "kidan"))
if(underwear >0 && underwear < 12 && (src.dna.mutantrace != "vox" && src.dna.mutantrace != "plant" && src.dna.mutantrace != "kidan"))
if(!fat && !skeleton)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
@@ -440,11 +440,12 @@ proc/get_damage_icon_part(damage_state, body_part)
if("skrell")
race_icon = 'icons/mob/human_races/r_skrell.dmi'
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
if("vox")
race_icon = 'icons/mob/human_races/r_vox.dmi'
deform_icon = 'icons/mob/human_races/r_def_vox.dmi'
if("plant")
race_icon = 'icons/mob/human_races/r_plant.dmi'
deform_icon = 'icons/mob/human_races/r_def_plant.dmi'
else
race_icon = 'icons/mob/human_races/r_human.dmi'
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
@@ -459,12 +460,12 @@ proc/get_damage_icon_part(damage_state, body_part)
// if("lizard","tajaran","skrell")
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_l")
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_s")
if("plant")
if(stat == DEAD) //TODO
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
else
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
// if("plant")
// if(stat == DEAD) //TODO
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
// else
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
else
overlays_lying[MUTANTRACE_LAYER] = null
overlays_standing[MUTANTRACE_LAYER] = null
+3 -4
View File
@@ -340,7 +340,7 @@ var/list/ai_list = list()
if(href_list["say_word"])
src.announcement(href_list["say_word"])
return
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
@@ -561,10 +561,9 @@ var/list/ai_list = list()
if(!C.can_use())
continue
var/list/tempnetwork = C.network
tempnetwork.Remove("CREED", "thunder", "RD", "toxins", "Prison")
var/list/tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS,1)
if(tempnetwork.len)
for(var/i in C.network)
for(var/i in tempnetwork)
cameralist[i] = i
var/old_network = network
network = input(U, "Which network would you like to view?") as null|anything in cameralist
@@ -67,7 +67,7 @@
var/oldLoc = src.loc
. = ..()
if(.)
if(src.camera)
if(src.camera && src.camera.network.len)
if(!updating)
updating = 1
spawn(BORG_CAMERA_BUFFER)
@@ -89,12 +89,16 @@
/obj/machinery/camera/New()
..()
cameranet.cameras += src
cameranet.addCamera(src)
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
cameranet.addCamera(src)
/obj/machinery/camera/Del()
cameranet.cameras -= src
cameranet.removeCamera(src)
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
if(open_networks.len)
cameranet.removeCamera(src)
..()
#undef BORG_CAMERA_BUFFER
+10 -8
View File
@@ -102,7 +102,7 @@
if(!scrambledcodes && !camera)
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
camera.network = list("SS13")
camera.network = list("SS13","Robots")
if(isWireCut(5)) // 5 = BORG CAMERA
camera.status = 0
@@ -148,7 +148,7 @@
if(module)
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
if(emagged || security_level > SEC_LEVEL_BLUE)
if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
src << "\red Crisis mode active. Combat module available."
modules+="Combat"
modtype = input("Please, select a module!", "Robot", null, null) in modules
@@ -177,6 +177,8 @@
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
channels = list("Supply" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("MINE")
module_sprites["Basic"] = "Miner_old"
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
@@ -184,6 +186,8 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
@@ -1175,12 +1179,8 @@
scrambledcodes = 1
//Disconnect it's camera so it's not so easily tracked.
if(src.camera)
del(src.camera)
src.camera = null
// I'm trying to get the Cyborg to not be listed in the camera list
// Instead of being listed as "deactivated". The downside is that I'm going
// to have to check if every camera is null or not before doing anything, to prevent runtime errors.
// I could change the network to null but I don't know what would happen, and it seems too hacky for me.
src.camera.network = list()
cameranet.removeCamera(src.camera)
/mob/living/silicon/robot/proc/ResetSecurityCodes()
@@ -1240,9 +1240,11 @@
else
src << "Something is badly wrong with the sprite selection. Harass a coder."
icon_state = module_sprites[1]
base_icon = icon_state
return
overlays -= "eyes"
base_icon = icon_state
updateicon()
if (triesleft >= 1)
@@ -223,13 +223,12 @@
/obj/item/weapon/robot_module/combat
name = "combat robot module"
New()
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
src.emag = new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
return
@@ -24,14 +24,15 @@
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
R.uneq_all()
R.hands.icon_state = "nomod"
R.icon_state = "robot"
del(R.module)
R.module = null
R.modtype = "robot"
R.real_name = "Cyborg [R.ident]"
R.name = R.real_name
R.nopush = 0
R.hands.icon_state = "nomod"
R.base_icon = "robot"
R.icon_state = "robot"
R.updateicon()
return 1
+1 -1
View File
@@ -70,7 +70,7 @@
var/obj/item/weapon/arrow/quill/Q = new(loc)
Q.fingerprintslast = src.ckey
Q.throw_at(target,10,20)
Q.throw_at(target,10,30)
quills--
spawn(100)
+1 -1
View File
@@ -900,7 +900,7 @@ mob/verb/yank_out_object()
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
return
usr.delay_click(20)
+1 -1
View File
@@ -128,7 +128,7 @@
return
if(killing)
return
if (assailant.last_click + assailant.click_delay < world.time)
if (assailant.last_click + assailant.click_delay > world.time)
return
if ((!( assailant.canmove ) || assailant.lying))
//SN src = null
+2 -2
View File
@@ -119,7 +119,7 @@
src << "\blue Now teleporting."
observer.loc = O.loc
if(client.prefs.be_random_name)
client.prefs.real_name = random_name()
client.prefs.real_name = random_name(client.prefs.gender)
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
observer.key = key
@@ -377,7 +377,7 @@
if(ticker.random_players)
new_character.gender = pick(MALE, FEMALE)
client.prefs.real_name = random_name()
client.prefs.real_name = random_name(new_character.gender)
client.prefs.randomize_appearance_for(new_character)
else
client.prefs.copy_to(new_character)
+7 -2
View File
@@ -37,6 +37,10 @@
usr << "\red Speech is currently admin-disabled."
return
if(!(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
if(mind && mind.name)
name = "[mind.name]"
else
@@ -50,9 +54,10 @@
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to admins/mods with deadchat toggled on
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
else if(M.stat == DEAD)
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
M.show_message(rendered, 2) //Takes into account blindness and such.
return
+1 -1
View File
@@ -600,7 +600,7 @@
set name = "Resist"
set category = "IC"
if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
return
usr.delay_click(20)
+2 -2
View File
@@ -28,7 +28,7 @@
var/list/mixing = list() //Containers being used for mixing.
var/obj/item/weapon/dart_cartridge/cartridge = null //Container of darts.
var/max_beakers = 3
var/dart_reagent_amount = 5
var/dart_reagent_amount = 15
var/container_type = /obj/item/weapon/reagent_containers/glass/beaker/vial
var/list/starting_chems = null
@@ -52,7 +52,7 @@
if(starting_chems)
for(var/chem in starting_chems)
var/obj/item/weapon/reagent_containers/glass/beaker/vial/B = new(src)
B.reagents.add_reagent(chem, 25)
B.reagents.add_reagent(chem, 50)
beakers += B
cartridge = new /obj/item/weapon/dart_cartridge(src)
update_icon()
-9
View File
@@ -331,15 +331,6 @@ datum/design/supplycomp
materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/supplycomp"
datum/design/mining
name = "Circuit Design (Outpost Status Display)"
desc = "Allows for the construction of circuit boards used to build an outpost status display console."
id = "mining"
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/mining"
datum/design/comm_monitor
name = "Circuit Design (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
+2 -2
View File
@@ -86,7 +86,7 @@
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.display_name] with the \[tool]!", \
user.visible_message("\red [user]'s hand slips, tearing blood vessals and causing massive bleeding in [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.display_name] with \the [tool]!",)
affected.createwound(CUT, 10)
@@ -102,7 +102,7 @@
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.open < 2 && !(affected.status & ORGAN_BLEEDING)
return ..() && affected.open == 1 && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)