mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into medtweaks
This commit is contained in:
@@ -18,6 +18,29 @@
|
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return
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. = src.say_dead(message)
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/mob/dead/observer/emote(var/act, var/type, var/message)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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|
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if(!message)
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return
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||||
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if(act != "me")
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return
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log_emote("Ghost/[src.key] : [message]")
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if(src.client)
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if(src.client.prefs.muted & MUTE_DEADCHAT)
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src << "\red You cannot emote in deadchat (muted)."
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return
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if(src.client.handle_spam_prevention(message, MUTE_DEADCHAT))
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return
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. = src.emote_dead(message)
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/*
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for (var/mob/M in hearers(null, null))
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if (!M.stat)
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@@ -1,5 +1,5 @@
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// All mobs should have custom emote, really..
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mob/proc/custom_emote(var/m_type=1,var/message = null)
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/mob/proc/custom_emote(var/m_type=1,var/message = null)
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if(!use_me && usr == src)
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usr << "You are unable to emote."
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@@ -25,7 +25,7 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
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//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
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// Maybe some people are okay with that.
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for(var/mob/M in world)
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for(var/mob/M in player_list)
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if (!M.client)
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continue //skip monkeys and leavers
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if (istype(M, /mob/new_player))
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@@ -42,3 +42,38 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
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else if (m_type & 2)
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for (var/mob/O in hearers(src.loc, null))
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O.show_message(message, m_type)
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/mob/proc/emote_dead(var/message)
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if(client.prefs.muted & MUTE_DEADCHAT)
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src << "\red You cannot send deadchat emotes (muted)."
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return
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if(!(client.prefs.toggles & CHAT_DEAD))
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src << "\red You have deadchat muted."
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return
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var/input
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if(!message)
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input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
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else
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input = message
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if(input)
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message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
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else
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return
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|
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if(message)
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log_emote("Ghost/[src.key] : [message]")
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for(var/mob/M in player_list)
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if(istype(M, /mob/new_player))
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continue
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if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
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M << message
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else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
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M.show_message(message, 2)
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@@ -54,6 +54,15 @@
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dizziness = 0
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jitteriness = 0
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//Check for heist mode kill count.
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if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
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//Check for last assailant's mutantrace.
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/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
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var/mob/living/carbon/human/V = LAssailant
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if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
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//world << "Vox kills: [vox_kills]"
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vox_kills++ //Bad vox. Shouldn't be killing humans.
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if(!gibbed)
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emote("deathgasp") //let the world KNOW WE ARE DEAD
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@@ -205,19 +205,15 @@
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var/distance = get_dist(usr,src)
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if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
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distance = 1
|
||||
if (src.stat == 1 || stat == 2)
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||||
if (src.stat)
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msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
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if((stat == 2 || src.health < config.health_threshold_crit) && distance <= 3)
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msg += "<span class='warning'>[t_He] does not appear to be breathing.</span>\n"
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if(istype(usr, /mob/living/carbon/human) && usr.stat == 0 && src.stat == 1 && distance <= 1)
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if(istype(usr, /mob/living/carbon/human) && !usr.stat && distance <= 1)
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for(var/mob/O in viewers(usr.loc, null))
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O.show_message("[usr] checks [src]'s pulse.", 1)
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spawn(15)
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usr << "\blue [t_He] has a pulse!"
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if(distance <= 1)
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if(istype(usr, /mob/living/carbon/human) && usr.stat == 0)
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spawn(15)
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spawn(15)
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if(distance <= 1 && usr.stat != 1)
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if(pulse == PULSE_NONE)
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usr << "<span class='deadsay'>[t_He] has no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
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else
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@@ -1115,7 +1115,7 @@ mob/living/carbon/human/yank_out_object()
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set desc = "Remove an embedded item at the cost of bleeding and pain."
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set src in view(1)
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if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
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if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
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return
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usr.delay_click(20)
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@@ -11,21 +11,6 @@ emp_act
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/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
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// BEGIN TASER NERF
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if(istype(P, /obj/item/projectile/energy/electrode))
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var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
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// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
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for(var/bp in body_parts) //Make an unregulated var to pass around.
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if(!bp)
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continue //Does this thing we're shooting even exist?
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if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
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var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
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if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
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P.agony=P.agony*C.siemens_coefficient
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apply_effect(P.agony,AGONY,0)
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flash_pain()
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src <<"\red You have been shot!"
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del P
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/* Commenting out new-old taser nerf.
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if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
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if(prob(deflectchance))
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@@ -43,7 +28,7 @@ emp_act
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// END TASER NERF
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if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
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if(istype(P, /obj/item/projectile/energy) || !(istype(P, /obj/item/projectile/energy/electrode)) || istype(P, /obj/item/projectile/beam))
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 40 - round(P.damage/3)
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if(!(def_zone in list("chest", "groin")))
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reflectchance /= 2
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@@ -66,6 +51,23 @@ emp_act
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||||
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||||
return -1 // complete projectile permutation
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||||
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||||
//BEGIN BOOK'S TASER NERF.
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if(istype(P, /obj/item/projectile/energy/electrode))
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var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
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// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
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for(var/bp in body_parts) //Make an unregulated var to pass around.
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if(!bp)
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continue //Does this thing we're shooting even exist?
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if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
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var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
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if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
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P.agony=P.agony*C.siemens_coefficient
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apply_effect(P.agony,AGONY,0)
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flash_pain()
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src <<"\red You have been shot!"
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//END TASER NERF
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if(check_shields(P.damage, "the [P.name]"))
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P.on_hit(src, 2)
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return 2
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@@ -841,8 +841,7 @@
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if(status_flags & GODMODE) return 0 //godmode
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adjustToxLoss(total_plasmaloss)
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// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
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if(PLANT in mutations)
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if(PLANT in mutations || (dna && dna.mutantrace == "plant"))
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var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
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if(isturf(loc)) //else, there's considered to be no light
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var/turf/T = loc
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@@ -900,8 +899,7 @@
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if(overeatduration > 1)
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overeatduration -= 2 //doubled the unfat rate
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// if(dna && dna.mutantrace == "plant")
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if(PLANT in mutations)
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if(PLANT in mutations || (dna && dna.mutantrace == "plant"))
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if(nutrition < 200)
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take_overall_damage(2,0)
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@@ -998,7 +996,7 @@
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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if( prob(10) && health && !hal_crit )
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||||
if( prob(2) && health && !hal_crit )
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spawn(0)
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emote("snore")
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else if(resting)
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@@ -220,14 +220,14 @@ proc/get_damage_icon_part(damage_state, body_part)
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|
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var/husk_color_mod = rgb(96,88,80)
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var/hulk_color_mod = rgb(48,224,40)
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var/plant_color_mod = rgb(144,224,144)
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//var/plant_color_mod = rgb(144,224,144)
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var/necrosis_color_mod = rgb(10,50,0)
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|
||||
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
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var/fat = (FAT in src.mutations)
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||||
var/hulk = (HULK in src.mutations)
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||||
var/skeleton = (SKELETON in src.mutations)
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var/plant = (PLANT in src.mutations)
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||||
var/plant = (PLANT in src.mutations || (dna && dna.mutantrace == "plant"))
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||||
|
||||
var/g = "m"
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||||
if(gender == FEMALE) g = "f"
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||||
@@ -240,8 +240,8 @@ proc/get_damage_icon_part(damage_state, body_part)
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||||
else if(hulk)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
stand_icon.ColorTone(plant_color_mod)
|
||||
//else if(plant)
|
||||
// stand_icon.ColorTone(plant_color_mod)
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/has_head = 0
|
||||
@@ -269,8 +269,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
else if(hulk)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
temp.ColorTone(plant_color_mod)
|
||||
//else if(plant)
|
||||
// temp.ColorTone(plant_color_mod)
|
||||
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
@@ -320,7 +320,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear >0 && underwear < 12 && (src.dna.mutantrace != "vox" && src.dna.mutantrace != "kidan"))
|
||||
if(underwear >0 && underwear < 12 && (src.dna.mutantrace != "vox" && src.dna.mutantrace != "plant" && src.dna.mutantrace != "kidan"))
|
||||
if(!fat && !skeleton)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
@@ -440,11 +440,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if("skrell")
|
||||
race_icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
|
||||
if("vox")
|
||||
race_icon = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
|
||||
if("plant")
|
||||
race_icon = 'icons/mob/human_races/r_plant.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
else
|
||||
race_icon = 'icons/mob/human_races/r_human.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
|
||||
@@ -459,12 +460,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
// if("lizard","tajaran","skrell")
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_l")
|
||||
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_s")
|
||||
if("plant")
|
||||
if(stat == DEAD) //TODO
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
|
||||
else
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
// if("plant")
|
||||
// if(stat == DEAD) //TODO
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
|
||||
// else
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
else
|
||||
overlays_lying[MUTANTRACE_LAYER] = null
|
||||
overlays_standing[MUTANTRACE_LAYER] = null
|
||||
|
||||
@@ -340,7 +340,7 @@ var/list/ai_list = list()
|
||||
if(href_list["say_word"])
|
||||
src.announcement(href_list["say_word"])
|
||||
return
|
||||
|
||||
|
||||
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawi"])
|
||||
switch(ioncheck[L])
|
||||
@@ -561,10 +561,9 @@ var/list/ai_list = list()
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
var/list/tempnetwork = C.network
|
||||
tempnetwork.Remove("CREED", "thunder", "RD", "toxins", "Prison")
|
||||
var/list/tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS,1)
|
||||
if(tempnetwork.len)
|
||||
for(var/i in C.network)
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
var/old_network = network
|
||||
network = input(U, "Which network would you like to view?") as null|anything in cameralist
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
@@ -89,12 +89,16 @@
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.cameras += src
|
||||
cameranet.addCamera(src)
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addCamera(src)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.cameras -= src
|
||||
cameranet.removeCamera(src)
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(open_networks.len)
|
||||
cameranet.removeCamera(src)
|
||||
..()
|
||||
|
||||
#undef BORG_CAMERA_BUFFER
|
||||
@@ -102,7 +102,7 @@
|
||||
if(!scrambledcodes && !camera)
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.c_tag = real_name
|
||||
camera.network = list("SS13")
|
||||
camera.network = list("SS13","Robots")
|
||||
if(isWireCut(5)) // 5 = BORG CAMERA
|
||||
camera.status = 0
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
if(module)
|
||||
return
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
|
||||
if(emagged || security_level > SEC_LEVEL_BLUE)
|
||||
if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
|
||||
src << "\red Crisis mode active. Combat module available."
|
||||
modules+="Combat"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
@@ -177,6 +177,8 @@
|
||||
if("Miner")
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
channels = list("Supply" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("MINE")
|
||||
module_sprites["Basic"] = "Miner_old"
|
||||
module_sprites["Advanced Droid"] = "droid-miner"
|
||||
module_sprites["Treadhead"] = "Miner"
|
||||
@@ -184,6 +186,8 @@
|
||||
if("Medical")
|
||||
module = new /obj/item/weapon/robot_module/medical(src)
|
||||
channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("Medical")
|
||||
module_sprites["Basic"] = "Medbot"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
@@ -1175,12 +1179,8 @@
|
||||
scrambledcodes = 1
|
||||
//Disconnect it's camera so it's not so easily tracked.
|
||||
if(src.camera)
|
||||
del(src.camera)
|
||||
src.camera = null
|
||||
// I'm trying to get the Cyborg to not be listed in the camera list
|
||||
// Instead of being listed as "deactivated". The downside is that I'm going
|
||||
// to have to check if every camera is null or not before doing anything, to prevent runtime errors.
|
||||
// I could change the network to null but I don't know what would happen, and it seems too hacky for me.
|
||||
src.camera.network = list()
|
||||
cameranet.removeCamera(src.camera)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/ResetSecurityCodes()
|
||||
@@ -1240,9 +1240,11 @@
|
||||
else
|
||||
src << "Something is badly wrong with the sprite selection. Harass a coder."
|
||||
icon_state = module_sprites[1]
|
||||
base_icon = icon_state
|
||||
return
|
||||
|
||||
overlays -= "eyes"
|
||||
base_icon = icon_state
|
||||
updateicon()
|
||||
|
||||
if (triesleft >= 1)
|
||||
|
||||
@@ -223,13 +223,12 @@
|
||||
/obj/item/weapon/robot_module/combat
|
||||
name = "combat robot module"
|
||||
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/borg/sight/thermal(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
|
||||
src.modules += new /obj/item/borg/combat/shield(src)
|
||||
src.modules += new /obj/item/borg/combat/mobility(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
|
||||
src.emag = new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
|
||||
return
|
||||
@@ -24,14 +24,15 @@
|
||||
|
||||
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
|
||||
R.uneq_all()
|
||||
R.hands.icon_state = "nomod"
|
||||
R.icon_state = "robot"
|
||||
del(R.module)
|
||||
R.module = null
|
||||
R.modtype = "robot"
|
||||
R.real_name = "Cyborg [R.ident]"
|
||||
R.name = R.real_name
|
||||
R.nopush = 0
|
||||
R.hands.icon_state = "nomod"
|
||||
R.base_icon = "robot"
|
||||
R.icon_state = "robot"
|
||||
R.updateicon()
|
||||
|
||||
return 1
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
var/obj/item/weapon/arrow/quill/Q = new(loc)
|
||||
Q.fingerprintslast = src.ckey
|
||||
Q.throw_at(target,10,20)
|
||||
Q.throw_at(target,10,30)
|
||||
quills--
|
||||
|
||||
spawn(100)
|
||||
|
||||
@@ -900,7 +900,7 @@ mob/verb/yank_out_object()
|
||||
set desc = "Remove an embedded item at the cost of bleeding and pain."
|
||||
set src in view(1)
|
||||
|
||||
if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
|
||||
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
|
||||
return
|
||||
usr.delay_click(20)
|
||||
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
return
|
||||
if(killing)
|
||||
return
|
||||
if (assailant.last_click + assailant.click_delay < world.time)
|
||||
if (assailant.last_click + assailant.click_delay > world.time)
|
||||
return
|
||||
if ((!( assailant.canmove ) || assailant.lying))
|
||||
//SN src = null
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
src << "\blue Now teleporting."
|
||||
observer.loc = O.loc
|
||||
if(client.prefs.be_random_name)
|
||||
client.prefs.real_name = random_name()
|
||||
client.prefs.real_name = random_name(client.prefs.gender)
|
||||
observer.real_name = client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.key = key
|
||||
@@ -377,7 +377,7 @@
|
||||
|
||||
if(ticker.random_players)
|
||||
new_character.gender = pick(MALE, FEMALE)
|
||||
client.prefs.real_name = random_name()
|
||||
client.prefs.real_name = random_name(new_character.gender)
|
||||
client.prefs.randomize_appearance_for(new_character)
|
||||
else
|
||||
client.prefs.copy_to(new_character)
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
|
||||
if(!(client.prefs.toggles & CHAT_DEAD))
|
||||
usr << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
if(mind && mind.name)
|
||||
name = "[mind.name]"
|
||||
else
|
||||
@@ -50,9 +54,10 @@
|
||||
for(var/mob/M in player_list)
|
||||
if(istype(M, /mob/new_player))
|
||||
continue
|
||||
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
|
||||
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to admins/mods with deadchat toggled on
|
||||
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
|
||||
else if(M.stat == DEAD)
|
||||
|
||||
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
|
||||
M.show_message(rendered, 2) //Takes into account blindness and such.
|
||||
return
|
||||
|
||||
|
||||
@@ -600,7 +600,7 @@
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
|
||||
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
|
||||
return
|
||||
usr.delay_click(20)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user